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HotRod FAQ

Space Harrier - October 31, '99 by CupCakus
Game:Space HarrierCompany:Sega
Type:ShooterPlayers:1/2

If there is anything to say about this game, its "I'd rather watch a Barney marathon for 48 hours than ever play this game again!" Space Harrier is one big disappointment after another. As is customary for us reviewers, we tend to have beaten the game we write about at least a couple times. However, I for life of me cannot play this game past the 15th stage.
For 1985 Sega had something really going for them, high speed action, and good graphics. However it appears Sega decided to take their excellent game engine, and threw whatever crud they could dig up into it. You star as a kid, I say kid because when the game says his name, its impossible to interpret. You fly through the air and run on the ground at the speed of light, shooting everything from trees, to frogs with wings. The game consists of 5 stages, then they take bits and pieces from those five and rearrange them to make the others. All the bosses are the same, They shoot the same stuff, and act the same way. Even a person with excellent reflexes will never get the best of this game.
What shocks me the most, is that Sega knew this game was terrible. Which is apparent by the rest of the game design. The game tries to make you feel like you're always almost there, and your making excellent progress. But you're really miles away from finished and you're spending 3 quarters a level. Key terms like, the "Lots more to come" message after every death, and "Great Job" after every boss, and should I really have 20 million points on the 10th stage? Oh and lets not forget the bonus stages, just jump on the catsnake (Yes that's what I said), and ram into everything you've been avoiding during normal game play. The sound isn't even worth writing about. Now if you'll excuse me a purple dinosaur awaits.
The only thing that I can say about this game, is MAME does an excellent job of handling the high speed, all-kinds-of-garbage-flying-at-you, game play.
Graphics
4
2
Sound
Play Control
5
5
Challenge
Replay Value
1
10
Performance
1999 EmuViews