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The Rumor Mill - October 26, '00 by JoseQ
Hello boyos! It's time once again for a new edition of The Rumor Mill. I know I'm running a bit late but I had a busy day which was also filled with bursts of bad news. Hopefully everything will be much better tomorrow, but I must say that one of the unhappy news directly affect EmuViews as I mentioned on one of the comments below the U64 1.04 news. Anyhow The Rumor Mill comes out tonight with plenty of Rumors for your delight. Sadly our picture scanners didn't grab anything this week, but nevertheless, there's Rumors from various different camps, so read on!
First some news from the missing in action Beaten Dying Moon who was last seen in a Rumor Mill a long time ago with a release pending to happen soon. It seems the author became busy with other ordeals and now faces five exams in the coming two weeks. So don't expect any big announcements from BDM during that period but maybe soon after that, since then the author will get no less than three months worth of vacation. I reckon he will time to play with his emu then. More on that as the time gets closer.
Continuing on with what I consider to be the most popular emulator by far this year, Final Burn. Although I believe some of this has been mentioned on other parts of this site, Dave was trying to get G-Loc to work with his emulator using a ROM that had been dumped for quite a while. However, it seems it's a very bad dump. However, he was able to get in touch with the dumper which took another shot at it, but unfortunately the code simply won't dissassemble into anything the 68000 would understand. This said, weird conclusions might have to be made, and so far it seems that these ROMs might be encrypted which is bad news about the emulation of this game. Nothing else to report from that camp for now...
Moving on to Atani grounds, we find that there hasn't been that much progress either with SegaEMU or the Linux ports. However, SegaEMU has been seen running down the profiler way with the author working heavily on optimizations which should make this quite a fast emulator. Version 0.55 is under development, although this will not include the SegaCD support Atani has been working on during the past few months.
Some good news develop from the SMOG camp. The last we had heard was that the author was just about ready to give up on the V60 emulation. However this triggered some action from a well known emulation figure which will be lending a hand at a few things related to where SMOG was stuck. So there is hope that this will move along and continue development. I certainly wish this to go further and reach great goals.
How about some PC Engine rumors? I stationed an agent close to the Hu-Go! camp. We found out that Zeograd isn't developing too much on it during recent times, but rather moving everything onto CVS (a source control software). However, an external programmer managed to add Joypad support under the Linux port! We also managed to find some info on HuC, their PC Engine C compiler. They're planning to create a '.mod' player which should eventually enable PC Engine Demo coders to add sound to their demos! This should also allow them to do about 95% of the really used Sound FXs.
Some findings regarding the most popular SMS emulator out there, MEKA. Some time ago there was a release done to the registered group, however this didn't make it to the general public, and it will not do it either. Zoop has been working on adding more features which in the meantime creates an unreleasable version. However, it seems the author might find something releasable within a couple of weeks. So expect to see some Meka action during November.
Those of you wondering where the JAE updates have been since early in the month. Well Norbert was out of town on vacation, and enjoying the beauty of Italy. So there hasn't been a lot of movement in that camp although the author is back with renewed energy. Norbert will be focusing now more on the classics of his Arcade playing days, so expect to see more of the Arcade Classics from the 80's showing up in all their Java glory. More on that next week.
I'm going to mention these since I know someone will ask in the comments section. There's no news from AGES or the Mysterious Sega CD emu. Actually I did get a report from AGES saying that the author had been busy with other work, so Ages is the same as it was last week. The Mysterious Sega CD Emulator however, is bunkered up pretty tightly like I mentioned last week, so I wouldn't expect reports on that for quite a while.
Getting to the end, but not quite, here's some Rumors from our favorite NES Emulator, RockNES! The sound driver found on both RockNES and BNSF (Fx3's NSF Player) has been optimized a bit. A new release will make its way to the public during next month (November) and after that, Fx3 will be taking a break. So we'll be looking forward to that one release, and then leave him to enjoy the fruits of life for a while. He certainly deserves it. Other than that, Visine, the Megaman 2 level editor, also saw some action this past week with some internal problem fixes, palette cycles have been added to the color editor allowing users to change background animations like waterfalls and the sort. However, enemy sprite support won't be seen soon, as it seems to be problematic grounds...
And last but certainly not least, Rumors from Mimic land! The Windows port seems to be coming along quite nicely. Should you expect a speed increase? You betcha! How much? A lot! You can expect it to run from two to four times faster under Windows than what it does on DOS right now! Is this great news or what? The author is about 66% done with the porting, although this last chunk seems to be the most difficult one. SMS driver will see a big improvement possibly reaching full speed on processors running at 200MHz! This driver will also be rid of the memory limitations the DOS version had, so more cartridges will be testable with the new version. The Beaver is certainly working hard on that, and it seems that it will be worth it!
Well, that's about it for this edition of The Rumor Mill. I expect a few cool releases (like MAME) to happen during the next few days, so hang on tight, as emulation is certainly pretty hot during the past few months, don't you think? Remember anybody telling you that it would never die? Yeah, that was Q, and until next time, Qmeister signs off! Thanks for reading!

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Add Your Comments

Name: ultra maos Posted: Thursday, May 10, 2001 - (20:58)
Subject: Butter: Fat free?
From: 64.24.24.109
i write because i love, and i an a bit concerned. it seems that butter these days is, awwww Trey Malane is red

[Post a reply]

Name: concerned writer Posted: Thursday, May 10, 2001 - (21:00)
Subject: Re: Butter: Fat free?
From: 64.24.24.109
>i write because i love, and i an a bit concerned. it seems that butter these days is, awwww Trey Malane is red
>yes, i agree trey is red, why is that?

[Post a reply]

Name: the creator of time Posted: Thursday, May 10, 2001 - (20:54)
Subject: howsawatsit
From: 64.24.24.109
where is mega man 2 level editor ,.,. ilook for it and not find;' you should center entire site after mm2 editor.........................;)

[Post a reply]

Name: rbudrick Posted: Thursday, October 26, 2000 - (19:45)
Subject: ads
From: 206.98.238.11
Crap...paypal...why did I say paypal?!...I meant Alladvantage...well anyway...i'll shut up now :-)

[Post a reply]

Name: rbudrick Posted: Thursday, October 26, 2000 - (19:43)
Subject: ads
From: 206.98.238.11
well...there's always paypal and stuff like that

[Post a reply]

Name: Posted: Thursday, October 26, 2000 - (16:14)
Subject:
From: 152.163.201.213

[Post a reply]

Name: ThumB Posted: Thursday, October 26, 2000 - (11:21)
Subject: Bad News
From: 207.18.199.151
So JQ.... What can we do to help??

Common Peepz, Lets help JoseQ out of this jam if we can!!!

[Post a reply]

Name: JoseQ Posted: Thursday, October 26, 2000 - (13:18)
Subject: Re: Bad News
From: 24.93.19.224 (not JoseQ)
Well, for one, suggestions on banners sponsors could help fill the void left by eAds and CBM.

I already have deals with Burst, ValueClick, adClix and Flycast. I'm not sure there's much more out there that's reliable. =(

JoseQ

[Post a reply]

Name: Posted: Thursday, October 26, 2000 - (15:12)
Subject: Re: Re: Bad News
From: 193.153.195.97
>Well, for one, suggestions on banners sponsors could help fill the void left by eAds and CBM.
>
>I already have deals with Burst, ValueClick, adClix and Flycast. I'm not sure there's much more out there that's reliable. =(
>
>JoseQ
>
I think you should check doubleclick. They have a good CPM campaign (really good), at least here in Spain.

[Post a reply]

Name: bwb Posted: Thursday, October 26, 2000 - (9:01)
Subject: SMOG :)
From: 130.184.139.8
YAY!

[Post a reply]

Name: bwb Posted: Thursday, October 26, 2000 - (9:01)
Subject: SMOG :)
From: 130.184.139.8
YAY!

[Post a reply]

Name: Dick ButtCheese Posted: Thursday, October 26, 2000 - (12:29)
Subject: Re: SMOG :)
From: 194.205.169.110
G-LOC was an unusual sprite/polygon hybrid in the mould of RAD Racer. And extremely difficult, if my memory serves...

[Post a reply]

Name: Ice Posted: Thursday, October 26, 2000 - (4:18)
Subject: G-LOC
From: 212.104.133.229
I was wondering if the hardware for G-LOC is the same as Galaxy Force (etc.). The scrolling ground layer (on which objects were placed) was almost definitely NOT sprites (as far as I remember).

Ice

[Post a reply]

Name: SubZero_ Posted: Thursday, October 26, 2000 - (9:47)
Subject: Re: G-LOC
From: 200.222.3.3
Yeah, i dont remember seeing the same kind of graphics aspects from the system16 games in g-loc...
i never thought that could be s16

[Post a reply]

Name: Posted: Thursday, October 26, 2000 - (17:56)
Subject: Re: Re: G-LOC
From: 195.212.29.194
>Yeah, i dont remember seeing the same kind of graphics aspects from the system16 games in g-loc...
>i never thought that could be s16
>
G-Loc used polygons for the airplanes if my memory serves correctly.. haven't seen polygons in any other system before System 32..

[Post a reply]

Name: Remington Steele Posted: Thursday, October 26, 2000 - (3:16)
Subject: Best SMS emulator?
From: 203.59.83.148
MEKA the best SMS emulator?
Wait and See, Wait And See my friends.

[Post a reply]

Name: SubZero_ Posted: Thursday, October 26, 2000 - (9:48)
Subject: Re: Best SMS emulator?
From: 200.222.3.3
i just love cryptic messages :)
meka is a very high quality emulator, if anything can get better that, its gonna be awesome.

[Post a reply]

Name: 1SG Gerving Posted: Thursday, October 26, 2000 - (2:24)
Subject: I'm in ChargE!
From: 24.26.202.6
hmmm. would this mean that the auther might concentrate more on tile map and fix Thunderblade ;)

[Post a reply]

Name: Studly Do-Right Posted: Thursday, October 26, 2000 - (1:39)
Subject: Hmm...
From: 64.12.104.28
It is shame G-Loc is encrypted...I am sure it would have made an awesome addition to Final Burn's already impressivre list of playable games.

Otherwise, on the Sega front, I am crossing my fingers that the SMOG project continues, and that somehow, someway, a System 32 project will someday see the light of day, too.

[Post a reply]

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