- News for August 3, '99 -

- VIEWS -
REVIEWS
INTERVIEWS
EV BOARD
EV CHAT
THE VIEWS
TOP LISTS

- PROFILES -
EMULATORS
ROMS LITE
ROMS

- OTHER -
NEWS
LINKS
PRIVACY

NEWS w/o ICONS

ZSNES 0.951! - August 3, '99 by JoseQ
Update: Just a small update has been released to make it version 0.951 and it is available for download from the Emulators Page. It fixes some directory changing bugs among other things. Enjoy!
It seems that we are surrounded by SNES news these days. A new version of ZSNES has been released making its last update in a few weeks, and upping it's version number to 0.950! You can download this newest version from the Emulator Download Page here at EmuViews. The list of new stuff is nothing short either, and here it is, direct from their Home Page:

  • Fixed up a pretty nasty .ZIP support bug where .ZIP files from the root directory weren't loaded up properly
  • Fixed up a display problem in the F1 menu in 256 color mode
  • Fixed an echo delay bug
  • Hopefully fixed the random beep encounter bug that occurs in some games with sound enabled
  • Several sound volume fixes
  • Sorry about those new problems in v0.941c. We traced some of the problems to the dos extender zsnes was using (thanks Maxim- for some help on this!) so we spent some time rewritng the file system so that it would be compatible with other extenders in pure dos.
  • Fixed Save Snapshot + Increment frame enter key affecting the game bug
  • Added Increment Frame Only option to the F1 menu
  • Made some minor changes to the Sound Blaster routines
  • Fixed some more sync bugs in .ZMV recording
  • Fixed a speed hack bug that occurred from v0.800 to v0.900. Hopefully the speed is better now.
  • Slightly improved the sound skipper when sound is disabled
  • You can now quickly modify the currently selected cheat code's value by typing a 2 digit hex number in the cheat code enter space
  • Added a hack to Chrono Trigger to prevent the screen from flashing before battles
  • Fixed a 16-bit mode 7 windowing distortion/crashing bug
  • Fixed a read memory leak bug in the 16-bit old gfx engine. Interesting that this bug plagued ZSNES all this time, but its effects didn't show until the recent versions.

    The ZSNES authors will be out now because they have finals in a few weeks, so don't expect any news from the Z camp for a while. In the meantime, enjoy what just came out.

    One Article Up: Rumor ReView
    One Article Down: SNEmul 0.90!

  • Post Some NEW Comments on this topic...
    Name:
    Subject:
    Text:

    2001 EmuViews