Please visit our sponsors.
Click Here to Visit our Sponsor
- Moon Cresta -

- VIEWS -
REVIEWS
INTERVIEWS
EV BOARD
THE VIEWS

- DOWNLOADS -
EMULATORS
ROMS LITE
ROMS

- OTHER -
NEWS
LINKS
NEWS w/o ICONS



Moon Cresta by BMan2
Game:Moon CrestaCompany:Nichibutsu
Type:ShooterPlayers:1/2

It seems that in the early 80's - video game companies weren't up on the new game concept that well (and has it gotten any better? :P) Clones of Space Invaders - and from this Galaxian appeared everywhere. One of the standouts of these - was Moon Cresta. Moon Cresta (which ran on the Galaxian boardset) - took the novel approach of having the ALIEN's themselves as the danger - rather than the bullets they shoot. Added in with a novel approach to live harbouring - and it makes for a game which is still as addictive today as it was in it's heyday.
On starting Moon Cresta - your ship splits into three sections - each smaller than the other. It is these that represent your three "lives". Starting out with your usual one bullet shooter - you must progress through various levels of swarming aliens. After every two levels however - you get the opportunity to "dock" with your other ships - increasing your fire power - and chances considerably against the oncoming hoardes.
On a technical aspect - does Moon Cresta do justice to the Galaxian boardset it's on? Well - not really. In it's defence - it IS a 1980 game - and games were functional rather than pretty. However - I've always thought Galaxian was a very smooth and clean game to look at - and Moon Cresta doesn't QUITE live up to its standard. Sonic wise though - Moon Cresta has probably one of the most annoying - yet rememberable intro musics. Yet somehow - it all seems to fit in with the game - with aliens swarming around the place - the piercing whistle of the music slots in nicely with your bullets pinging sound. Cool - in that niggling kind of way :P
Moon Cresta as previously stated differs from most of the shooters of the era - by the concept of the three different ships representing your three lives. Unfortunately for you - the ships are unretrievable - leaving you in a precarious slow shooting ship for your third life once the action gets quite fast. Whether it's more annoying - or a novel piece of game planning to make you value your lives is debatable - because it's a DIFFERENT approach. And it's this different approach that keeps the game - which does repeat in a loop after 7 stages - fresh and interesting from my point of view - with both interesting concepts - and aliens that seem to keep on chasing you EVERYWHERE. :P
Graphics
5
7
Sound
Play Control
7
7
Challenge
Replay Value
5
6
Performance
1999 EmuViews