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InterView with Jerremy Koot! - July 7, '99 by JoseQ
One of the most prominent SNES emulators around is with no doubt, SNES9X. With DOS, Windows and many other ports available, it is the most widely available emulator for that platform. The main guy behind it, Jerremy Koot has been working for a long time on it, starting on a Pentium 133 machine, working towards an emulator that performs quite nicely on today's machines. Get to know Jerremy and the reasons behind his Super NES emulator in this latest InterView at EmuViews:

1. Care to introduce yourself and tell us how you first found out about emulation?
Well, I'm Jerremy Koot, working as a full-time Delphi Programmer... I started working on Snes9x a few years back because I wanted to prove to a friend that I could... And I mainly heard about emulation because I had a MSX in the early days, and was using an emulator to play a few games on my PC...

2. What was your first impression, and what did you like the most about it?
About emulation... Mostly the impression was, man I need a faster computer =)

3. What made you decide you wanted to code your own emulator?
AS I said, I wanted to prove to a friend that I could do something like this and that it was possible with the hardware that was then available (P133)... And it was... Although a bit slow...

4. Why did you choose SNES as your target platform?
The friend that dared me to do this was a SNES coder....

5. What have you considered the major barriers in getting Snes9X to its current status?
You should talk to Gary about that... Mostly it's bug-fixing, most of the features are there... Just not all of them are working as they should (see for example the SuperFX emulation code)...

6. Do you feel there are still some barriers that you can still consider as being major?
No, not really.. But it's not something I'm busy with every day... The past year (almost two) I've mostly been busy with the Windows port... And I've let most of the core coding (Snes9x itself) be done by Gary...

7. Do you think SNES will eventually be perfectly emulated? If so, how much time? months? years?
Perfect is a big word, what I think is that eventually (and I do not expect that to take very long) most games will run on Snes9x... Some people have done tests with 1000+ ROMS and measured that about 97% of all the games work... But perfect, no... Simply because the Snes is a crap console... Built from the cheapest parts available... Which aren't all that well documented...

8. What are the short term goals that sit atop the priority list of things to add to Snes9X?
Well, speaking in the terms of the windows version... Network support, make it more stable and add features like a good cheat engine...

9. If you were to choose another platform to emulate, which one would you choose?
Probably one that everybody now considers 'impossible'... Like the upcoming Playstation 2 or the now available Dreamcast... Why, you ask... Simply because by the time the emulator is near 'perfect' the machines running it will be twice (if not more) as fast as the current machines... And there's still no console which beats the high-end PC in performance... Although they come a long way for less money...

10. Any words to the public?
If you ever want to write an emulator, do not write it for the hardware of today, write it for the hardware of tomorrow... Simply because your emulator won't be finished in one day... And by the time it is, the hardware will be ready for it =)

Thanks to Jerremy for an awesome job on his emulator, and for taking the time to answer a few questions for us. Luckily we will start seeing some of these features in Snes9X releases pretty soon. I'm specially looking forward to Network Play indeed. You may visit the Snes9X Home Page for the latest news and developments. Thanks for reading!

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