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SNEeSe 0.43 is out! - March 22,2000 by JoseQ
A new version of SNEeSe has been released to coincide with the re-design of their web-site. You can download this new release from the Emulator Download Page. This is the first release of this SNES emulator in quite some time, and my oh my, the changes list is quite long indeed, ranging from the new logo and rendering engines to the Sound and GUI included with the emulator. Here's the detailed list, right from the Readme.txt file:

  • Logo: Thanks to neptron (http://ciot.pair.com/neptron/) for providinga new logo!
  • Disclaimer: Updated the disclaimer with more information on howSNEeSe may and may not be distributed
  • Render: Wasn't resetting deinterleaved VRAM during Reset, now doing so(combined with resetting VRAM to 0, fixes missing tile on ActRaisermode7 logo)
  • PPU: Implemented delay-by-one-word read, from SNES'9X(was hoping it would fix Captain America... no luck)
  • ROM loader: Added support for split ROMs (*.1)
  • GUI: Fixed the controller configuration window (joypad pic was missing)
  • Render: Fixed an offset change map address computation bug;helps vertical offset change in mode 2 (Tetris Attack looks much better)
  • Render: Added tile priorities to offset change enabled mode 2(helps Art of Fighting)
  • Render: Implemented priority per pixel in mode 7 (helps F1 Grand Prix)
  • Render: Fixed a possible offset change map address wrap bug
  • Render: Added horizontal scrolling support to mode 2 offset changerenderer
  • Render: Added screen size support to offset change map in mode 2offset change renderer (fixes Chrono Trigger menus!)
  • Render: Added horizontal offset change to mode 2 offset change renderer
  • Sound: Butcha: Implemented custom mixer - improves sound greatly inmost cases (seems to have problems with some configurations? :( )
  • HDMA: Implemented HDMA-start-within-frame (fixes Killer Instinct)
  • Render: Changed the way the internal bitmap is stored/handled(helps mode-X speed, allows screenshots in linear VGA modes)
  • GUI: Worked on the Load ROM interface a bit - '.' dir is now excluded,directories are updated in their entirety (not one window at a time),sorting is done (both in names, and in types - files are at the top,followed by dirs, then drives) you can use the HOME and END keys now,and drive switching can be done (A:-Z: are listed at the far bottom)
  • note: for directories larger than 998 entries, only the first 998entries will be read!
  • Sound: Now allowing ENVX (envelope height) reading to be disabled inthe GUI (helps Bomberman series)
  • Sound: Fixed a bug that allowed the sound code to be used when theSPC was disabled
  • Sound: Hacked in a fix to prevent some ROMs (Bill Laimbeer's CombatBasketball) from crashing the emulator

    Enjoy!

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