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The Rumor Mill - August 23,2000 by JoseQ
It is Wednesday, and where's that Rumor Mill? After getting that question a few times, I guess I should get to work and write this weeks edition, don't you think? Well here it is, The Rumor Mill for August 23, 2000. While reports for this week were not as abundant, I did get a few of them in, and they should be very interesting to you. This time, not focusing mostly on Sega systems, but on multi-arcade emulators. Some of my newly installed agents were kind enough to send reports on Mimic, Laser and even JAE. And there's more of course, read on!
Let's start with Laser. While Lopantu originally started out with emulating Space Invaders, it seems the emulator will soon take a turn towards expandability. What was captured on the design boards were pictures that seem to define a new architecture, or driver based system. This way, he will be able to add more games to the emulator in the future, and of course, more easily. However, expect to get a new version with only 8080 based games as he wants to fix a couple of the broken things in previous releases, they being Two Player Support and the incomplete sound. After that, the emulator will be migrated onto Neil Bradley's MZ80 core for increased speed. More on that as it develops...
Moving on to another multi arcade emulator that popped up around the same time as Laser, Mimic was also caught in action by The Rumor Mill agents, and I was lucky to receive some very interesting Rumors, although they are more like puzzles. I'll let you make of them what you wish. Here's what we were able to decrypt: "Name a classic game from the mid eighties that isn't emulated YET". And the second one which left me even more puzzled: "What has 8 buttons, 4 colors, isn't ambidextrous, and made a shit load of cash for a hundred year old Japanese company?". Be sure to place your guess in the comments area. I'm particularly excited about the first trivia.
And on to Java Arcade Emulators as our spy birds found themselves nesting close to Norbert Kehrer's home, being able to gather some cool info on what's coming down the pipeline. Right now, two sequels are pretty much ready and awaiting a release within the following week. They are: "Donkey Kong Jr.", and "Super Bagman". Two most excellent games that will have JAE supporting 24 different games. (But don't tell Norbert I found out about this!). As for the future, expect to see new hardware being targeted for these cool Java emulators. Particularly MCR/III machines from Bally Midway. Did anybody say "Discs of Tron"? It's still to be determined if these can be done with Java, but hey, now that I have the spy birds stationed there, I'll be getting info regularly. (And no Norbert, they're not on that Window, those are other birds...).
While the info on Virtua (the Sega Model 2 emulator) seems to be scarce at the moment; monitoring pictures revealed some small and preliminary details about the emulator performance. While difficult to determine from the poor quality video captured in our cameras, we have extrapolated that the emulator cannot run at full speed on current hardware. If you have a Pentium II running at 266MHz, you would be seeing an 8 frames per second speed. However, optimization plans seem to be rich, most likely to guarantee a nice speed increase before the first release occurs. That's just how it seems to be running right now. Remember, this was poor quality video, so it could be more, or it could be less.
Now this is brand new, and I really don't know how my agents found out about this one. It seems that another multi-console emulator is in the works. Currently it supports SG-1000, Colecovision, SMS, Game Gear and the Sega Genesis. Emulation for those drivers is pretty much complete, but the talented author is not stopping there. This guy is targeting NES next, and if that goes well, he might throw in Turbografx/16 in that bag! I tell you, this guy is a very experienced coder, and should have no trouble completing this project. There's no name for it yet, but at least you know you heard about it here first. It sure will be cool once it's out, I guarantee you that.
Well that is it for this week's edition of the Rumor Mill. I hope you enjoyed it as much as I did as each of those reports poured in. I will see you next week! Qmeister off.

One Article Up: FPSE will do Chrono Cross!
One Article Down: MESS 0.37 Beta 6 is here!

Add Your Comments

Name: pmh Posted: Friday, August 25, 2000 - (16:28)
Subject: What isn't emulated...
From:
...must be Nintendo's famous Tennis game (with Dual-Play-Mode).

:)

Waiting for this one since ages.
pmh

[Post a reply]

Name: Stiletto Posted: Friday, August 25, 2000 - (13:27)
Subject: Multi-Console emulator...
From:
Sounds to me like MCHE by Jean-Philip Desjardins, but Meka is a good choice too...

Stiletto

[Post a reply]

Name: Kayamon Posted: Thursday, August 24, 2000 - (10:16)
Subject: Strange game
From:
Hmm, 8 buttons... 4 colours, obviously Nintendo, makes a lot of money...

I'm thinking Pokemon here :-)

[Post a reply]

Name: Sungam Posted: Thursday, August 24, 2000 - (10:10)
Subject: That 8-button, 4-colored thing
From:
Just a thought... the GameBoy?
First of all, people here seem to agree that Nintendo is 100 years old (making it one of the few companies at that age). Second, the GameBoy had 4 shades of grey (or green on my machine, dunno why that was...). Third, it does have 8 buttons. A, B, Start, Select, Up, Down, Left and Right. With the little GB programming (very little) I've done, I'd say it was safe to call the D-Pad 4 buttons, because that's how you treat it when programming it...
Fourth, I have no friggin' idea what "ambidextrous" means, english isn't my first language ;p
Fifth, we all know the GameBoy made (and is making) money beyond my wildest imagination...

[Post a reply]

Name: JoseQ Posted: Thursday, August 24, 2000 - (10:24)
Subject: Re: That 8-button, 4-colored thing
From:
Hmm I think that could probably be it. Ambidextrous means that it cannot be used the same by left handed players as well as right handed players. Like the Gameboy which is designed for right handed players... Hmm interesting...

JoseQ

[Post a reply]

Name: Matt Posted: Thursday, August 24, 2000 - (15:10)
Subject: Re: Re: That 8-button, 4-colored thing
From:
To be ambidextrous means that you can write with both hands, therefore it would sugest that it can be used the same by either right or left-handed people.
Oposite to what most people here are saying.

[Post a reply]

Name: Stranger Posted: Thursday, August 24, 2000 - (18:29)
Subject: Re: Re: Re: That 8-button, 4-colored thing
From:
>To be ambidextrous means that you can write with both hands, therefore it would sugest that it can be used the same by either right or left-handed people.
>Oposite to what most people here are saying.
>
>
You are right except that JQ's post said it isn't
ambidextrous.

[Post a reply]

Name: Posted: Tuesday, February 13, 2001 - (9:12)
Subject: Re: Re: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
>>To be ambidextrous means that you can write with both hands, therefore it would sugest that it can be used the same by either right or left-handed people.
>>Oposite to what most people here are saying.
>>
>>
>You are right except that JQ's post said it isn't
> ambidextrous.
>YOU R A DICK SHIT

[Post a reply]

Name: JoseQ Posted: Thursday, August 24, 2000 - (16:03)
Subject: Re: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
I think we are referring to the Emulated 'thing', since the post says it "isn't ambidextrous".

JoseQ

[Post a reply]

Name: Smeg Posted: Thursday, August 24, 2000 - (12:00)
Subject: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
How is it that the Game Boy is "designed for right-handed players"? I'm left-handed, and have never had any trouble operating one :)

[Post a reply]

Name: Trojan Posted: Friday, August 25, 2000 - (4:51)
Subject: Re: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
I'm left handed too and never had any problems playing gameboy games :)

[Post a reply]

Name: JoseQ Posted: Thursday, August 24, 2000 - (14:11)
Subject: Re: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
Well, that's because you've grown accostumed as using the D-pad with the left hand, as right handed people do. But try to have us right-handed people use a D-pad with the right hand, and we will turn from sucky players, to even worse =P

JoseQ

[Post a reply]

Name: Raphael See Posted: Thursday, August 24, 2000 - (16:04)
Subject: Re: Re: Re: Re: That 8-button, 4-colored thing
From: 194.238.50.11
>Well, that's because you've grown accostumed as using the D-pad with the left hand, as right handed people do. But try to have us right-handed people use a D-pad with the right hand, and we will turn from sucky players, to even worse =P

Yeah, but you can get quite proficient at it with practice, too. With emulators, you usually have to do directional movement with your right hand (that's where the arrow keys and keypad are), which is opposite the way of most videogame systems period, not just Game Boy. I used to suck at anything that wasn't an RPG at first, but I'm now just as good (if not better) at my right hand at directions as I was with my left hand.

In fact, with Robotron 2084, I have to reconfigure the keys so that the right hand does the movement, left hand does the firing. I get too confused the other way around. :P I can still play fine on a regular console, though...

[Post a reply]

Name: muriloq Posted: Thursday, August 24, 2000 - (9:51)
Subject: Java Emulators
From: 194.238.50.11
Hi JoseQ, I know you don't believe in Java ("Java is an error"), but there's a lot of cool stuff being developed right now.

I've restarted the work with the Java port of Stella, and now the current (unreleased) version has full sound (and run at full speed at my machine).

Java's cool, man! :-)

Muriloq
http://www2.brfree.com.br/vgc/hosted/muriloq/
http://www.vgc.com.br

[Post a reply]

Name: JoseQ Posted: Thursday, August 24, 2000 - (10:26)
Subject: Re: Java Emulators
From: 194.238.50.11
Did I say that? heheh... could have as I am one of those anti-Java people... While I do like the language a lot, I'm not in favor of the corporate push it's getting just because Sun sells it very well to management. Management doesn't know better, and think that everything could and should be done in Java, while that's not always true... Oh well, enough of my Java hating reasoning... Anyways, I do like the language, and I do recognize that a lot of cool stuff is popping up done with Java. =)

JoseQ

[Post a reply]

Name: bacslasher Posted: Thursday, August 24, 2000 - (9:33)
Subject: 100 years old
From: 194.238.50.11
nintendo is over 100 years old thay made card games before thay made videogames

[Post a reply]

Name: DaemoN Posted: Thursday, August 24, 2000 - (7:14)
Subject: Virtua
From: 194.238.50.11
Hey there - As a Virtua beta tester, I can tell you it's slower than what JoseQ said (hey Jose, fix that plz)

In my PIII @ 605mhz w/ 384mb RAM, it's running at 10fps. :)

I'll post more info when I get the next beta (which has some speedups)

Bye

DaemoN
www.roarvgm.com
virtua.roarvgm.com

[Post a reply]

Name: JoseQ Posted: Thursday, August 24, 2000 - (8:36)
Subject: Re: Virtua
From: 194.238.50.11
How old is your beta? I got a pretty good and trusted source for those statements. =)

JoseQ

[Post a reply]

Name: Oscuro Posted: Thursday, August 24, 2000 - (4:37)
Subject: Not emulated yet? umm....
From: 194.238.50.11
Middle eighties, let me think... what about "Speed Buggy" [aka "Buggy Boy"]? It is not emulated YET... Well, maybe those four V30 are a little scary...

[Post a reply]

Name: Jarvis Posted: Thursday, August 24, 2000 - (15:38)
Subject: Re: Not emulated yet? umm....
From: 194.238.50.11
>Middle eighties, let me think... what about "Speed Buggy" [aka "Buggy Boy"]? It is not emulated YET... Well, maybe those four V30 are a little scary...
>

I've got my fingers crossed for Buck Rogers or Subroc 3D. Someone, someday has got to figure these out.

[Post a reply]

Name: Posted: Thursday, August 24, 2000 - (4:37)
Subject: Not emulated yet? umm....
From: 194.238.50.11
Middle eighties, let me think... what about "Speed Buggy" [aka "Buggy Boy"]? It is not emulated YET... Well, maybe those four V30 are a little scary...

[Post a reply]

Name: Chrono Posted: Thursday, August 24, 2000 - (2:00)
Subject: Things that make you go Hmmmmm
From: 194.238.50.11
-How many games in the eighties had 8 buttons in Japan and made much $$$?
I would guess Quiz or Question games.

-Four Colors would be appropriate for an eighties Quiz game.

-I wonder if this Japanese game was a classic in America..

-I do not think Nintendo or Sega is a hundred years old.


Is it "Who wants to be a Yen'illioniar"?

Hmmmmmmm..

--Chrono

[Post a reply]

Name: Posted: Thursday, August 24, 2000 - (7:18)
Subject: Re: Things that make you go Hmmmmm
From: 194.238.50.11
>-How many games in the eighties had 8 buttons in Japan and made much $$$?
>I would guess Quiz or Question games.
>
>-Four Colors would be appropriate for an eighties Quiz game.
>
>-I wonder if this Japanese game was a classic in America..
>
>-I do not think Nintendo or Sega is a hundred years old.
>

Nintendo is, in fact 100 years old. They started out making playing cards, and "Nintendo" is actually a gambling slogan.

>
>Is it "Who wants to be a Yen'illioniar"?
>
>Hmmmmmmm..
>
>--Chrono
>
>

[Post a reply]

Name: Adam Posted: Thursday, August 24, 2000 - (2:59)
Subject: Re: Things that make you go Hmmmmm
From: 194.238.50.11
it could be computer othello, by nintendo. Just a guess though.
>-How many games in the eighties had 8 buttons in Japan and made much $$$?
>I would guess Quiz or Question games.
>
>-Four Colors would be appropriate for an eighties Quiz game.
>
>-I wonder if this Japanese game was a classic in America..
>
>-I do not think Nintendo or Sega is a hundred years old.
>
>
>Is it "Who wants to be a Yen'illioniar"?
>
>Hmmmmmmm..
>
>--Chrono
>
>

[Post a reply]

Name: sickfreak Posted: Thursday, August 24, 2000 - (2:27)
Subject: Nintendo has been around for over 100 years
From: 194.238.50.11
They originally made playing cards and stuff. They originally hired Shiguru Miyamoto (the man behind Mario and Zelda) as an artist for playing cards.

[Post a reply]

Name: RetsaM Posted: Thursday, August 24, 2000 - (1:56)
Subject: That unnamed multi-console emu
From: 194.238.50.11
I'd like to take a stab at naming that cool-sounding multi-console emulator.

C.E.X. or the cooler looking X

JoseQ: Can we BOLD or increase font size in these comments?

PS. FYI, X stands for Console Emulator eXtreme. So I took some liberty with "extreme" and used the "X" instead of the "e" 8-P Besides, it is universally known and accepted that a Capital "X" stands for eXtreme.

My two (more like a dollar) cents...

RetsaM

[Post a reply]

Name: Aman2HK Posted: Thursday, August 24, 2000 - (1:34)
Subject: Mystery Hardware
From: 194.238.50.11
Well I doubt its any "major" console, since I don't know of any that aren't ambidextrous...I'm thinking something along the lives of the NES Power Glove (I have no idea how many buttons were there, and the colors thing doesn't make sense in this case, but you get the idea)...maybe it was some arcade machine...

[Post a reply]

Name: OverClocked Posted: Thursday, August 24, 2000 - (1:29)
Subject: The Multi-Console Emu
From: 194.238.50.11
Sg-1000, SMS, and Colecovision, eh? Plus the others . . . talented and experienced . . . I'll just go out on a limb on that one and posit that perhaps it's Zoop, author of MEKA? ye or ne? Or can't you say? :)

just a guess

[Post a reply]

Name: uzplayer Posted: Thursday, August 24, 2000 - (9:38)
Subject: Re: The Multi-Console Emu
From: 194.238.50.11
From what I remember seeing in the development forums on SMS Power back a while ago, Zoop was making attempts ar working on a version of Meka for windows entitled Meka 2000. Take into evidence for your review:

1. SG-1000, SMS, and Colecovision is emulated in Meka
2. Zoop is a huge SMS fan. (Couldnt tell. Right?)
3. Talk in the dev forums back then about coming together to write a Meka 2000 among several authors including Zoop himself.

Call it a hunch, but I think you're right David. It's Zoop and Meka 2000. Zoop.. You have anything to say about this?

- uzplayer -

>Sg-1000, SMS, and Colecovision, eh? Plus the others . . . talented and experienced . . . I'll just go out on a limb on that one and posit that perhaps it's Zoop, author of MEKA? ye or ne? Or can't you say? :)
>
>just a guess
>

[Post a reply]

Name: Smeg Posted: Thursday, August 24, 2000 - (2:47)
Subject: Re: The Multi-Console Emu
From: 194.238.50.11
Ah, but Zoop would never include NES emulation, would he?
>Sg-1000, SMS, and Colecovision, eh? Plus the others . . . talented and experienced . . . I'll just go out on a limb on that one and posit that perhaps it's Zoop, author of MEKA? ye or ne? Or can't you say? :)
>
>just a guess
>

[Post a reply]

Name: uzplayer Posted: Thursday, August 24, 2000 - (13:33)
Subject: Re: Re: The Multi-Console Emu
From: 194.238.50.11
Well Meka does actually have NES emulation but it's hidden. Some kind of code is associated behind it that I never was able to figure out... Maybe Zoop finally decided to include full NES emulation in his emu. (About time Zoop..)

- uzplayer -

>Ah, but Zoop would never include NES emulation, would he?
>>Sg-1000, SMS, and Colecovision, eh? Plus the others . . . talented and experienced . . . I'll just go out on a limb on that one and posit that perhaps it's Zoop, author of MEKA? ye or ne? Or can't you say? :)
>>
>>just a guess
>>
>

[Post a reply]

Name: Reiginsei Posted: Thursday, August 24, 2000 - (16:17)
Subject: Re: Re: Re: The Multi-Console Emu
From: 194.238.50.11
>Well Meka does actually have NES emulation but it's hidden. Some kind of code is associated behind it that I never was able to figure out... Maybe Zoop finally decided to include full NES emulation in his emu. (About time Zoop..)
>
>- uzplayer -

*cough* Mario is a fat plumber *cough*...
Those *cough*'s could EQUAL a *hint* ya know ;)

~Reiginsei ^^;;;;


[Post a reply]

Name: uzplayer Posted: Sunday, August 27, 2000 - (1:20)
Subject: Re: Re: Re: Re: The Multi-Console Emu
From: 194.238.50.11
Bah Reiginsei.. Good enough..

- uzplayer -

>>Well Meka does actually have NES emulation but it's hidden. Some kind of code is associated behind it that I never was able to figure out... Maybe Zoop finally decided to include full NES emulation in his emu. (About time Zoop..)
>>
>>- uzplayer -
>
>*cough* Mario is a fat plumber *cough*...
>Those *cough*'s could EQUAL a *hint* ya know ;)
>
>~Reiginsei ^^;;;;
>
>
>

[Post a reply]

Name: um Posted: Thursday, August 24, 2000 - (0:08)
Subject: 8 buttons eh?
From: 194.238.50.11
The SNES has 8 buttons, not counting the d-pad. But it has more than 4 colors ;)

Does the Gameboy have a Start AND Select button? (sorry, not a Nintendo fan) If so, you could count each d-pad button individually, plus the Start and Select, plus A and B, which yields 8. The grayscale graphics had support for 4 shades IIRC.

[Post a reply]

Name: Trojan Posted: Thursday, August 24, 2000 - (4:39)
Subject: Re: 8 buttons eh?
From: 194.238.50.11
>The SNES has 8 buttons, not counting the d-pad. But it has more than 4 colors ;)
>
>Does the Gameboy have a Start AND Select button? (sorry, not a Nintendo fan) If so, you could count each d-pad button individually, plus the Start and Select, plus A and B, which yields 8. The grayscale graphics had support for 4 shades IIRC.
>
yeah, I was thinking of the snes controller - 8 buttons and the PAL/Japanese controller had '4 coloured buttons' - just a thought...

[Post a reply]

Name: Skullx9 Posted: Wednesday, August 23, 2000 - (23:59)
Subject: What isn't emulated...
From: 194.238.50.11
Well, "Dead Angle" is one that seems to yet be emulated, but the way that "Empire City" drags, perhaps that's the reason why
I have no idea about an 8 button game that made so much for a hundred year old Japanese company... I have never played Nintendo's othello, is that it?

[Post a reply]

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