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The Rumor Mill! - May 9, '01 by JoseQ
Kind of quiet today wasn't it? I guess I should sit down and write the Rumor Mill to stir things up a little bit. I've been playing a lot at home with my Linux box getting everything working, but I figure it's Wednesday night and I can't let midnight hit without first posting a Rumor Mill for you folks. I didn't get as many reports as I did last week, but I have a few things in the bag including: Freezey stuff, Bliss news, RockNES details, SegaEMU and some up and coming emulated games that you have never seen before!
Let's start off with the FreezeSMS. This secret project that Jason has been working on should see the light of day really soon. I promised not to give any details as I was caught with my hands on the binoculars as I was spotting the new project. So in order to regain my freedom, I had to sign an NDA form. Still, I can say that some people will be excited about this.
While the Bliss related name changes, and release with the front-end have been pushed back, Qmeister has learned of projects even further ahead in the future. Having emulated the Intellivision pretty much perfectly, Bliss is looking at new directions for the future, and where is it aiming to? No less than multi-console emulation! While this is bound to trigger a lot of talk about Bliss and MESS, you should note that there are quite a bit of differences. First off, Bliss will only target pre-NES consoles. This said, the first system to be emulated by Bliss in the future will be the Atari 5200. Secondly, this will be a Bliss driver, and like all of Bliss, it will be based on a C++ / Object Oriented framework, rather than C which is used for MESS. Platform independence remains a priority as with Bliss, so the emulator, along with it's front-end should see the light of day on multiple platforms with the exact same look. So watch out for the official announcement as Bliss takes on the Atari emulation grounds soon.
Surprisingly enough I got a report on RockNES which has been under a lot of rewriting as of late. While not a complete rewrite, this partial change will bring with it tons of fixes although most will probably go unnoticed by the average user (RockNES already boasts awesome levels of compatibility). On the Windows port, RockNESX, it will be sporting a new interface and more options. I wouldn't expect these emulators to be released within a week, so be a bit patient. What I hear is that they should be starting beta-testing early next week and going from there...
On the SegaEMU front, I've gotten a few bits and pieces about the next release. It will include a FULL GUI which was implemented with ParaGUI, movable/resizable video output window, nice speed increases, and improved compatibility. I just got Sound working on my Linux box as I was writing the second paragraph of the Mill, so I am getting really close to testing out one of the latest SegaEMU private builds... I'm getting quite excited about getting my Linux machine up and running like that... More on that as soon as I get SegaEMU working on it.
And as promised, I have some pics of some interesting projects lining up on the horizon! First up is an already playable "Monaco GP" simulator which should go out to the public in a week or two! It has full collision detection as well as sound support! Here's a couple of screenshots for your viewing pleasure:

Monaco GP 1
Monaco GP 2
Monaco GP 3
Monaco GP 4
And secondly, it's a newly emulated game running on the Namco NB1 hardware which you can find some info about by visiting the System16 website which recently expanded from all kinds of Sega hardware to include Namco hardware as well. The name of the game is "GunBullet" also known as "Point Blank" and here are some screenshots of that as well:

Point Blank 1
Point Blank 2
Point Blank 3
Point Blank 4
Point Blank 5
Point Blank 6

Well folks, that's all I had in the bag for this edition of the Rumor Mill at JoseQ's EmuViews. I hope you enjoyed reading it as much as I enjoyed writing it. Until next week, Qmeister signs off, and thanks for reading!

One Article Up: Final Burn 0.114!
One Article Down: Classic Video Game Championship

Add Your Comments

Name: Valdi Posted: Sunday, May 13, 2001 - (9:13)
Subject: Hello
From: 62.36.173.18
My pussy is hot in this moment

[Post a reply]

Name: evil Posted: Tuesday, May 22, 2001 - (12:58)
Subject: Re: Hello
From: cekif1.panafonet.gr
>My pussy is hot in this moment
>yessssssssss i wont to fuuuuccccckkkkkkkkkk you

[Post a reply]

Name: John Posted: Friday, May 11, 2001 - (16:05)
Subject: JoseQ
From: 24.221.60.151
It's obvious at this point that there *really are* people out there trying to get you to shut down your site.

I hope you won't do it. It's better to moderate and handle this BS than for everyone to suffer, right...?

You have one of the best sites in existance.

[Post a reply]

Name: Ice Posted: Friday, May 11, 2001 - (14:09)
Subject: Point Blank emu author might be Dave
From: 213.122.55.58
see this reply from Dave/Dayvee to a question over at Retrogames:

Me: then feel free to continue writing emulators (I'm not limiting this to Final Burn here; write new emulators for whatever system you want but I'd steer clear of the Capcom games in future!).

Dave: The likely way it'll happen (if I have time) is that if it's 2D (like Point Blank) it'll get added into Final Burn, but not under any circumstances released.
I'll chat with other mamedevs to swap info, and if it hasn't been added to Mame already, it will presumably appear in Mame at some point.

so he might be using Final Burn now as a development platform to help the MAME project.

Gotta be good eh?

Ice

[Post a reply]

Name: uzplayer Posted: Friday, May 11, 2001 - (8:19)
Subject: My god people...
From: 216.175.184.58
It's interesting to see some of the new stuff planned for emulation... I look forward to seeing what FreezeSMS is capable of.. The Emulation community/scene is in dire need of a new SMS emulator.. Meka is a good emulator, but you still encounter some minor problems in regards to compatibility with Windows ME and 2000. It was pretty much seemless for me (in fact I got the thing to work through my PC to TV converter.. Was nice playing an actual game on TV vs. computer again.) But there are some minor bugs.. (Then again, I havent upgraded my version of Meka in a while..)

The Point Blank and Monaco emulation sounds awesome.. Gonna keep a close eye on that...

Oh one more thing... A lot of you have the audacity to tell JoseQ how to run his site. Emuviews has been up longer then 3/4ths of you been in emulation.. So the comments are connected to the boards... BIG DEAL.. You dont like it? Go somewhere else...

I think I speak for everyone else when I tell JoseQ, good job :-)

[Post a reply]

Name: freddy Posted: Sunday, May 13, 2001 - (17:17)
Subject: Re: My god people...
From: 196.40.43.220
>It's interesting to see some of the new stuff planned for emulation... I look forward to seeing what FreezeSMS is capable of.. The Emulation community/scene is in dire need of a new SMS emulator.. Meka is a good emulator, but you still encounter some minor problems in regards to compatibility with Windows ME and 2000. It was pretty much seemless for me (in fact I got the thing to work through my PC to TV converter.. Was nice playing an actual game on TV vs. computer again.) But there are some minor bugs.. (Then again, I havent upgraded my version of Meka in a while..)
>
>The Point Blank and Monaco emulation sounds awesome.. Gonna keep a close eye on that...
>
>Oh one more thing... A lot of you have the audacity to tell JoseQ how to run his site. Emuviews has been up longer then 3/4ths of you been in emulation.. So the comments are connected to the boards... BIG DEAL.. You dont like it? Go somewhere else...
>
>I think I speak for everyone else when I tell JoseQ, good job :-)
>

[Post a reply]

Name: Maxim Posted: Friday, May 11, 2001 - (15:56)
Subject: Re: My god people...
From: 212.137.146.173
How to put this... don't expect the world from FreezeSMS. Jason't basically re-written it a couple of times, so despite his somewhat unusual numbering system, it's probably in the region of a 0.2 release. But do expect things you haven't seen before...

And Meka is on the road to massive improvement, despite being brilliant already... (heh, JoseQ ain't the only one who know some secrets...)

[Post a reply]

Name: ThomW Posted: Thursday, May 10, 2001 - (23:07)
Subject: Thanks again, JoseQ
From: 151.205.194.92
Thanks again for another awesome Rumor Mill!

My dad owned an arcade 'back in the day' and he owned a Monaco GP machine. That thing was seriously broken more days than it worked. I won't have the steering wheel, but it will be fun to actually be able to play the game!

[Post a reply]

Name: gordon kirshenblort Posted: Thursday, May 10, 2001 - (20:02)
Subject:
From: 24.114.1.148
what is the name of the namco emulator?
i must have the author's baby
point blank = BEST SHOOTER EVER

[Post a reply]

Name: outruner Posted: Thursday, May 10, 2001 - (17:47)
Subject: turbo outrun
From: 195.97.125.95
what about turbo out run it has emulated some one can tell me

[Post a reply]

Name: Posted: Friday, May 11, 2001 - (14:04)
Subject: encrypted
From: 213.122.55.58
>what about turbo out run it has emulated some one can tell me
>

it's encrypted, as is Super Monaco GP and Line Of Fire

:-(((

Ice

[Post a reply]

Name: pers Posted: Thursday, May 10, 2001 - (15:14)
Subject: outrun
From: 128.196.193.6
Sorry to post this here since its off topic but anybody have any idea how the controls work in MAME Outrun - they seem to be a little screwy these days and I cant seem to define an input to switch between lo and hi gear.

Anybody know what happened - I remember it used to work just fine in earlier versions.

Pers

[Post a reply]

Name: The Dog Posted: Thursday, May 10, 2001 - (16:33)
Subject: Re: outrun
From: 204.50.174.58
>Sorry to post this here since its off topic but anybody have any idea how the controls work in MAME Outrun - they seem to be a little screwy these days and I cant seem to define an input to switch between lo and hi gear.
>
>Anybody know what happened - I remember it used to work just fine in earlier versions.
>
>Pers
>

All Sega System 16 (and similar hardware) games are messed up in the last few betas. The driver is being rewritten from scratch, but it may be a while longer before this is completed.

[Post a reply]

Name: pers Posted: Thursday, May 10, 2001 - (23:27)
Subject: Re: Re: outrun
From: 63.11.146.54
Hmm, thats a shame since I used to enjoy a game of Outrun after a hard days work. Thanks for the info anyway - Ill have to Hang on for the new driver (no pun intended).

pers.

[Post a reply]

Name: Ice Posted: Thursday, May 10, 2001 - (13:48)
Subject: HOTD2
From: 213.122.140.114
Empire Interactive will ship Sega's The House Of The Dead 2 with a Mad Katz lightgun, though a guy from Empire said it would only be compatible with that one game :(

Ice

[Post a reply]

Name: Samor Posted: Thursday, May 10, 2001 - (12:55)
Subject: gun
From: 213.136.14.34
I think the comments section here works great, at least it used to before some idiot came in....

now ok, third time I repost this:

someone asked about a gun for pc (because of point blank), there is one, the act-labs gun.
www.act-labs.com

the gun also has mouse emulation, making a lot of old shooting games on pc playable.

I'd recommend it if it wasn't so expensive (I don't have one).


[Post a reply]

Name: Jack Posted: Thursday, May 10, 2001 - (11:44)
Subject: Lamers & actual emu stuff
From: 212.55.154.7
Why do you care so much about what lamers write? Why does any emu author care about lamer mail? These are the unanswered questions that puzzle me.
Anyways, the best way to deal with a lamer is to ignore him.

ACTUAL EMU STUFF ! :
What's the name of the Namco NB1 emulator? is it mame?

[Post a reply]

Name: Psykechan Posted: Thursday, May 10, 2001 - (15:23)
Subject: Re: because lamers can bury people with annoyances
From: 216.28.35.83
It's like trying to ignore rush hour traffic. Here's an experiment. Send you email address out to several newsgroups and sign up for the FREE STUFF on the internet. Now see if you can just ignore the spam you'll get. Now imagine that the spam could be legitamate and you have to weed through it by hand to discover what's good and what's not. Troubling isn't it. You'll spend all your time digging yourself out of the crap and have no time to focus on anything else. This is what lamers can do to people.

Psykechan

[Post a reply]

Name: Dud3 Posted: Saturday, May 12, 2001 - (8:57)
Subject: Re: Re: because lamers can bury people with annoyances
From: 212.55.154.7
That just proves that putting your e-mail address together with the emu just isn't a good idea. "So how do they get feedback?" you say!Why don't emu authors go to boards/forums in good news sites like retrogames where there is a moderator? Lamers don't go that far just to annoy people (ok some might), but they would be censored in such boards, and the rest of the "good guys" would shut them up. I love emu's and I appreciate the emu author's work a LOT! But I've never written an e-mail thanking them! that's why they get 90% lame mail, ppl just write to complain about something that they get for free! go figure

[Post a reply]

Name: Sigy Posted: Thursday, May 10, 2001 - (11:03)
Subject: message boards
From: 151.199.156.179
I know im starting to feel the same way guys. I only came to this site because of the message board to disscuss EMULATION. Now we have to fucking talk in the comments section
!@#$ this site


[Post a reply]

Name: JoseQ Posted: Thursday, May 10, 2001 - (11:14)
Subject: Re: message boards
From: 24.93.19.224 (not JoseQ)
You're more than welcome to go to another site to discuss it.

JoseQ

[Post a reply]

Name: Mameham Posted: Thursday, May 10, 2001 - (9:58)
Subject: Wow.
From: 216.107.128.2
It took some grand intelligence to come up with that, huh?
I don't know why you have the message boards tied to the news Jose, it only invites this kind of abuse. Maybe it's time to split them off to a seperate area...
Evidently the intelligence required to click a second link would escape many like this wonderful loser, and I'm sure you'd enjoy it more.

- Eric, creator of Mameham, the first home mame cabinet, and a long time emuviews visitor.

[Post a reply]

Name: Phil Posted: Thursday, May 10, 2001 - (10:00)
Subject: Re: Wow.
From: 24.40.35.211
> I don't know why you have the message boards tied to the news Jose

I think it's the coolest feature about this site.

[Post a reply]

Name: JPMorgan Posted: Thursday, May 10, 2001 - (9:59)
Subject: Re: Proud to be
From: 63.215.233.72
>JoseQ sucks!!!!!!!!!!!
>

Well, it looks like you win, what, you entered the above 20, 30, 100 times? Guess with such a treasure trove of insults, this was all you could come up with?
I'm sure Jose will take you off his Christmas card list.
You should practice your next comment "you want fries with that?" I'm sure you will need it :)

JPM

[Post a reply]

Name: Watkinz Posted: Thursday, May 10, 2001 - (13:00)
Subject: Re: Re: Proud to be
From: 66.27.13.229
Just need to throw my two cents in here, Jose:

I have a lot of respect for all the time and effort you put into this site. Keeping up a site on a regular basis is difficult enough without having to deal with these rejects bitching and moaning about what the site should and shouldn't have on it. It's really sad that the only way these people can interact socially is by going to message boards and tossing out pre-adolescent insults. Talk about tirds in the gene pool....

Just know that there are still far more people out there who actually appreciate your hard work, and know a kick-ass emu site when they see it. I've been to other sites, and they just don't have the organization, the news, and the overall vibe that this site has.

Keep up the good work Jose.

[Post a reply]

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