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Magic Engine... almost there... - December 20,1999 by JoseQ
The Magic Engine team has been under a lot ofstress lately since they posted their target releasedate but couldn't manage to get a final version out. However,they've made a few adjustments to their build and madeavailable today a second beta for you to test which youcan download from the EmulatorDownload Page. This has fixes for the graphics problemsfound on their first beta. Hopefully a final version willbe available shortly, followed by the Mac port. For now,keep testing and sending those reports that will help withthe development of the final release.

One Article Up: EmuDX Moves and More!
One Article Down: Hu-Go 1.06 is out!

Add Your Comments

Name: Shadowfire Posted: Monday, December 20, 1999 - (20:57)
Subject: Win ports...
From:
Come on people, just what is the big deal with DOS ports? They don't work under NT, they're dependent on the VESA driver shipped with your card [which means, 85% of the time, you need Scitech], they can't use any hardware acceleration of any kind. Why is a Win32 port a waste of time?

Next time do a little research before plonking down your hard-earned cash. [yeah, I realize the reason you're griping is because you probably bought a prebuilt system that had a S3 Virge or Trident 9680 chipset.. but we all made that mistake the first time around, since we didn't know better] Look for hardware acceleration of the following items: bitmap stretching / scaling, color space conversion, bitmap stretching / filtering, and hardware overlay support.

You will change your tune the first time you boot up Callus95, set it to 640x480 "stretch", and enjoy full-screen antialiasing with NO performance penalty. Or System16DX, same deal. Or bleem!. Or MagicEngine.

If you're on a shoestring budget, the nVidia Riva 128/ZX supports almost all of the above hardware functions [enough for emulators, anyways]. The Riva128 can be had for a song, last time I checked at a computer show (about 3 or 4 months ago) Jaton had a 128ZX-based card which was going for about $30. The board COMES with a full Vesa3.0 bios, too.

Besides, the web site clearly indicates that a DOS version will also be released, so if you're unable to upgrade your system, you merely have to wait a bit longer.

[rant mode]
Despite what some airheaded people say, Win32 is a stable operating system. Can you get Windows to crash off of a clean reinstall? No way! Not until you start loading heaps of 3rd party drivers into your system, do you have the potential to have problems...


[Post a reply]

Name: Pffttt..... Posted: Tuesday, December 21, 1999 - (15:52)
Subject: Re: Win ports...
From:
enjoy full-screen antialiasing with NO performance penalty on bleem?



suuuuuuuuuuuureeeeeeeeeeeeeee!!!!!!!!

[Post a reply]

Name: Posted: Tuesday, December 21, 1999 - (13:34)
Subject: Re: Win ports...
From:
Hmm, Funny this guy thinks since we like DOS ports that were all broke and have crapy machines. What up wit dat? as a matter of fact, some of us need the DOS ports because we happen to have comversion cabinets thet run multi-emus. Useing DOS makes them faster and also allows for most keyboard handeling with a "Hacked" keyboard. It's not a matter of money or videocards or whatever. I rum stuff using the ArcadeOS front end for DOS which alows me to have everything form Atari2600 to a Frotz EMU on the same wonderful frontend. Do you really think that anyone waiting for this EMU would be worried about spending $$$ on good equiptment?

[Post a reply]

Name: Lunar_Ghaleon Posted: Monday, December 20, 1999 - (12:48)
Subject: Engine
From:
I dished out a nice amount to help support the author of magic engine, and now he ported it over to direct x? what the hell. I think that the dos version is a much more wonderful idea due to the fact that not all PC's can run many direct x progs. Also, i find that the magic engine was just fine and, what i believe, is one of the best and most stable emulation of any console, arcade machine, or cpu i have ever had the pleasure of using. The author should have stuck with dos...

[Post a reply]

Name: SAV2880 Posted: Monday, December 20, 1999 - (13:12)
Subject: Progress is good in the end ...
From:
Well, progess is good when it all gets down to it. I don't think it's a tragedy that it's moving to Windows considering David's kept the things that people like most about Magic Engine ... its speed and compatibility. And I'm sure the help you have give him will help in his porting as well. AND ... there's still a DOS build, so why cry? :)

Put it this way ... compared to Bleem, another emulator gone commercial, it's cheaper, more compatible, has more features, and does more stuff NOW, much less the final build of it. David's a good person, he'll get this all done.

Scott

[Post a reply]

Name: ThumB Posted: Monday, December 20, 1999 - (12:31)
Subject: DOS
From:
Well, I guess I'm totally bummed. Apon reading the download page at the Magic Engine site, I've come to realize that it is no longer a DOS port. This stinks! I've been waiting for this release for months and they give me a Direct X port? Man......... I guess hu-Go gets a new user today or I keep using that old version. Now I know why we use free EMU's. This was not money or time well spent.

[Post a reply]

Name: SAV2880 Posted: Monday, December 20, 1999 - (13:13)
Subject: DOS Build Coming
From:
This build is Windows, but DOS and Mac builds are coming too. Just becuase you like DOS doesn't mean you're out in the cold.


[Post a reply]

Name: ThumB Posted: Monday, December 20, 1999 - (13:16)
Subject: Re: DOS Build Coming
From:
>This build is Windows, but DOS and Mac builds are coming too. Just becuase you like DOS doesn't mean you're out in the cold.

>

>
All I can Say is Yaaaaaahhhhh!
>

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