Well, there has not been a lot of stuff happening today, so how
about an InterView to give you something to read? This time, the
InterViewee position goes to Telekawaru.
He has been in charge of the DOS port of Snes9X for a while now,
and he wanted to answer a few questions, so sure enough, I sent
them to him. In here you'll find out what to expect in the future
of Snes9X as well as meeting the man behind the version you're
probably playing the most. I give you, an InterView with
|Telekawaru InterViewed! - February 12, '99 by JoseQ
1. Can you introduce yourself and tell us how you got into the world
Okay, I'm TeleKawaru, I made the new Snes9x DOS GUI. I'm from Ohio, and am
19 years old (Feb. 5). I've been into emulation since the first release of
VGB-DOS and have been hooked ever since. I started off making a few SNES rom
utils in QBASIC, then I did my first FrontEnd in QB, then moved into VB and
made a bunch more FrontEnds.
2. What motivated you to join the Snes9X DOS staff?
I've always wanted to make my own emu but didn't know where to start. I had
become friends with a few emu authors on IRC and ICQ. I started talking to
CWX in IRC and I just kept buggin him until he let me help out. The strange
part was that I knew no C/C++ at the time.
3. Has it been as much work as you expected? Can you tell us about the
easier and most complicated parts of your Snes9x responsibilities?
It was actually less work than I expected. The easiest part of my
responsiblities is testing out what I just wrote. That's fun. ^_^; The
complicated part is when I'm not quite sure how to do what I want, or when
there is a function that I want to use that doesn't exist so I have to write
4. What new features should we expect in the next release?
New features. Hmm. I've just started college so progress has slowed down a
bit, either that or what I'm doing now doesn't have as big of an impact as
making a GUI. Joystick re-mapping will be complete by then *hope hope* and
the new interpolation (not named yet, and developed by Kreed) and maybe a
few easter eggs. The biggest thing I'm trying to work out is getting the
stability up. I've gotten a ton of complaints about sound not working,
though I think people need to get new sound drivers. ^_^;
5. When should we expect the next release?
The next release *SHOULD* be out before next month. Don't take that as
6. What games are still not playable on Snes9X if any, and why?
Just the usual, SuperMarioRPG (I don't WANT that to work, I personally
dislike that game), a good portion of the SuperFX games (for obvious
reasons), MMX2 and MMX3 (C4 chip)
7. Do you think we will eventually get pretty much perfect Snes
I really don't think we'll ever have 'perfect' Snes emulation. There can
never be enough documentation on the hardware to emulate 100% of the SNES.
Though, we can try and compromise by making 90% work and having it look
8. What do you think about the recent comments by Nintendo representatives
against UltraHLE authors and emulation in general?
I think people really should give the UltraHLE authors a break. Everyone
wanted a N64 emulator for a long time, then when UltraHLE came out, people
got mad. What a bunch of hippocrites. Just because they used 'shortcuts' to
make the emulation possible at that speed, doesn't mean they put as much
work into it as other authors. I seriously doubt that NO ONE else has took
short cuts before. When SNES emulation first came out, there wasn't this
much hassle over it, and the system was relatively new at the time. I also
think that the companies like Nintendo and Sony should just make their own
Emulator that is 'better' than what we can make, then sell that, so them
people will want the 'licensed' emulator. Then the big companies won't make
a big deal about it. Also, ColorGameBoy emulators are at an all time high
and Nintendo doesn't seem to mind them. I wonder why that is.
9. What would be your response if anyone wanted you to stop your project
claiming it was "illegal"?
I would either:
a. Keep working on it in private and then just make a big release some time
and surprise the hell outta people.
b. Not care what they say and continue working on it
10. Do you consider emulation in general is moving to the best times ever,
or is this popularity for the worse? Why?
I'm mostly indifferent about it. The main reason that emulation is moving so
much faster now is that the technology for making the programs is better and
more people are realizing that anything is indeed possible. The only problem
with the attention is that there will be more 'uneducated' people trying to
get into emulation. The 'old school' emulation people might look down on
them, but if they think hard enough, they will realize that they once were
in that same position.
Lastly I would like to quote my cousin, Vermillion, on his view of people
claiming that emulation is just for nostalgic purposes.
"Come on, this is emulation! While with this Gundam arcade game I'm not
reliving MY youth, I'm reliving someone elses!"
I also wanted to thank all the people that sent me positive feed back on the
Snes9x GUI. I know it's not bug-free, but I'm trying my best. And I've added
just about every feature you've asked for. So keep sending me suggestions.
Thank you for taking the time to interview me.
And we thank Telekawaru
for taking the time and promptly replying to our set of questions. We thank
you, the reader, for taking the time to read this InterView and I hope you've
enjoyed it as I did. Thanks for reading! More coming soon!
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