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Make Trax by BMan2
Game:Make TraxCompany:Williams
Type:PlatformPlayers:1/2

One thing I've always loved about MAME - is the memories of early gaming "experiences" it brought back to me - and this game is no exception. Make Trax is a game that has it's basis firmly in Pacman - yet delivers enough of a change to make it interesting (I never liked Pacman THAT much!) Enough of a change to make this then 8 year old spend quite a lot of 20 cent pieces on conquering this quite challenging game.
Like Pacman, Make Trax is quite simple in design and concept. You have a playfield area - and you must fill it with your paint. Standing in your way - are only TWO enemies - which will squish your paint brush. Easy I hear you say - Pacman had FOUR. Too true - but Pacman monsters had one big flaw - they were as dumb as rocks. Pump up the AI (was this even INVENTED then?? :P) and these two litle critters seem to be able to predict your every move. Further adding to your woes - are characters that invade your freshly painted space. Not only do you have to squish this intruder - you must clean up his dirty footprints. Only once the whole level is spotlessly painted - may you proceed to the next level - where you .. ummmm .. well .. paint in a different colour!
Now I quite like this game - it has a certain addictiveness about it that sits very well with me. Because of this - I am loathe to discuss technical issues with regards to Make Trax. Why? Because the game bites - simple. The graphics are blockily drawn and the animation is .. well ..... the brush wobbles a bit :P Sound is sparse, sound effects are scratchy - and there's no REAL music in the attract mode or anything. A very poor performance all round.
But as previously stated - in spite of all this - I LIKE this game - and I can't really explain why. Maybe there's some sort of retrospective sentimentality here - especially seeing as I just rediscovered the game again. Make Trax is a cute, mindless 5 minute break from anything you may be doing. Sure - it's repetitive - and I have NO idea what the later levels look like (it's too damn hard - and no continues in 1981) - but it's a break - and a great one too.
Graphics
2
1
Sound
Play Control
4
8
Challenge
Replay Value
7
4
Performance
1999 EmuViews