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Virtual Gameboy 1.6 Released! - August 29,1999 by JoseQ
I have just been notified by Marat Fayzullin that a newversion of his Virtual Gameboy has been released. Thisversion is labeled as 1.6 and has a long listing of newfeatures supported. This comes as no surprise since releasesfor this emulator have not been happening in quite a while.So, direct from Marat's mail note, here's the long listof what's new in this emulator:

  • Now refreshing SGB frame when new characters are loaded.
  • Fixed video and other timings relative to the CGB CPU speed.

  • Fixed recognition of CGB cartridges (SuperMarioBrothersDX, etc.).
  • Fixed sprite drawing code.
  • Changed processing of pending interrupts in CPU emulation.
  • CGB DMA now ends by putting FFh into transfer length register.
  • Made CGB draw background if only sprites are enabled.
  • Fixed display blanking to fill display with correctly sized values.
  • Added source to get Bung Xchanger to the documentation.
  • Registration service for VGB-WIndows has been changed to DigiBuy.
  • Fixed current directory name in VGB-Windows.
  • Added *.GBC pattern to VGB-Windows file requester.
  • Changed video state changes (FinalFantasyLegends work again).
  • State file changed to v.2 due to CPU state changes.
  • Sound in VGB-Unix fixed to work on some buggy OSS versions.
  • VGB-Unix runs in a resizable window now.
  • Fixed IPC key allocation bug in VGB-Unix.
  • VGB-Windows uses multimedia timer to sync screen refresh.

    Enjoy!

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    One Article Down: New WinSTon!


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