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Crime Fighters - August 24, '99 by Max Diablo
Game:Crime FightersCompany:Konami
Type:FightingPlayers:1-4

A big problem with some of the games of today is that they rely way too much on graphics instead of gameplay. Apparently, this problem goes back a lot farther then I first thought with Crime Fighters. Basically, you are a person who is supposed to go and rescue a bunch of women from a guy named Fat Toad. You'll understand the name when you see his picture. Anyhow, to save them, you must beat-up bad guy after bad guy after bad guy. Now, normally I would not find a game with this concept to be bad, but from the first enemy to the last, the list of problems just starts rising.
To begin, the hit detection in this game is rather shaky to say the least. Many will there be the time when you think you hit an enemy, and suddenly you are getting hit instead. If you do get hit, good luck getting up if you are surrounded by more then 2 guys. The enemies will swarm you and you will not be able to even move for a long time. You'll just keep getting knocked back down. When you do manage to hit an enemy and knock them down, you then get the chance to kick them before they get up. This would be a nice feature if it weren't for the fact that the game relies on this. If you don't kick them while they're down, you'll have to hit them A LOT more before they finally blink out of existence. This make for 9 stages of really good graphics, at least for the time period, that are just plain boring.
The only merit I can give this game besides good graphics is that the music is very good. Sadly, the music is the only sounds you'll probably be hearing, since the emulation has REALLY quiet sound effects.
All in all, this game was just a waste of time.
Graphics
9
7
Sound
Play Control
3
6
Challenge
Replay Value
1
5
Performance

Screen Shots

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1999 EmuViews