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MAME32 is updated to 0.36b8! - November 05,1999 by JoseQ
The Windows version of MAME, MAME32, has been updated to the latestDOS build, 0.36b8. You can download this official releasefrom the Emulator Download Page. Other thansupporting all the new games MAME 0.36b8 supports, andincorporating all the latest changes, this Windowsport now supports zipped INP files, and a change thatmakes the mouse buttons no longer be aliases for joystickbuttons. You may also get the newly supported ROMs for thisversion at the MAME 0.36b8 ROMs Lite Page which by the way, you can also rate them now using the little icon foundto the left of each game name. Enjoy!

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Add Your Comments

Name: exctsccr Posted: Wednesday, November 10, 1999 - (8:25)
Subject:
From:

[Post a reply]

Name: M.b.C. Posted: Monday, November 8, 1999 - (7:53)
Subject: mame32b8
From:
Why a lot af games which run under Beta 4 don't work under Beta 8?
Follow a list of some games that don't work under B8:
aliens, puzzle bubble, green berert, etc.
When the final version?
Bye, You are great!!!

[Post a reply]

Name: Lord Sniper Posted: Sunday, November 7, 1999 - (0:55)
Subject: M72 emu.
From:
Does anyone know why M72 games have no sound ??
E.g Gunforce and In The Hunt.

[Post a reply]

Name: andrew gibson Posted: Saturday, November 6, 1999 - (0:30)
Subject: mame 32
From:
hi to emuviews,the mame team and
everyone in emu land.
can anyone explain why games that run
fine in dos mame can sometimes jerk
about and frameskip when running in the
windows version of mame.is it a memory
problem ?,i have 128 meg ram though.
also legend of hero tomba for the mame
36beta8 build,does it reset after level
2 on my machine only ?
finally,do the samples for astroinvaders
exist ?,and any news on hi score saving
for many past mame supported games,if
not,how about a save state function ?,
oh,and some correspondents suggested
that a save state function may impair
game lastability,but surely the same
restraint employed for not popping in
infinite virtual credits could be used.
a save state would be used by many for
saving scores only.
before i go,will games like rtype leo
and others have sound at a later date ?.
mame still rocks,bye.

[Post a reply]

Name: . Posted: Saturday, November 6, 1999 - (4:07)
Subject: Re: mame 32
From:
Try reading the docs next time. Quickstart.htm answers these.

>hi to emuviews,the mame team and
>everyone in emu land.
>can anyone explain why games that run
>fine in dos mame can sometimes jerk
>about and frameskip when running in the
>windows version of mame.is it a memory
>problem ?,i have 128 meg ram though.
>also legend of hero tomba for the mame
>36beta8 build,does it reset after level
>2 on my machine only ?
>finally,do the samples for astroinvaders
>exist ?,and any news on hi score saving
>for many past mame supported games,if
>not,how about a save state function ?,
>oh,and some correspondents suggested
>that a save state function may impair
>game lastability,but surely the same
>restraint employed for not popping in
>infinite virtual credits could be used.
>a save state would be used by many for
>saving scores only.
>before i go,will games like rtype leo
>and others have sound at a later date ?.
>mame still rocks,bye.
>

[Post a reply]

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