- Columns I -

- VIEWS -
REVIEWS
INTERVIEWS
EV BOARD
EV CHAT
THE VIEWS
TOP LISTS

- DOWNLOADS -
EMULATORS
ROMS LITE
ROMS

- OTHER -
NEWS
LINKS
PRIVACY
GET HOSTED
HOSTED SITES
NEWS w/o ICONS

Columns I - November 11, '00 by Dorsola
Game:ColumnsCompany:Sega
Type:PuzzlePlayers:1/2

Been a while since I've done a review. :) And what better way to get back in shape than with a good puzzle game? In fact, let me tell you a bit about the very first computer puzzle game I ever played - yes, believe it or not, I played this game BEFORE I discovered Tetris! Amazing, huh?
The game is Columns. The premise is simple: Align groups of three or more jewels in a straight line - vertically, horizontally or diagonally - to clear them from the screen. Random groups of three jewels fall at varying speeds from the top of the playfield, and the jewels can be shifted around while they're falling. Right on par for a good puzzle game... sounds simple, but it's not as easy as you might think. There's really not a whole lot to describe in the way of game features - this is one game where the emphasis is on strategic placement of your pieces. Place them well and you can score combinations and chain reactions that increase your point total dramatically. Place them poorly, and it doesn't take long to lose. Play by yourself or with a friend!
On to the technical details: It took a while for this game to become emulated in MAME, though its home-system counterpart (the Genesis version) was emulated long before MAME got to it. But now that it *is* emulated, you can enjoy some rather pretty jewels, a fairly neutral background (which helps to keep your attention focused on the action), and some clever use of scoring numbers. While this is about all the game has to offer in the way of graphics (combined with some nice title artwork!), that's all it really needs to set the tone for a good puzzle game.
Unfortunately, the graphics are accompanied by a slow, boring theme song that sounds vaguely like it belongs in a synagogue, occasionally changing to a slightly faster version that signals that you're in trouble. To help counter this, the sound effects are actually pretty nice - soft, non-obtrusive sounds - again helping to complement the game and not distract from it. Play control is decent, though it requires a good, solid joystick to play properly since every movement is crucial. And in the later levels, it becomes a very challenging game indeed - it'll keep you coming back to see how much better you can do that one next time...
Columns: I grew up with it. What more can I say? :)
Graphics
8
6
Sound
Play Control
8
9
Challenge
Replay Value
10
10
Performance

Screen Shots

Screen Shot 1
Screen Shot 2
2000 EmuViews