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Tatsujin 2 - November 27, '99 by Bifordus Maximus
Game:Tatsujin 2Company:Toaplan
Type:ShooterPlayers:1/2

IF you never heard of this game, there's a good reason for it. It's from Japan. But besides that it is a kick-ass game... well sort of. I never seem to understand why most good games never make it to the U.S.A. and why the bad ones do. IM not calling this shooter bad, but there are points within this game that limit's the fun you can actually have with it. What does tatsujin\truxton (choose 1) mean? IM not even sure I pronounced right (Tat-Su-Jin)(trucks-Ton).
I thought the game was sort of satanic when I saw all the skulls, but that passed quickly. This game could have gotten a perfect score but it was marred by some obvious problems. It seems like every color is thrown at you in this game. Green, blue red, purple etc... it's like looking at box of fruit loops. Apparently there is no story to the game and if there IS, I wouldn't be able to tell you anyway. Japanese is not my language and I can barely spack English. You have a choice between two ships: red or blue (1st & 2nd player respectively). As soon as you start you are shooting to stay alive. Well, not really game, the game is a tad bit easy. Dodging bullets is a cakewalk that can be done with one eye closed. That means play control is smooth and responsive
The graphics are awesome in the game. Explosions are plentiful and colorful, The enemies are huge and intimidating, and the animation is excellent. The only way you could possibly die in this game is by watching the background or staring at the tiny animations on some of the ships. But after a while it gets tiring and you just want it to end.
The power-ups are cool but nothing totally special. The best one is the blue power-up where you get two smaller ships on you sides that shoot smart-bullets that follow the enemies. It also helps in just taping the button down because there is no reason to stop shooting. Just waves and waves of enemies come at you and they don't stop. You only have about 3 seconds stop before the boss and about 4 seconds after you beat one. If it weren't for the pause button I would have wet my pants. The stages them selves never really stop. It just goes right on to the next with no intermission. And that is one of the games' biggest flaws.
Now for the disappointments... Firstly I would like to state that the stages are entirely too long. I swear the first stage is about 15 minutes long. The music on the other hand just flat out sucks and I don't think it fits the game. The lengthy stages coupled with the music make the game barely tolerable. It's the graphics that save this game from falling into a deep hole in the ground. The RAINE team knows what they are doing when it comes to emulation and this game is proof of that. I am not sure that they should have picked this game, as it is a hit&miss. Play it but be wary, you might be disappointed.
Graphics
9
6
Sound
Play Control
9
7
Challenge
Replay Value
5
10
Performance
1999 EmuViews