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Telekawaru InterViewed! - February 12, '99 by JoseQ
Well, there has not been a lot of stuff happening today, so how about an InterView to give you something to read? This time, the InterViewee position goes to Telekawaru. He has been in charge of the DOS port of Snes9X for a while now, and he wanted to answer a few questions, so sure enough, I sent them to him. In here you'll find out what to expect in the future of Snes9X as well as meeting the man behind the version you're probably playing the most. I give you, an InterView with Telekawaru:

1. Can you introduce yourself and tell us how you got into the world of emulation?

Okay, I'm TeleKawaru, I made the new Snes9x DOS GUI. I'm from Ohio, and am 19 years old (Feb. 5). I've been into emulation since the first release of VGB-DOS and have been hooked ever since. I started off making a few SNES rom utils in QBASIC, then I did my first FrontEnd in QB, then moved into VB and made a bunch more FrontEnds.

2. What motivated you to join the Snes9X DOS staff?

I've always wanted to make my own emu but didn't know where to start. I had become friends with a few emu authors on IRC and ICQ. I started talking to CWX in IRC and I just kept buggin him until he let me help out. The strange part was that I knew no C/C++ at the time.

3. Has it been as much work as you expected? Can you tell us about the easier and most complicated parts of your Snes9x responsibilities?

It was actually less work than I expected. The easiest part of my responsiblities is testing out what I just wrote. That's fun. ^_^; The complicated part is when I'm not quite sure how to do what I want, or when there is a function that I want to use that doesn't exist so I have to write it myself.

4. What new features should we expect in the next release?

New features. Hmm. I've just started college so progress has slowed down a bit, either that or what I'm doing now doesn't have as big of an impact as making a GUI. Joystick re-mapping will be complete by then *hope hope* and the new interpolation (not named yet, and developed by Kreed) and maybe a few easter eggs. The biggest thing I'm trying to work out is getting the stability up. I've gotten a ton of complaints about sound not working, though I think people need to get new sound drivers. ^_^;

5. When should we expect the next release?

The next release *SHOULD* be out before next month. Don't take that as gospel though.

6. What games are still not playable on Snes9X if any, and why?

Just the usual, SuperMarioRPG (I don't WANT that to work, I personally dislike that game), a good portion of the SuperFX games (for obvious reasons), MMX2 and MMX3 (C4 chip)

7. Do you think we will eventually get pretty much perfect Snes emulation?

I really don't think we'll ever have 'perfect' Snes emulation. There can never be enough documentation on the hardware to emulate 100% of the SNES. Though, we can try and compromise by making 90% work and having it look better. ^_~

8. What do you think about the recent comments by Nintendo representatives against UltraHLE authors and emulation in general?

I think people really should give the UltraHLE authors a break. Everyone wanted a N64 emulator for a long time, then when UltraHLE came out, people got mad. What a bunch of hippocrites. Just because they used 'shortcuts' to make the emulation possible at that speed, doesn't mean they put as much work into it as other authors. I seriously doubt that NO ONE else has took short cuts before. When SNES emulation first came out, there wasn't this much hassle over it, and the system was relatively new at the time. I also think that the companies like Nintendo and Sony should just make their own Emulator that is 'better' than what we can make, then sell that, so them people will want the 'licensed' emulator. Then the big companies won't make a big deal about it. Also, ColorGameBoy emulators are at an all time high and Nintendo doesn't seem to mind them. I wonder why that is.

9. What would be your response if anyone wanted you to stop your project claiming it was "illegal"?

I would either:

a. Keep working on it in private and then just make a big release some time and surprise the hell outta people.
b. Not care what they say and continue working on it

10. Do you consider emulation in general is moving to the best times ever, or is this popularity for the worse? Why?

I'm mostly indifferent about it. The main reason that emulation is moving so much faster now is that the technology for making the programs is better and more people are realizing that anything is indeed possible. The only problem with the attention is that there will be more 'uneducated' people trying to get into emulation. The 'old school' emulation people might look down on them, but if they think hard enough, they will realize that they once were in that same position.
Lastly I would like to quote my cousin, Vermillion, on his view of people claiming that emulation is just for nostalgic purposes. "Come on, this is emulation! While with this Gundam arcade game I'm not reliving MY youth, I'm reliving someone elses!"
I also wanted to thank all the people that sent me positive feed back on the Snes9x GUI. I know it's not bug-free, but I'm trying my best. And I've added just about every feature you've asked for. So keep sending me suggestions.

Thank you for taking the time to interview me.

And we thank Telekawaru for taking the time and promptly replying to our set of questions. We thank you, the reader, for taking the time to read this InterView and I hope you've enjoyed it as I did. Thanks for reading! More coming soon!

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