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MAME 0.36 beta 10! - November 21,1999 by JoseQ
Well, I definitely didn't expect another MAME so soon, but here itis, beta 10, and with it, the surprise I mentioned, noneother than Pong! And you thought it couldn't be emulated.You can get the binary from the Emulator Download Pageright now. There are also pre-compiled processor optimizedversions of MAME at the OfficialMAME site. Here's the list of newly supported games, as includedin Nicola's mailnote to MAMEDEV:

  • Pong (this game has no ROMs) [Juergen Buchmueller]
  • I, Robot (suggestion: turn off autoframeskip) [Dan Boris, John Dickson]
  • Baraduke [Manuel Abadia]
  • Metro-Cross [Manuel Abadia]
  • Flak Attack [Manuel Abadia]
  • D-Con [Bryan McPhail]
  • Dr. Toppel Tankentai [Quench]
  • Double Dragon 3 [Carlos A. Lozano, Richard Bush, Bryan McPhail]
  • Combatribes [Carlos A. Lozano, Richard Bush, Bryan McPhail]
  • Dynamite Duke (play it with sound disabled) [Bryan McPhail]

    All the newly supported ROMs can be found at the MAME 0.36b10 ROMs Lite Page. Enjoy!

    One Article Up: Retro Radio 11/22 is out!
    One Article Down: MESS 0.36b9.1!

  • Add Your Comments

    Name: Rockem Sockem Posted: Saturday, November 27, 1999 - (16:45)
    Subject: Where's "THIEF"?
    From:
    I hope they can emulate this game soon.

    [Post a reply]

    Name: VH D Posted: Monday, November 22, 1999 - (17:00)
    Subject: Namco System 2 vs 90's Midway games on MAME
    From:
    I have noticed the Namco System 2 (Phelios, Dragon Sabre, etc.) gameplay speed isn't as optimized as the Midway games (Smash TV, MK, etc.) in MAME. Is that a function of the way my PC is set up, or the relative progress of optimization of both drivers?

    [Post a reply]

    Name: Mike G. Posted: Monday, November 22, 1999 - (16:28)
    Subject: Can't get it to work
    From:
    Can anyone tell me how to get the newest mame to start up? I really don't get it.

    [Post a reply]

    Name: Dorsola Posted: Monday, November 22, 1999 - (12:57)
    Subject: Sounds MUCH better!
    From:
    I'm not sure if it's because I downloaded the Celeron-optimized version of beta 10 or if there were some changes to the sound code, but I noticed the latest MAME beta sounds a whole lot better on my SB Live than previous versions. Games such as Off The Wall not only don't have that scratchy garbage coming out of some of the instruments, but various simulated explosions sound a lot better too! :) Also noticed the sound in Galaga 88 is much more accurate.

    To date, I haven't compared the DOS version to MAME32 or MAME32A, so I don't know if the problems I was having are just due to my system or something like that.

    [Post a reply]

    Name: Refrenz Posted: Monday, November 22, 1999 - (12:50)
    Subject: Pole Position
    From:
    Despite loads of us wanting Pole Position as the classic game in this release of MAME Pong will do nicely.

    For those that still crave for Pole Position, the MAME WIP page has reported some very interesting news on 22/11/99.

    [Post a reply]

    Name: Kenny Posted: Sunday, November 21, 1999 - (16:34)
    Subject: Can't Patent
    From:
    Magnavox tried to patent the original
    pong, but the courts said it was too
    generic.

    [Post a reply]

    Name: SS Posted: Sunday, November 21, 1999 - (15:13)
    Subject: gettin frontends to recognize Pong
    From:
    Create a folder called 'pong'. Add some dummy text file to the folder. Zip it up and put it in your roms directory. Your frontend will think that there is a rom sitting there, but Pong will still load correctly from the MAME executable.

    [Post a reply]

    Name: Wahs Posted: Sunday, November 21, 1999 - (11:25)
    Subject: Pong
    From:
    Pong is indeed embedded into MAME. None of the frontends I have recognize it, so you have to go to the ms-dos prompt to play it. The prob. I'm having with it right now is that the picture is so askewed far to the left that you can't see the left side paddle. That and the controls are almost impossible to figure out. Though I know there's prob. someone else here who could share how to take care of both probs. *hint hint*.

    One thing - wasn't the original pong in black and white???????????

    [Post a reply]

    Name: Marc Posted: Sunday, November 21, 1999 - (15:30)
    Subject: Color-Pong
    From:
    >The prob. I'm having with it right now is that the picture is so askewed far to the left that you can't see the left side paddle. That and the controls are almost impossible to figure out.
    >One thing - wasn't the original pong in black and white???????????

    You mean, Pong didn't have a blue net and pink score? :-)
    Try not to run MAME in 16 bit color mode: change 'depth=16' to 'depth=auto' in MAME.CFG.

    Marc

    [Post a reply]

    Name: Wahs Posted: Sunday, November 21, 1999 - (18:04)
    Subject: AH! The Solution!!
    From:
    Marc, you totally solved the b/w problem AND the squishing to the left side of the screen problem.

    Now all I gotta do now is find someone as dorky as me who would want to play a 26 year old video game. That, indeed, is one problem not even the MAME development team can solve.

    -Wahs

    >>The prob. I'm having with it right now is that the picture is so askewed far to the left that you can't see the left side paddle. That and the controls are almost impossible to figure out.
    >>One thing - wasn't the original pong in black and white???????????
    >
    >You mean, Pong didn't have a blue net and pink score? :-)
    >Try not to run MAME in 16 bit color mode: change 'depth=16' to 'depth=auto' in MAME.CFG.
    >
    >Marc
    >

    [Post a reply]

    Name: 2jonk Posted: Sunday, November 21, 1999 - (13:45)
    Subject: Re: Pong
    From:
    >Running Pong with MAME in DOS/DOS shell, try adding -800x600, eg. mame pong -800x600
    That fixed the messed up screen for me!


    [Post a reply]

    Name: Refrenz Posted: Sunday, November 21, 1999 - (13:02)
    Subject: Re: Pong
    From:
    Try Arcade@Home - It recognises Pong no problems.

    Anyone finding I,Robot very sssslllloooowwww???

    [Post a reply]

    Name: Posted: Sunday, November 21, 1999 - (13:02)
    Subject: Re: Pong
    From:
    Try Arcade@Home - It recognises Pong no problems.

    Anyone finding I,Robot very sssslllloooowwww???

    [Post a reply]

    Name: Gibbon Posted: Sunday, November 21, 1999 - (7:22)
    Subject: Pong
    From:
    Just a thought really ... but surely since Pong doesn't use roms, it's included in the executable. Now I think this may not be a good idea seeing as Pong is still copyrighted to Atari (I think). It must be copyrighted to someone seeing as it's just been released on Playstation. Anyway my thought is 'Can't Nicola get in bother for including Pong in the Mame executable?'. Anyone care to enlighten me??

    [Post a reply]

    Name: Freeweed Posted: Sunday, November 21, 1999 - (14:07)
    Subject: Re: Pong
    From:
    They'll just put something in the license that gives them God-like powers to do things like this and all will be well :)

    Seriously though there isn't exactly any code that they could be duplicating here, and in light of the million and a half PONG clones that survived legal challenges in the 70's and early 80's (everyone remember the radioshack units?) I don't think Atari would give a sh!t in 1999.

    [Post a reply]

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