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Arkanoid - March 26, '00 by Dorsola
Game:ArkanoidCompany:Taito
Type:PuzzlePlayers:1/2

I've always been a fan of games based on Breakout (Atari's hit classic featuring a paddle, a ball, and a bunch of bricks you had to knock out with the ball). So when I discovered Arkanoid, you can bet I was hogging the machine big-time! Considered by many to be one of the best Breakout clones ever made, Arkanoid introduced some new things to this genre - namely, a basic plot, enemies whose very existence can mess you up, powerups, indestructable blocks, and even occasional secret warps.
Control in Arkanoid is very good - a high-precision knob moves your ship (the Vaus) across the screen, and a button facilitates launching the ball and firing (when you receive the laser powerup). Graphically, the game isn't really all that intense - it's colorful, to be sure, but as with most games of this type, it can't be too glitzy, or else things become hard to see. (A similar game put out by Capcom in 1991, called Block Block, suffers from this problem of too much complexity in the graphics.) And the sounds in Arkanoid are sufficient for the game, but nothing spectacular.
Overall, Arkanoid is a pretty challenging game, with enough replay value to make me want to see what the ending looks like. It does get a bit repetitive at times, but it's not nearly as bad as some games I've played. The plotline (the mothership, Arkanoid, was attacked by something and your escape pod is trapped in space "warped by someone") gives you only a vague idea of what the point of the game is. And you never really find out the name of your nemesis, until Arkanoid's sequel... which is in another ReView all its own. =)
Graphics
6
6
Sound
Play Control
9
9
Challenge
Replay Value
7
10
Performance

Screen Shots

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2000 EmuViews