A lot of hype surrounded the addition of Super Punchout to MAME - with the
masters of arcade gaming code finally breaking the protection that stood
between the retrogamer and this wireframe slogfest. From the first person
perspective - the player is given in true Nintendo style a variety of
persona's to punch/mame/disembowel along their merry way - in quite
colourful and well presented action. But is it a good gaming experience??
Graphically, Super Punchout is well presented. Colourful and bright, each
character shows a new personality even through the way it grimaces when you
land that right cross on his chin. Your character is well represented by a
green wireframe representation - that is clear and concise that not only
gives an excellent impression of your own moves - but a clear view of your
flailing opponent - making the first person perspective work well.
Sound is on a par of most of the Nintendo stlye of game - a little bit of
music there - and blepp and blop here. Really - it's nothing to set your
world alight aurally. However - apart from maybe improving the quality of
the sound - Nintendo gives an unobtrusive use of effects - that don't
distract from the task at hand - as many game "musacks" may dp.
Controls are equally responsive and natural - with the joystick moving your
arms up or down for either defence OR attack - and the A and B buttons
representing your left and right hand respectively. A quite intuitve layout
to say the least - and you'll need it - because things get rough - FAST.
And herein to my way of thinking lies the problem with Super Punchout -
it's just too damn hard. You're given a nice introduction into the game
with your first opponent - as is common amongst these games. However, enter
the second opponent - and it's curtains as far as my gaming experience is
concerned. From my veiled attempts - as soon as I start beating the living
PCB out of this opponent - he starts wildly jumping around the ring -
wasting valuable seconds - and leaving you with no alternative but to duck
out of the way. This tends to repeat over and over until the 3 minute bell
rings - and you're outta there. Frustrating to say the least.
Believe me though, I would LOVE someone to tell me I'm just crap at this
game - and my frustrating bashes on the keyboard to shoot this guy down are
NOT in vain. Because Super Punchout is quite a novel game - and a good way
of showing boxing to the gaming community. Maybe it doesn't have the ease
of use that a game like King Of Boxer has - but dammit - you'll just keep
going back to beat the *&^%^ second guy :P
|Game:||Super Punch Out||Company:||Nintendo|