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EmuDX Update - December 10,1999 by JoseQ
An update at the EmuDX Home Page displays the first full screenshots of the Galaxian game, including a new backdrop. It also mentions speed-ups added to the emulator. An extra page has been setup to show what Mike Green, the author, feels was thefirst occurrence of the idea of this type of process. However, I feel he's mistaken since in the case displayed (Super Mario Bros. -> Super Mario All-Stars) the actualoriginal ROMs are not used since the games were simply re-done. They involve no emulation process at all. If thatwere the case, then many old NES games like "King's Quest"and "One on One" would be the first to capture that honor. Those are cases of porting which would benefit from the more powerful platform with improved graphics.
However, I would believe that the honor of being thefirst to emulate a game while using new graphics, sound,and extra additions to enhance the experience while nottouching the gameplay, would go to RetroFX since I've beenseeing it for a lot longer than a year. To my knowledge, ithadn't been done before. I guess we can all discuss thisnow in the comments, section. What do you think?

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Add Your Comments

Name: raindog Posted: Monday, December 13, 1999 - (9:44)
Subject: Well, it is.
From:
You can't get anything better technically than the Dreamcast at this point, so the Dreamcast is the best console in existence. And EmuDX is the first available "deluxe" emulator ever.

It's like the British developed public key cryptography during WWII but Diffie and Hellman got the credit 30 years later because theirs was publicly released first. Maybe it's not fair, but if you want credit for something you have to let people experience it. Them's the breaks.


[Post a reply]

Name: Vic Twenty George Posted: Monday, December 13, 1999 - (6:53)
Subject: Uncertain Of Who Should Get Credit
From:
While I wouldn't know who exactly should get credit for being the first to enhance an earlier original game without altering its original coding, I think the results being done with EmuDX so far are incredible enough to merit any attention. I have yet to have my computer upgraded so that it's powerful enough to play this emulator, but somehow I feel this may be the successor to MAME and Retrocade put together.

[Post a reply]

Name: Wahs Posted: Sunday, December 12, 1999 - (23:49)
Subject: Awwww Hell....
From:
We're all talkin' outta our asses. It never mattered who's on first. All that matters is that it's cool. I think all the emulators/systems/games mentioned by everyone (EXCEPT RETROFX) are cool.

[Post a reply]

Name: Limbs a Flyin' Posted: Sunday, December 12, 1999 - (5:50)
Subject:
From:
i would expect in 99% of emulations the graphic renderer is an engine that generates a result much like the real graphic hardware, however that does not mean the renderer carries out processes like the harware. sure the result may be identical, but 'how it got there' probably wont be. in effect, when a renderer is written, it does strange new processes to emit a result, the like of which the real machine has never seen.

you could go on to say that an emudx'ish graphic engine is like a traditional rendering engine in an emulation, its just less accurate in its result. so in effect its 'just another renderer' (this is a description, not an insult as im sure some people would mistake it for).

of course i might be speaking out of my ass ;)

[Post a reply]

Name: Sal Manfredonia Posted: Sunday, December 12, 1999 - (0:38)
Subject: An impressive commercial effort
From:
Atari Arcade Hits Volume 1 for IBM PC/compatible computers (published by Hasbro Interactive, developed by Digital Eclipse) was released in June of this year. It contained Asteroids, Centipede, Missile Command, Pong, Super Breakout, and Tempest, all emulated from the original games (except for Pong, which is simulated). It gave the option of playing the games in "original" or "enhanced" formats. In the case of Asteroids, Centipede, Missile Command, and Tempest, the "enhanced" version was the original game with graphical improvements, much as we are seeing from EmuDX and RetroFX. Tempest's "enhanced" mode gave you the Tempest Tubes variation, though still with the original graphics. While Pong's "enhanced" mode has graphical improvements, I don't count it since it isn't truly emulated.

This package was released at $29.99, but I often see most stores selling it for $19.99 now. It is highly recommended! I also eagerly anticipate the arrival of Volume 2, which is supposed to have Asteroids Deluxe, Battlezone, Crystal Castles, Gravitar, Millipede, and Warlords!

[Post a reply]

Name: Wahs Posted: Sunday, December 12, 1999 - (1:59)
Subject: But that was released in June!
From:
Pac-DX (what it was originally called then) was released before that.

Vector Dream (yes I'm championing Vector Dream 'cuz no one talks about it much anymore) came out months before that.

If there's anything to be agreed on, we can all say that Pac-DX was the first rastar (as opposed to vector) based enhanced graphics game to be released without it touching the gameplay...yet totally muting the sound! So I don't think we can call it a full emulation. Sound is part of gameplay...


>Atari Arcade Hits Volume 1 for IBM PC/compatible computers (published by Hasbro Interactive, developed by Digital Eclipse) was released in June of this year. It contained Asteroids, Centipede, Missile Command, Pong, Super Breakout, and Tempest, all emulated from the original games (except for Pong, which is simulated). It gave the option of playing the games in "original" or "enhanced" formats. In the case of Asteroids, Centipede, Missile Command, and Tempest, the "enhanced" version was the original game with graphical improvements, much as we are seeing from EmuDX and RetroFX. Tempest's "enhanced" mode gave you the Tempest Tubes variation, though still with the original graphics. While Pong's "enhanced" mode has graphical improvements, I don't count it since it isn't truly emulated.

>

>This package was released at $29.99, but I often see most stores selling it for $19.99 now. It is highly recommended! I also eagerly anticipate the arrival of Volume 2, which is supposed to have Asteroids Deluxe, Battlezone, Crystal Castles, Gravitar, Millipede, and Warlords!

>

>

[Post a reply]

Name: Posted: Saturday, December 11, 1999 - (18:23)
Subject:
From:

[Post a reply]

Name: Dorsola Posted: Saturday, December 11, 1999 - (21:59)
Subject: Re:
From:
I agree. Whole heartedly! Thanks for sharing your viewpoint with us. =)

[Post a reply]

Name: Tim Eckel Posted: Saturday, December 11, 1999 - (17:17)
Subject: RetroFX?
From:
RetroFX? Well, since I consider RetroFX unfinished vaporware, I still give the honors to EmuDX. EmuDX was the first to do it SUCCESSFULLY. While RetroFX may have existed privately (and not finished), the only public and finished product to do this is EmuDX. I guess I could say that I did this privately 10 years ago as well, just didn't release it =) Private, incomplete, builds don't count, public working ones do. Have a good one =)

Tim Eckel
(Mike suck-up)

[Post a reply]

Name: Wahs Posted: Friday, December 10, 1999 - (22:59)
Subject: Hmmmm
From:
Ok...you're right on the Pac Man Plus point. I really wasn't thinking of it that way (emulating a video game while adding new graphics).

So if this is the case, then may I throw forth Retrocade (haven't heard of that name in a long time, eh?) Retrocade added graphics packs to a few of the games (like battle zone which had this "tank cocpit (sp.)" design as well as a few other extra added inclusions to various games.

But for the best Retro-FX project out there, it would probably have to be Vector Dream. Even trippy mode ranks as an important milestone in my book.

[Post a reply]

Name: NightStrm Posted: Friday, December 10, 1999 - (22:19)
Subject: It's Great That You've Seen RetroFX...
From:
...for over a year now, but the public hasn't seen anything except for some jpegs and a really choppy AVI video. So in my book, that makes EMUDX the first redone project.

[Post a reply]

Name: JoseQ Posted: Saturday, December 11, 1999 - (0:20)
Subject: Re: It's Great That You've Seen RetroFX...
From:
Well if you put it that way, I could safely say that the Dreamcast is the best console in existence.

It being private doesn't mean it didn't pioneer the idea.

JoseQ

>...for over a year now, but the public hasn't seen anything except for some jpegs and a really choppy AVI video. So in my book, that makes EMUDX the first redone project.

>

[Post a reply]

Name: Wahs Posted: Friday, December 10, 1999 - (18:23)
Subject: Wrong on all accounts...
From:
The first real attempt at redoing a video game using the same playability but all new graphics was Pac-Man Plus made about a year or two after the original. If you want to even go further than that you can argue that Space Invaders II was the one that had that feature.

I think EmuDX has beaten RetroFX namely because RetroFX is still an idea that's in the "pipeline" and hasn't been released at all after a year. So Green actually has the first "FX/DX" project was the first to see release.

[Post a reply]

Name: JoseQ Posted: Friday, December 10, 1999 - (19:00)
Subject: Misinterpretation
From:
First, and once again, Pac-Man Plus was not emulation...

Secondly, not only has RetroFX been around as
an idea for over a year, working demos have been
as well, albeit privately.

JoseQ


>The first real attempt at redoing a video game using the same playability but all new graphics was Pac-Man Plus made about a year or two after the original. If you want to even go further than that you can argue that Space Invaders II was the one that had that feature.

>

>I think EmuDX has beaten RetroFX namely because RetroFX is still an idea that's in the "pipeline" and hasn't been released at all after a year. So Green actually has the first "FX/DX" project was the first to see release.

>

[Post a reply]

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