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Bye-bye to EmuDX32 for now... - February 09,2000 by JoseQ
On a very sad note, Mike Green, author of EmuDX, had a hard drive accident today in which he lost the EmuDX development source tree. While still having backups, the EmuDX32 efforts were completely lost and the author has been left with no desire to continue pursuing that routeafter so much effort is lost. (I know the feeling exactly, I've seen this before, also on my development tree... If you're thinking of e-mailing Mike and asking if he had more recent backups, don't. He's had that question asked too many times already. He had some, but they're no good. It's definitely a set-back for all EmuDX development, but not a critical hit. Development will continue to happen and we shall see more EmuDX news very soon. Stay tuned...

One Article Up: More sites over here...
One Article Down: RockNES news...

Add Your Comments

Name: Mike Green Posted: Friday, February 11, 2000 - (17:08)
Subject: EmuDX dos and win32
From:
Just for the record, the win32 version was actually faster and more compatible than the DOS version.

For those who think it should be open source, that possibility has never been ruled out, although the chances of that are not only slim, but irrelevant as the most irritating loss from this crash was 300mb of raw graphics and sound data, in specific the makeup of the dx files were lost, making way for a fair few days of rebuilding from previous backups.

The DOS source code is safe, and has always been so. The win32 override code is being recovered slowly but surely. EmuDX32 will without a doubt make an appearance at some time in the future. Preliminary tests show success in windows operating systems from win95 to win2000 with very few problems using the win32 version, meaning that the death of dos will not mean the death of the emulator itself.

This is a set back, albeit an annoying one, but it is not fatal.

Thanks

[Post a reply]

Name: Smeg Posted: Friday, February 11, 2000 - (15:52)
Subject: 'tis a shame...
From:
but I wasn't really interested in a Win32 version anyhow...dos version is slow enough on my crappy 'puter.

[Post a reply]

Name: Matt Posted: Friday, February 11, 2000 - (12:38)
Subject: A Sad day
From:
This was the first emu in a while to really generate some exitement. It's such a shame that this could happen.
I hope at least the DOS version will continue (even if it means that I'll never get any sound!)

[Post a reply]

Name: Kajin_X Posted: Friday, February 11, 2000 - (10:09)
Subject: open source it
From:
I really hate for my first post here to be such a smart-a$$ed one, but that's what you get for not open-sourcing! :P

And don't give me that crap about "oh, other people will steal my source code and call it their own". How many l33t multi-arcade emulators do you see out there that bear a striking resemblence to mame? Or how about snes emulators that pop out of nowhere and have all the same features as snes9x? yeah, that's what I thought.

[Post a reply]

Name: raindog Posted: Thursday, February 10, 2000 - (23:33)
Subject: Cheaper than a jaz drive...
From:
Make all your projects open-source. Put them into a CVS tree and post daily (or whenever) snapshots. That way at least there's a pretty good chance someone else has a backup even if you don't, especially on a popular project like this.

Even on my little 2600 projects, I always email my code to a couple folks as I work on them. There's also no way to leak a beta if it's already out there ;)


[Post a reply]

Name: new guy Posted: Thursday, February 10, 2000 - (16:21)
Subject: Data Recovery
From:

I've seen it advertised in the backs of mags, does it work? Anyone want to start a Data Recovery fund raiser?

[Post a reply]

Name: sixtoe Posted: Thursday, February 10, 2000 - (13:25)
Subject: expensive
From:
Sometimes, what you have to bear in mind is that not all people can afford zip/jazz/sparq drives, these are all expensive, and some programmers just dont have the spare cash, my mate has to back up everything he does onto floppy, which takes bloody ages so he only does it every now and again, I think this may be the reason for some of the programmers which do this AT HOME, not professionally.

[Post a reply]

Name: A Posted: Thursday, February 10, 2000 - (12:14)
Subject: No Emu32 :(
From:
Maybe he'd allow someone else to port it to Win32???

[Post a reply]

Name: A Posted: Thursday, February 10, 2000 - (12:13)
Subject:
From:

[Post a reply]

Name: Sk3r0{0n H34D Posted: Thursday, February 10, 2000 - (10:57)
Subject:
From:
Ive lost trakcof how many times Ive heard this from emu authors. Is it some sort of club?

[Post a reply]

Name: SomeOne Posted: Thursday, February 10, 2000 - (9:15)
Subject: backup
From:
wow....hard to believe that a developer wouldn't have a current backup...I'm a programmer as well....and I mirror all of my code to a 2nd hard drive and to a removable sparq.....All you can tell someone is backup backup backup


[Post a reply]

Name: JoseQ Posted: Thursday, February 10, 2000 - (9:33)
Subject: Re: backup
From:
Well I believe it happens to us developers at least once. That's how we learn for good. =)

JoseQ

>wow....hard to believe that a developer wouldn't have a current backup...I'm a programmer as well....and I mirror all of my code to a 2nd hard drive and to a removable sparq.....All you can tell someone is backup backup backup

>

>

>

[Post a reply]

Name: T-Rex Posted: Thursday, February 10, 2000 - (6:04)
Subject: Emu DX
From:
Yea, Right.

[Post a reply]

Name: RetroLover Posted: Thursday, February 10, 2000 - (4:16)
Subject: Welcome to the ...
From:
DOS-version of EMUDX. Still excellent work and worth a try!
Regards,
RetroLover

[Post a reply]

Name: SiE Posted: Thursday, February 10, 2000 - (3:16)
Subject: mmmm
From:
Absolutely Gutted
Dont Worry Its happened to us all.

It would be tragic not to continue !

[Post a reply]

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