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Check out the new Stick-It! - January 28,2000 by JoseQ
I had been shown an early rendering of this soon to show up Arcade Controller and I must say it looks awesome.Very futuristic in design, and rich in features. If you visitthe Products Page at the Stick-It site, you'll see what I'm talking about. Not only will this product feature a spinner controller, but it will also retail for around $79 to $89. However, this joystick will only be available in USB form, which is pretty good since it allows for better responsiveness and multiple button presses than what a keyboard controller based stick can do. This should go outto the public in as little as three months, and I should begetting a test version at some point in between to let youknow what it is all about. I must say that by the looks ofit, it might be the answer to our prayers.

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Add Your Comments

Name: nerz Posted: Saturday, January 29, 2000 - (9:10)
Subject: It has yet to prove itself
From:
It has yet to prove itself, meaning is USB as compatible as they claim,
is it a keystroke Ghosting effects free piece of hardware, their comparison are a bit undetailed on the page: saying the Hotrod isn't compatible with 'most' emu, weird enough I find the opposite more adequate.

Well we'll see, the reprogramming feature is nice, Hanaho also promised the Hotrod Deluxe or something like that PS2 or USB interface fully reprogrammable.

the curve design doesn't appeal to me.
well we'll see once ppl start getting their Stick-It :)

3 points to check:
- Compatiblity
- No Ghosting Effect
- Quality and feel of the stick and buttons.

those 3 are essentials. you might have programmability like the Act Labs Power Ramp (another so called Arcade stick) but it doesn't even have(feature) one of those 3 points, so it make a pretty sucky Stick.

[Post a reply]

Name: regis Posted: Saturday, January 29, 2000 - (3:20)
Subject: a va tuer !!!!
From:
un look d'enfer, un prix top moumoute, il n'y a plus qu' attendre la sortie de la bte ainsi qu'un comparatif "stick it vs hotrod".

good looking, great price, just wait until official release date and compare it with the hotrod.

but for me, the 1st thing is its price when bought from the internet to ship it in france (350$ for the hot rod- and something like 150- 200$ for stick it)

[Post a reply]

Name: Tanya Posted: Saturday, January 29, 2000 - (2:14)
Subject: 4AD
From:
I have an orange cat.

[Post a reply]

Name: Wahs Posted: Saturday, January 29, 2000 - (1:05)
Subject: Why only one spinner?
From:
That and someone needs to run a spell checker on that page. "The origional." What is that? The name for a new Peperidge Farms cookie?

[Post a reply]

Name: Jellodyne Posted: Friday, January 28, 2000 - (20:09)
Subject: Keyboard controllers expensive?
From:
If keyboard controllers are so expensive, how is I can go down to CompUSA and pick up cheap keyboard for $12?

[Post a reply]

Name: Posted: Friday, January 28, 2000 - (19:39)
Subject: What Stick-it told me!
From:
They said that the programable PS2 electronics were the major cost in the original stick.
So if they made the new stick PS2 capable either it would cost at least as much as the original, or it would not be programable.

[Post a reply]

Name: Posted: Saturday, January 29, 2000 - (10:10)
Subject: What's the deal with the expensive keyboard controllers ?!?
From:
>They said that the programable PS2 electronics were the major cost in the original stick.

>So if they made the new stick PS2 capable either it would cost at least as much as the original, or it would not be programable.

>

Could someone please explain how is it that the keyboard controller
is so expensive when you can buy a PC keyboard for $8-$12 ???
What makes USB hardware cheaper ??

Also, programmability is nice but wouldn't be a major requirement
as long as the configuration matched that of MAME.

[Post a reply]

Name: Posted: Friday, January 28, 2000 - (15:44)
Subject: Stick-It potential problems
From:
First unless it comes with special software then it's unusable in DOS or Linux.
That's a BIG minus since contrary to what the M$-Borg may say, everyone doesn't use winblows.
Also, the Allegro library which MAME uses for input would have to support USB as well.
They should make a model with a standard PC keyboard interface as well.

Second, the curved design will take up a bit more desk space than a rectangluar design.

[Post a reply]

Name: CyberJedi Posted: Friday, January 28, 2000 - (13:34)
Subject: I like it!
From:
I hope its compatible with the USB port on the PSX2! Does the DC have a USB? Anyway, the stick looks tight. Good job I couldn't of done it better.

[Post a reply]

Name: JoseQ Posted: Friday, January 28, 2000 - (16:53)
Subject: Re: I like it!
From:
For PSX2 to support it, they would have to write a driver specifically to support it. However, the possibility does exist. USB ports are all the same, data flows back and forth the same, they just need to know what to read.

DC doesn't have USB though.

JoseQ

>I hope its compatible with the USB port on the PSX2! Does the DC have a USB? Anyway, the stick looks tight. Good job I couldn't of done it better.

>

[Post a reply]

Name: lorne961 Posted: Friday, January 28, 2000 - (11:27)
Subject: crazy climber and robotron?
From:
Does it work for two player joystick games like robotron and crazy climber? Or does the curve mean the joysticks aren't lined up, i.e. are the x-axes of both joysticks parallel or are they both pointed inward as you stand between them?

[Post a reply]

Name: Jub Posted: Friday, January 28, 2000 - (10:42)
Subject: USB and DOS
From:
I eard from someone that USB controller are not compatible in dos. So the stick it will not work with any DOs emulator.

Is that rigth?

Thanks

Jub

[Post a reply]

Name: anticupid Posted: Friday, January 28, 2000 - (9:52)
Subject: One question...
From:
While this seems like it might be the product to beat when it comes out I can't help but wonder how it compares to the Hot Rod sticks that everyone has been so pleased with.

Also wasn't Hanaho coming out with a USB Hot Rod that could be reprogrammed? Matter of fact when I was checking out the information on Hot Rod earlier this month I am sure I saw somewhere that it was suppose to be out before Christmas. I wouldn't count Hanaho out just yet but unless they can bring their price down this one is going to be hard to beat.

ac.

[Post a reply]

Name: Zippy Posted: Friday, January 28, 2000 - (7:54)
Subject: Stick it
From:
The proof of the pudding...
I'll wait until I speak to someone who
uses one. If hes foaming at the mouth, staring into open spaces, has severe 'buttonitis' and joystick wrist (pun intended), then I'll consider parting with my $80. Dont forget the nervous twitch!

[Post a reply]

Name: Tyrannical Posted: Friday, January 28, 2000 - (7:35)
Subject: thumb buttons
From:
If only there were thumb buttons on the joy sticks. Then you could play games like battle-zone and tron.

[Post a reply]

Name: Drewbert Posted: Friday, January 28, 2000 - (6:49)
Subject: the joystick
From:
One thing that you didn't mention, that's really
important, is that the Stick-It, unlike the Hanaho,
is completely programmable. You press the configure
button on the joystick, press a button on the joystick,
and then a button on the keyboard which you want a button's
value to take. You get the idea. It also allows one button
to take multiple keys, so you can program your favorite combo
onto a one button. Just my two cents.

[Post a reply]

Name: btribble Posted: Friday, January 28, 2000 - (3:53)
Subject: rtribble@uci.edu
From:
Actually, the curved design might be nice... I have a dual joystick I made (that's straight) and one problem is that when two players stand side by side it gets a little close. That is, it's a little hard to get in a relaxed playing mode when you're elbowing the guy next to you. I think the design looks pretty cool. And hey, who really cares what it looks like if you're getting a two-joystick, 8 buttons per player, plus spinner controller for $80!

[Post a reply]

Name: G Posted: Friday, January 28, 2000 - (1:52)
Subject: this joystick
From:
It might as well have been called Shove-It! because it looks like you can take it and shove it. It looks all weird. Arcade joystick stands are not all bent in a curve like that.

[Post a reply]

Name: ArcadeXcitement.Com Posted: Friday, January 28, 2000 - (15:14)
Subject: Re: this joystick
From:
>It might as well have been called Shove-It! because it looks like you can take it and shove it. It looks all weird. Arcade joystick stands are not all bent in a curve like that.

>Did you see JoseQ's new Arcade PC? While it has more surface space, the control panel has a curve to it for 4 player games. The curve will be a marvelous innovation for those of us who could use more elbow room. I think it looks great.

[Post a reply]

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