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Oh God, some controversy??? - July 28,2000 by JoseQ
Well, I was actually halfway done through a controversial article that would rate KIAME as being fake, but I cancelled it due to not wanting to stir much trouble. However, dutch of Retrogames had the guts to come out and say it, it looks fake! While this time I'm trying to find out ways how those pics might prove to be real, I can't get this bad taste from my mouth as I think the pics look real bad. And here are some of my Views.
  • The blur: The only logical way I can think this could happen is by using a 3D card to render the game as a texture as the Snes9x does, and which actually works out quite good for people with 3D only cards. However, the resolution is quite high, and an emu author would know that a resolution closer to the actual game will render much faster, and will look much better.
  • The Quickness of the author: Going from minor error to incredible speed improvements and good gameplay in one day is impossible. However, it could be explained by the author remaining in anonymity while working on the emulator for weeks/months and just coming out now and say something. Why someone would get that far without saying anything, is something I can't answer.
  • Site looks: It's true; the KIAME site is not something pretty when you look at it, and the typographical errors don't help it look one bit better. It's also true that the webmaster is simply a relay for the progress, but why would an author choose someone like that to relay all the info? I would have chosen someone with a bit more talent/connections/professionalism. I don't mean to criticize Nathan too much, but that seems to be the general opinion.
  • The ROMs: To the best of my knowledge, there is still no working dump of the Killer Instinct hard drive. And reading about how complicated a feat this could be, I bet the person who achieved(s) would have reason enough for an announcement. Could an author get to emulate the game without a perfect dump? Yes.
  • The System: The hardware that runs Killer Instinct is very closely related to the Nintendo 64, which means that there are already very talented N64 emulator authors out there that could have a huge advantage over regular arcade emu developers out there... This could mean a lot of things...
    So those are points of views from both sides of the coin. What's my final verdict? I'd still like to see it for myself first. I actually volunteer to host the full KI ROMs (the whole 90 or so Megabytes of it) if I get a beta. AnnonGuy, will you take my offer? How about you guys? What do you think?

    One Article Up: Beaten Dying Moon update...
    One Article Down: More Java Arcade Emulators!

  • Add Your Comments

    Name: atila Posted: Friday, August 4, 2000 - (1:58)
    Subject: kiame and emuhq is lamer
    From:
    only bullsh!t

    [Post a reply]

    Name: Robert Smith Posted: Tuesday, August 1, 2000 - (8:40)
    Subject: ..
    From:
    Ha!
    You never quit do you Alyas? You know damn well that it is a windows emulator, and what he means by a GUI.

    Hint. It uses directdraw. Well rcp must be a VERY talented guy to get directx working in dos...

    GUI, graphical user interface. An interface between the user and program. Yeah, so making a GUI in windows is just calling win32 functions or whatever, but every program you will ever write in C or whatever is basically lots of calls to functions, or APIs or whatever. Does this mean that no program is really a program?

    Im tired, my head hurts and I broke the Low E and A strings on my favourite SG.

    [Post a reply]

    Name: Alyas Posted: Friday, August 4, 2000 - (18:51)
    Subject: Re: ..
    From:
    >Ha!
    >You never quit do you Alyas? You know damn well that it is a windows emulator, and what he means by a GUI.

    Hahaha. Finally somebody recognizes sarcasm when they see it. Yeah, I knew damn well what he meant, I just like ruffling some feathers when people don't use correct terminology.

    I can't help it, I'm a perfectionist. :)

    [Post a reply]

    Name: PeterD Posted: Sunday, July 30, 2000 - (20:54)
    Subject: Re:Re:Re:Re:lol
    From:
    It's nice to see that one of my all-time favorite games not only got hosted on my site (big smile) but got working in a very small amount of time. All I can say is pinch me.

    yes - bwb, this is fun. :) hehe

    [Post a reply]

    Name: inu_ Posted: Sunday, July 30, 2000 - (15:44)
    Subject: You are jealosu because you don't have a beta of this emu, oh mr important
    From:
    :p

    [Post a reply]

    Name: Kano Posted: Sunday, July 30, 2000 - (14:34)
    Subject: Time crisis emu
    From:
    Well done on the Ki emu it's nice to see someone with some integrity wiping the doubting smirks from peoples faces.
    It is for this reason of people hounding you with their irelivant cries of fake that I haven't alerted people about an emulator which I have been working on now for over a year wich currently supports Time crisis(30fps) and partialy(naff textures+ colours)Tekken2

    [Post a reply]

    Name: bwb Posted: Sunday, July 30, 2000 - (18:43)
    Subject: Re: Time crisis emu
    From:
    cool! Time crisis is running, how fast is tekken 2 running? If you want to talk about it I would love to see it and host it if you want :)

    bwb@emuhq.com

    [Post a reply]

    Name: tk Posted: Sunday, July 30, 2000 - (7:51)
    Subject: about that emu
    From:
    well i realy think we should give that thing more time i mean we dont want to lose such i good emu if it turns out to be real it would make a gaint step for emulation as a great leap for us all i remeber what lamers did to some great emus in the past two years do remeber that working sega cd emu that just canseled becaus the author with a master degree in programing got her email account erased and blown away from her server.. just wait it out guys ok : )

    [Post a reply]

    Name: Stifu Posted: Sunday, July 30, 2000 - (4:27)
    Subject: BTW
    From:
    I prefer Fake emu than Fake Stifu !!! :P

    [Post a reply]

    Name: jandaman Posted: Saturday, July 29, 2000 - (23:55)
    Subject: I like Doritos too ;p
    From:
    *nt*

    [Post a reply]

    Name: jandaman Posted: Saturday, July 29, 2000 - (23:54)
    Subject: I like Doritos too ;p
    From:
    *nt*

    [Post a reply]

    Name: SkankinMonkey Posted: Saturday, July 29, 2000 - (16:18)
    Subject: too bad...
    From:
    Too bad that people have to doubt someones work now. I personally believed it was real from the beginning, just because EmuHQ is a reliable news site, and I doubt they would host someone with a fake emu. And you have to remember, it started out as an open source project, they were just going to host it. So that gave it more credibility.

    [Post a reply]

    Name: bwb Posted: Saturday, July 29, 2000 - (23:22)
    Subject: Re: too bad...
    From:
    thanks SkankinMonkey, thats nice to hear although even i thought it was fake for a couple hours until i talked to RCP, just seemed to happen so fast and its not like emuhq hasnt made mistakes on who to host in the past.

    btw, its pretty hard to screen fake emus from real emu projects so dont yell at a site if they make a mistake

    [Post a reply]

    Name: iCe-PuBe Posted: Saturday, July 29, 2000 - (15:06)
    Subject: KIAME is real!
    From:
    i've said it before and i'll say it again. i like doritos.

    [Post a reply]

    Name: Satsu (not of RPGf) Posted: Saturday, July 29, 2000 - (14:15)
    Subject: KIAME page updated
    From:
    Seems all the arguing over page looks has caused the KIAME news guy to redo his layout, heh. It looks cleaner now, just work on the colors.

    [Post a reply]

    Name: bwb Posted: Saturday, July 29, 2000 - (14:50)
    Subject: Re: KIAME page updated
    From:
    ya see, people can learn from their mistakes :) hopefully he wont make any more, he just got a little angry when people kept emailing him and yelling at him and calling the project fake. He fixed the page up, he hadn't done that before because he didnt have the time.

    [Post a reply]

    Name: JoseQ Posted: Saturday, July 29, 2000 - (10:15)
    Subject: Yawn...
    From:
    Jago (Nathan), please grow up. Did I insult you personally or your integrity? I have accepted before that my site looks pretty bad, and that's completely due to my lack of talent. I said it was the general opinion, not mine alone (same applies to my site).

    I tried bringing on the topic of KIAME on my site so that people would post their Views, not to call it a fake. I posted views from both sides of the coin, saying why they look fake, and how they could not be fake. As a general rule, people were calling it fake, and I brought up points why the screenshots and other factors could make sense.

    So in essence, I come out on the emu's defense a bit, and I get called a little twit, and atila a moron when he didn't even say anything... Talk about lack of professionalism.

    Well, when the emu is released next week, which I believe it will, now that someone who spells belief in his name, has come out, I will be happy to see it. And us grown-ups (chris and me for example), do not feel like 'silly buggers' when we make mistakes, or say our opinions out loud. You might understand that when you reach our ages. I hope you don't call me an idiot or boo boo pants now.

    JoseQ

    [Post a reply]

    Name: PCcrash Posted: Saturday, July 29, 2000 - (8:35)
    Subject: Why Fake?
    From:
    I myself want to see a beta, but the thing that strikes me is, what would be his motive for doing such a fake? Temporary fame and credit, to which he will be hated by the emulation world within a couple weeks if it IS a fake? Doesn't make a whole lot of sense, it's not like he's making money from anything. He hopes to release a beta within the next month, we will just need to have faith 'til then.

    [Post a reply]

    Name: JoseQ Posted: Saturday, July 29, 2000 - (10:19)
    Subject: Re: Why Fake?
    From:
    Well, we've seen it before. CapXtra, and the System16 project that seemed to have After Burner running are just but a few examples... We find hard to understand why people would do such things.

    JoseQ



    [Post a reply]

    Name: Steve Posted: Saturday, July 29, 2000 - (22:59)
    Subject: Re: Re: Why Fake?
    From:
    Of course, a lot of people said that Bleem! was a fake too (you included Jose), but we have seen otherwise.

    [Post a reply]

    Name: Stifu Posted: Saturday, July 29, 2000 - (11:28)
    Subject: Re: Re: Why Fake?
    From:
    Hehehe... I think they're seeking friends...

    [Post a reply]

    Name: emufan Posted: Saturday, July 29, 2000 - (8:01)
    Subject:
    From:
    keep up the good work, anonguy!!

    u're probably the best emu-author in the world!!

    [Post a reply]

    Name: blamas Posted: Saturday, July 29, 2000 - (7:07)
    Subject: ki emu
    From:
    I never lost my beliefs in Nathan.
    Keep it up Jago!

    [Post a reply]

    Name: Trojan Posted: Saturday, July 29, 2000 - (6:35)
    Subject: I have nothing to say, just want to be on this comments page
    From:
    ;)

    [Post a reply]

    Name: JawS Posted: Saturday, July 29, 2000 - (5:25)
    Subject:
    From:
    LOL :-)

    [Post a reply]

    Name: iCe-PuBe Posted: Saturday, July 29, 2000 - (1:25)
    Subject: cheesy
    From:
    i like doritos.

    [Post a reply]

    Name: Emul8or Posted: Saturday, July 29, 2000 - (1:22)
    Subject: gui
    From:
    > A GUI for the emulator...? You mean to say it's gonna be in DOS? :(

    lmao. get a clue

    [Post a reply]

    Name: Alyas Posted: Saturday, July 29, 2000 - (15:02)
    Subject: Re: gui
    From:
    >> A GUI for the emulator...? You mean to say it's gonna be in DOS? :(

    >lmao. get a clue

    I do have a clue. Though, I'm not sure what you're referring to, the part about DOS or the part about the GUI.

    If it's the DOS part then: For the love of God people, DOS is dead. Step into 1995 why don't you?

    If it's the GUI part then: Windows has it's own GUI, you don't need to build one into the software. Unless you're gonna pull the same crap Sardu did with Nesticle and make a DOS program that runs in the Windows environment. GOOD emulators use the Windows GUI (iNES, VGB, DGen, Mame32, etc...)

    [Post a reply]

    Name: Emul8or Posted: Saturday, July 29, 2000 - (15:54)
    Subject: Re: Re: gui
    From:
    >>> A GUI for the emulator...? You mean to say it's gonna be in DOS? :(
    >
    >>lmao. get a clue
    >
    >I do have a clue. Though, I'm not sure what you're referring to, the part about DOS or the part about the GUI.
    >
    >If it's the DOS part then: For the love of God people, DOS is dead. Step into 1995 why don't you?
    >
    >If it's the GUI part then: Windows has it's own GUI, you don't need to build one into the software. Unless you're gonna pull the same crap Sardu did with Nesticle and make a DOS program that runs in the Windows environment. GOOD emulators use the Windows GUI (iNES, VGB, DGen, Mame32, etc...)
    >

    No you don't have a clue. Creating a GUI is something which needs to be done in win programming. If you don't know that, then you don't know what you're talking about. You have to do less low level gui work like you would in dos, but it still is a gui.

    [Post a reply]

    Name: Alyas Posted: Saturday, July 29, 2000 - (18:29)
    Subject: Re: gui
    From:
    >No you don't have a clue. Creating a GUI is something which needs to be done in win programming. If you don't know that, then you don't know what you're talking about. You have to do less low level gui work like you would in dos, but it still is a gui.

    Yes I do. I've a Windows programmer myself. My God, there are so many people talking out their ass these days! Windows uses it's own GUI, you simply send calls to access the higher level functions in the Win32API. Hell, pick up a copy of VB (that should be simple enough for you) and see for yourself.

    [Post a reply]

    Name: Steve Posted: Saturday, July 29, 2000 - (23:03)
    Subject: Re: Re: gui
    From:
    You still have to design a GUI (what menus will it have, what options in each, etc). It is still considered designing a GUI even if you simply use the Windows API calls to make it. Not having a GUI would mean that the only way to change anything in the program would be through (1) a config file or (2) command line parameters.

    [Post a reply]

    Name: Alyas Posted: Sunday, July 30, 2000 - (4:49)
    Subject: Re: Re: Re: gui
    From:
    >You still have to design a GUI (what menus will it have, what options in each, etc). It is still considered designing a GUI even if you simply use the Windows API calls to make it. Not having a GUI would mean that the only way to change anything in the program would be through (1) a config file or (2) command line parameters.

    Okay, I understand what you're saying now... People are confusing the interface with the dialog windows. Would be nice if people would use the correct terminology, but I guess you can't have anything... :S

    [Post a reply]

    Name: pimpshin Posted: Sunday, July 30, 2000 - (3:26)
    Subject: I don't think you now what gui is.
    From:
    Gui =====> Graphic user interface.
    You need to write Gui to develope a program no matter what operating system it will run under.
    Otherwise, you will have a program that runs hidden. Got it?
    Believe me a lot of people must be laughing at your ignorance. LOL, You gotta be kidding.....

    Shin
    I've been around since the glorious days of snes9x

    [Post a reply]

    Name: Alyas Posted: Sunday, July 30, 2000 - (4:47)
    Subject: Re: I don't think you now what gui is.
    From:
    >Gui =====> Graphic user interface.

    Yes, exactly. Which the Win32 provides.

    >You need to write Gui to develope a program no matter what operating system it will run under.
    >Otherwise, you will have a program that runs hidden. Got it?

    All you have to do is design how the dialog windows look. The interface itself is the Win32 OS. The design is by the programmer. Yeesh! I give up, I'm tired of the debate. Think what you want to, I'm going to bed.

    >I've been around since the glorious days of snes9x

    I've been around since the glorious days of VSMC. ;P

    [Post a reply]

    Name: pimpshin Posted: Sunday, July 30, 2000 - (3:37)
    Subject: BTW, No offense to you but....
    From:
    You shouldn't really call yourself a windows programmer, if you can only do VB. I think HTML makes more of a program than VB. Why don't you get yourself a copy of vidual c++, and c++ instruction book for win32 programming for the begginer. Maybe one month or later of hard study, you can figure out it takes about a hundred lines of code just devoted to the GUI part to make a program works. LOL again....

    [Post a reply]

    Name: Alyas Posted: Sunday, July 30, 2000 - (4:40)
    Subject: Re: BTW, No offense to you but....
    From:
    >You shouldn't really call yourself a windows programmer, if you can only do VB. Why don't you get yourself a copy of vidual c++, and c++ instruction book for win32 programming for the begginer.

    I didn't say that I used VB, I said that VB might be easy enough for him. I use VC++. :P

    [Post a reply]

    Name: AnonGuy Posted: Saturday, July 29, 2000 - (0:07)
    Subject: KIAME Fake
    From:
    ok, since you did hold back until someone else started the fun... i'll give you the first response. kinda blow, by blow.

    Blur: you called that one. The screen shots are from the emu's window, which is set to 800x600 and uses DirectDraw for the output. What you see here is standard bi-linear filtering at work.

    Quickness of the Author: , well it actually took less than a week. some may say it is the simple KI board, i like to just think i am that good. ;)

    Site Looks: if you think that looks bad, just wait till you see the GUI for the emulator...

    The ROMs: well, it seems you know more than i about this... but it appears that there is a dump of the drive. the system test mode allows you to run a test on the hard drive, and it passed. so i guess the dump is 'working'.

    The System: actually, the KI board has little in common with the N64. They share basicall the same CPU, but the N64 has much more advanced hardware for graphics. KI is sofware only... of course it is Rare's software, which means it don't need much help. :) All in all, i give the hardware a thumbs up for simplicity and effectiveness. The software rocks, and i am still a little stunned at what Rare put together. Nice work guys!

    Beta: EmuHQ and those that have beta tested for me before will get the first betas, however, i imagine it will be released (without sound) sometime next week.

    BTW, TRWin is comming along great... thanks for asking. ;)

    [Post a reply]

    Name: JoseQ Posted: Saturday, July 29, 2000 - (9:46)
    Subject: Re: KIAME Fake
    From:
    I must say that knowing who AnonGuy is, does change things tremendously. Thanks for coming out and saying that. It adds a lot more weight to everything that has happened in the last few days. =)

    Kudos!

    JoseQ

    [Post a reply]

    Name: Haze Posted: Saturday, July 29, 2000 - (2:41)
    Subject: Re: KIAME Fake
    From:
    Thanks for that, it gives the project a lot more cred :)

    [Post a reply]

    Name: Alyas Posted: Saturday, July 29, 2000 - (0:45)
    Subject: Re: KIAME Fake
    From:
    >Site Looks: if you think that looks bad, just wait till you see the GUI for the emulator...

    A GUI for the emulator...? You mean to say it's gonna be in DOS? :(

    I had such high hopes...

    [Post a reply]

    Name: OverClocked Posted: Saturday, July 29, 2000 - (0:44)
    Subject: Re: KIAME Fake
    From:
    >ok, since you did hold back until someone else started the fun... i'll give you the first response. kinda blow, by blow.
    >
    >Blur: you called that one. The screen shots are from the emu's window, which is set to 800x600 and uses DirectDraw for the output. What you see here is standard bi-linear filtering at work.
    >

    rcp, you're a sneaky little bastard! (I mean that in the best possible way) . . . congrats on an awesome looking project and on confusing the hell out of most of the emulation world ^^

    -DL

    [Post a reply]

    Name: bwb Posted: Saturday, July 29, 2000 - (1:25)
    Subject: Re: Re: KIAME Fake
    From:
    this is so fun

    [Post a reply]

    Name: Aprentice Posted: Saturday, July 29, 2000 - (2:25)
    Subject: KI Emu
    From:
    :)

    [Post a reply]

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