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ZSNES 0.960 is out! - September 17,1999 by JoseQ
An unexpected release of one of the best SNES emulatorsout there, ZSNES, has been released. You can get thislatest version from the EmulatorDownload Page. The authors have mentioned on theirpage that they had been very busy, thus not being ableto work on the emu as much as they would have liked. However, one month later and a download 318KBs in size,I find that it does have a long list of new features. Observe:

  • Modified header reader a bit
  • DSP/SPC700: Modified EndX register usage to fix some compatibility
  • DSP/SPC700: Fixed up timing registers
  • DSP/SPC700: Fixed a sample looping bug causing many sounds to not sound correctly
  • SPC700: Fixed a small bug in TCALL. Not sure if it fixes anything
  • Added small optimisations to the MMX video copy routines
  • Fixed an adsr -> gain switching bug
  • Extended maximum number of cheat codes from 75 to 255
  • Altered .spc format again, this time to suit the ID666 format
  • Worked a bit on SDD-1 emulation. Don't think we can go any further since we can't seem to figure out the compression algorithm used in that chip.
  • DSP/SPC700: Added low-pass filter by kode54. Thanks kode54 for the code! This enhances bass in some games.
  • SA-1: Fixed memory map access problems with several stack instructions and d-page instructions
  • SA-1: Minor fix to the timing
  • SA-1: Fixed a load state problem which causes Zsnes to crash sometimes
  • SA-1: Fixed a small problem with the cpu communication register
  • SA-1: Added a small speed hack for Kirby 3
  • Added some transparency hacks (Kirby3, FF3)
  • Added an sram fix hack for Donkey Kong Country 2 trainer version
  • GUI now displays a message when SAVE CFG is selected
  • Added on-screen messages to the Background/Sound channel toggle keys
  • Added the missing video mode descriptions in the .cfg and commandline help

    What else can I say rather than... Enjoy!

    One Article Up: MAME does 1000 Unique games! 0.36b5!
    One Article Down: RockNES Short Update


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