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After Burner Emu Release! - August 31,2000 by JoseQ
Soon after we broke the news about the After Burner Emulator (Thanks to City202 on the Message Board) the emulator was actually released there! You can download it from the Emulator Download Page, and the correct ROM set (the one EV had before didn't have the sound files) is also available for download from the ROMs and ROMs Lite pages. The emulator works flawlessly and it is very fast with sound and all. I do have a fast Pentium III chip running, but I have heard it is quite fast on other systems as well. It runs on Windows and has documentation included in the archive if you have any questions about it's usage. Major kudos to the emulator author for such a great piece of work. Enjoy!

One Article Up: Robocop 2 coming to MAME!
One Article Down: After Burner Emulated?

Add Your Comments

Name: Tess Posted: Saturday, September 2, 2000 - (23:34)
Subject: Engine sound?
From:
I would like to thank the author of this emu for emulating my favorite arcade game ever. You rock! :)

----
One question about engine sounds in AB:
The engine sounds...well strange. I don't know if this is because of my rom set, sound card, or the emulation. Everything else in the game sounds perfect, especially the sound as the afterburner revs up, but the normal drone of the engine sounds more like speaker buzz than it does a plane. I'll admit I'm not 100% sure what it sounded like in the arcades since there was always so much ambient noise- but now that I can hear what it sounds like, I can't help but wonder if something is wrong with my set-up or if the emulation is lacking in that area.

Also - I noticed the throttle meter in the lower left is inoperative. Does this have to do anything about how analog throttle doesn't seem to be implimented/turned on? I'll say once again, I can't recall how it worked in the arcade.

Thanks for listening. Hope someone can respond :)

[Post a reply]

Name: P3distxii Posted: Saturday, September 2, 2000 - (14:20)
Subject: Keyboard
From:
Has anyone figured out how to play using just the keyboard. I don't have a joystick, and I tried every button on the damn keyboard. I can't control my plane. Email me if you know how:
P3distxii@aol.com

[Post a reply]

Name: MAMER Posted: Saturday, September 2, 2000 - (0:15)
Subject: City202
From:
YOU DA MAN
Just wanted to again say THANKS!!!
And You are extremely COOL for donating
your Info to the MAME project!
For those that have the attitude Screw
MAME, like City202 said MAME is the SH*T
With City202's contribution, Afterburner
will be up and running in MAME in no time!

[Post a reply]

Name: Theophlius Thistler Posted: Friday, September 1, 2000 - (19:40)
Subject: Afterburner
From:
great job on the emu.. it made me realise I never actually saw the original After Burner arcade, they were all the part II version.. is there any difference between I & II? I wonder why the original After Burner is rare.

[Post a reply]

Name: WANT3D Posted: Friday, September 1, 2000 - (17:01)
Subject: Kewl !
From:
Work on GP Rider and Super Monaco GP too ! They are $!@#ing kewl !

Anyway great job . And why support MAME ?!

[Post a reply]

 Name: Posted: Saturday, September 2, 2000 - (16:53)
Subject: Re: Kewl !
From:
>Work on GP Rider and Super Monaco GP too

Greedy little $!@#...

[Post a reply]

Name: Bouncer Posted: Friday, September 1, 2000 - (16:48)
Subject: AfterBurner H/W
From:
Hi,

I was just taking a look at ShinobiZ Home and found a list of games that work on the AfterBurner hardware. They are:

AB Cop
After Burner I & II
GP Rider
Last Survivor
Line of Fire
Super Monaco GP
Thunder Blade

Anyone know if the rest of them apart from Thunderblade have been dumped? and one more question do they work in this excellent emu?

B4 I go I have just 2 words to say to the author of the AfterBurner Emu - Fu*king Genius!

[Post a reply]

 Name: Haze Posted: Friday, September 1, 2000 - (17:46)
Subject: Re: AfterBurner H/W
From:
Its been mentioned several times already in various places that a majority of the games running on this hardware were encrypted, much in the same way that other Sega games of that era were (which is why there are still plenty of System16 & 18 games unemulated).. For the other games to work someone will either (a) have to find a bootleg or unencrypted release of the game, or (b) work with the boards work out how the encryption works and how to extract the key information from the custom processors ... Also I think like several other forms of encryption the System16 games encryption info uses a form of battery within the custom cpu to keep it alive .. but I'm not positive on that point.


>Hi,
>
>I was just taking a look at ShinobiZ Home and found a list of games that work on the AfterBurner hardware. They are:
>
>AB Cop
>After Burner I & II
>GP Rider
>Last Survivor
>Line of Fire
>Super Monaco GP
>Thunder Blade
>
>Anyone know if the rest of them apart from Thunderblade have been dumped? and one more question do they work in this excellent emu?
>
>B4 I go I have just 2 words to say to the author of the AfterBurner Emu - Fu*king Genius!
>

[Post a reply]

 Name: SS Posted: Friday, September 1, 2000 - (19:41)
Subject: Re: Re: AfterBurner H/W
From:
Still crossing my fingers for a working "POWER DRIFT" emu. Has the encryption been broken? I know that it runs on "Galaxy Force" hardware.

[Post a reply]

 Name: Haze Posted: Friday, September 1, 2000 - (19:45)
Subject: Re: Re: Re: AfterBurner H/W
From:
I'm pretty sure there are unencrypted versions of Power Drift and Galaxy Force dumped anyway .. so encryption probably isn't an issue there.. the fact that there are 3 68k cpu's and probably some more weird hardware on top for the gfx is probably why thats not been emulated yet.

>Still crossing my fingers for a working "POWER DRIFT" emu. Has the encryption been broken? I know that it runs on "Galaxy Force" hardware.
>

[Post a reply]

Name: Mamoru Posted: Friday, September 1, 2000 - (15:42)
Subject: hey City202
From:
i thank you for your great work but have no joystick, any workarounds, thanks again

-Mamoru


[Post a reply]

Name: Tavish Posted: Friday, September 1, 2000 - (15:13)
Subject: Who's who
From:
Who are making this incredible emulator ...?

[Post a reply]

Name: Ice Posted: Friday, September 1, 2000 - (14:07)
Subject: 32X options
From:
Hi City202, cheers for the great emu (even faster than System16 for Outrun!).

Anyway here are the optionthat were added to the 32X version (info from the 32X game manual!):

-----------------------------------

LEVEL: EXTRA EASY, EASY, NORMAL, HARD or HARDEST. Probably in the dipswitch settings for the arcade version.

SHIPS: 3, 4, 5 or 6 lives. Again, may be in the dipswitches.

MUSIC TEST: listen to music tracks. Ditto above!

UP/DOWN: REVERSE or NORMAL controls for up/down movement. Not essential for emulation (we want the same control as the arcade version!).

AUTO VULCAN: OFF for manual gun fire, ON for automatic guns. Useful for preserving the life of a fire button!

ROLL: D-BUTTON/BUTTON A, D-BUTTON ONLY or BUTTON A ONLY - controls how you perform a 360 degree roll. Not essential for arcade emulation.

KEY ASSIGN: redefines the keys. A natch for the emulator.

-----------------------------------

BTW: since the emulator is Windows based, is there any chance of force-feedback support?

Keep it up!

Ice (I got a 32X mainly for Afterburner and Virtua Racing Deluxe!)

[Post a reply]

 Name: SS Posted: Friday, September 1, 2000 - (19:38)
Subject: Re: 32X options
From:
Playing the emulator really does point out what a great peice of hardware the 32X was! (Surprisingly, though, I'm finding the origional a spot easier to play than the 32X version!)

[Post a reply]

Name: Tavish Posted: Friday, September 1, 2000 - (13:59)
Subject: No key to play
From:
I love After Burner but ... Why they didn“t emulate the keyboard ... ??
Who can tell me how to play with keyboard because yestarday I spend 3 hours looking the F15 without play.. =o(
Help me

[Post a reply]

 Name: Ice Posted: Friday, September 1, 2000 - (14:10)
Subject: Re: No key to play
From:
you need a joystick currently...

Ice

[Post a reply]

Name: Maze Posted: Friday, September 1, 2000 - (13:27)
Subject: A million thanks.
From:
City202,

What do you think of AB Cop, Turbo Outrun and Racing Hero?, I love these games, do you think it will be emulated soon, thanks.


[Post a reply]

Name: M Posted: Friday, September 1, 2000 - (12:50)
Subject:
From:
I must congratulate you on the great work with the Afterburner emu.

...some thing rasped in my right speaker...
so I turned up the volume and... Wooooaaaaaaaaa... the whole room shook, when my trusty F-15 took off
(got 2 of those really nice JBL, big mf)
After 5 min, I swear that I was look over my shoulder to see if the fat guy was standing there...
You know, "shoot there!", "jump on him!" "go left go left!"

/Mikael

[Post a reply]

Name: azian Posted: Friday, September 1, 2000 - (10:40)
Subject: tree o clock
From:
ca! c est de la bombe franchement vous assurer j espere pouvoir telecharger votre rom bientot. bravo!!! continuez ainsi le plus longtemps possible.longue vie a emu views

[Post a reply]

Name: CIty202 Posted: Friday, September 1, 2000 - (7:50)
Subject: a few answers to Qs
From:
>Why doesn't this guy contribute to MAME?
I do love the MAME emulator, however I find that the source code is very large (4 Meg??!). So, in order to develop a new emu, I think it's easier to make a stand-alone one. It's usually about 150%-200% faster as well, due to the memory call overhead of MAME (which is why MAME's so brilliant and flexible of course!!).
However, regarding System 16 in MAME, I'm of course going to supply them with the missing details (the Maths Chip)which let After Burner 2 run. Also I'm sure they will find out loads of other info which I'm missing.

> Continue Ability
Unfortunately continue ability, combined with infinite credits, kills the game (the game plays itself). Instead, I plan to add some extra lives, making it easier without killing the game. What did the 32x and Saturn versions do?
> Key for getting into Menu :)
I left it out because the sprites flicker like mad at the mo, and I didn't want anyone with epilepsy having a fit on my conscience!

Hey - has my emu sparked interesting in the old Sega games? I notice that Charles MacDonald is 'looking for the edge connector pin-out for Power Drift or Galaxy Force'. What does this mean?!
As for me, after Thunder Blade, these games are next on my list to tackle! So one way or another, Power Drift is probably coming soon! Yipeee!




[Post a reply]

 Name: SS Posted: Friday, September 1, 2000 - (19:43)
Subject: Re: a few answers to Qs
From:
Mmmm... Power Drift...

[Post a reply]

 Name: Posted: Friday, September 1, 2000 - (13:23)
Subject: Re: a few answers to Qs
From:
I think there was interest in the old Sega games before the. emu .. ;) but seriously good achievement and certainly something that was nice to see. I suggest you mail Charles Macdonald if you're interested or think you could help (or be helped) with the other bits and pieces hes doing, very friendly, helpful bloke is he :)


>>Why doesn't this guy contribute to MAME?
>I do love the MAME emulator, however I find that the source code is very large (4 Meg??!). So, in order to develop a new emu, I think it's easier to make a stand-alone one. It's usually about 150%-200% faster as well, due to the memory call overhead of MAME (which is why MAME's so brilliant and flexible of course!!).
>However, regarding System 16 in MAME, I'm of course going to supply them with the missing details (the Maths Chip)which let After Burner 2 run. Also I'm sure they will find out loads of other info which I'm missing.
>
>> Continue Ability
>Unfortunately continue ability, combined with infinite credits, kills the game (the game plays itself). Instead, I plan to add some extra lives, making it easier without killing the game. What did the 32x and Saturn versions do?
>> Key for getting into Menu :)
>I left it out because the sprites flicker like mad at the mo, and I didn't want anyone with epilepsy having a fit on my conscience!
>
>Hey - has my emu sparked interesting in the old Sega games? I notice that Charles MacDonald is 'looking for the edge connector pin-out for Power Drift or Galaxy Force'. What does this mean?!
>As for me, after Thunder Blade, these games are next on my list to tackle! So one way or another, Power Drift is probably coming soon! Yipeee!
>
>
>
>
>

[Post a reply]

 Name: Phil Stroffolino Posted: Friday, September 1, 2000 - (11:15)
Subject: Re: a few answers to Qs
From:
"I do love the MAME emulator, however I find that the source code is very large (4 Meg??!). So, in order to develop a new emu, I think it's easier to make a stand-alone one."

There are a lot of MAME developers that used to do standalone emulators, who used to think this same way, but who now swear by MAME and would never go back. MAME has a great runtime debugging environment, and it's architecture makes it very easy to experiment with new drivers once you get a little experience.

"However, regarding System 16 in MAME, I'm of course going to supply them with the missing details (the Maths Chip)which let After Burner 2 run."

Why publish the demo before publishing your work on the math chip?

BTW, how similar is the hardware to that of existing System16 games? Is there hardware support for rotated layers and/or sprites?

[Post a reply]

 Name: Mike Green Posted: Friday, September 1, 2000 - (12:06)
Subject: Re: Re: a few answers to Qs
From:
Hey Phil, did you get my email regarding mgp?

Mike

[Post a reply]

 Name: Majestic12 Posted: Friday, September 1, 2000 - (10:42)
Subject: Re: a few answers to Qs
From:
Incredible job. A million thank yous. I have been
waiting for this moment for over 2 years now since I
discovered emulation. I was beginning to think it wasn't
possible than you dropped a bomb on everyone. I can finely
play these great games in their true form.


>>Why doesn't this guy contribute to MAME?
>I do love the MAME emulator, however I find that the source code is very large (4 Meg??!). So, in order to develop a new emu, I think it's easier to make a stand-alone one. It's usually about 150%-200% faster as well, due to the memory call overhead of MAME (which is why MAME's so brilliant and flexible of course!!).
>However, regarding System 16 in MAME, I'm of course going to supply them with the missing details (the Maths Chip)which let After Burner 2 run. Also I'm sure they will find out loads of other info which I'm missing.
>
>> Continue Ability
>Unfortunately continue ability, combined with infinite credits, kills the game (the game plays itself). Instead, I plan to add some extra lives, making it easier without killing the game. What did the 32x and Saturn versions do?
>> Key for getting into Menu :)
>I left it out because the sprites flicker like mad at the mo, and I didn't want anyone with epilepsy having a fit on my conscience!
>
>Hey - has my emu sparked interesting in the old Sega games? I notice that Charles MacDonald is 'looking for the edge connector pin-out for Power Drift or Galaxy Force'. What does this mean?!
>As for me, after Thunder Blade, these games are next on my list to tackle! So one way or another, Power Drift is probably coming soon! Yipeee!
>
>
>
>
>

[Post a reply]

 Name: stin Posted: Friday, September 1, 2000 - (9:02)
Subject: Re: Thunderblade
From:
thunderblade works with this afterburner emu.

[Post a reply]

 Name: stin Posted: Friday, September 1, 2000 - (9:14)
Subject: Re: Re: Thunderblade
From:
>thunderblade works with this afterburner emu.
>Well you get some sort of picture buildings are there but no sound and no sprite.

[Post a reply]

Name: Maze Posted: Friday, September 1, 2000 - (5:29)
Subject: Thanks a lot!
From:
Thank you so much, I wish that this emulator would progress so it can run:

Turbo Outrun, Galaxy Force II, Racing Hero, and Power Drift. :)

[Post a reply]

Name: personan Posted: Friday, September 1, 2000 - (4:48)
Subject: congrats
From:
Well done, a fantastic surprise.

I for one, particularly enjoyed the way you dabbled with the minds of the sceptics and our so-called "emupolice!"

pers.

[Post a reply]

Name: Mikey Posted: Friday, September 1, 2000 - (2:10)
Subject: The moment I have been waiting for...
From:
Thank you SOOOO much for this emu!! I've been playing ever since I downloaded it. I'm using my swivel chair to emulate the cockpit! :)

How I missed this game!! Now all I need is Power Drift, and Galaxy Force 2 and I'll never have to leave my apartment ever again! (j/k) =)

[Post a reply]

Name: Xiaou2 Posted: Friday, September 1, 2000 - (0:43)
Subject: Special Thanks & Ideas...
From:
Hi City202 :)

Im not worthy... Im not worthy... ^O^

Thank you soooooooooooo much!

And I forgot to thank the original Masters who developed
such a Masterpiece. I tell you, Sega's line up back then,
is still untopped in my opinion. Ive never played a racing
games as beautiful, fast, and challenging as Outrun... Ive
never played a plane game/sim as intense as Afterburner II
... and Ive still to see anyone do such a cool helicopter
game as Thunderblade. Power Drift, was great for its
amazing hilly courses, gameplay, and camera angles...
Space Harrier on a 30+ inch simuchair in Florida has ruined
me for life :) (I want one!) And sooooo many more...

I salute you Great Programmers, Artisans, Composers,
Level designers, Idea People, and people who supported and
directed them. I hope you all can hear us cheering! :)

City202, here are some ideas / want list for the Emu :)


- Continue Ability
- Level Select (to skip some easy levels)
- Flashing LEDs when missle is locked
- Key for getting into Menu :)
- True analouge Joy & Throttle support

- 3D LCD Glasses Support! Using the already
existing math engine, add a 'Z' variable for 3d
depth. Using Revelator or simular glasses will
make this game even more incredible!
(Pretty-Please (on knees begging) :)

- Feedback :) You can do 2 cool things:
1 - Use as a standard feeback stick
2 - Hook up feedback stick to switches that
turn motors on/off for a homebuilt simuchair!


I know, I ask a lot ;) Sorry! :)


PS: To all Sega Board owners out there... Please look at your
boards to see if you have a non-protected or prototype board
that can be dumped for other releases :) That and or any info
that could help...



http://www.homestead.com/xiaou2/xiaou2s.html
City202 - Free kungfu lesson for you anytime :)

[Post a reply]

 Name: Posted: Friday, September 1, 2000 - (8:36)
Subject: Re: Special Thanks & Ideas...
From:
> Hi City202 :)
>
> Im not worthy... Im not worthy... ^O^
>
> Thank you soooooooooooo much!
>
> And I forgot to thank the original Masters who developed
>such a Masterpiece. I tell you, Sega's line up back then,
>is still untopped in my opinion. Ive never played a racing
>games as beautiful, fast, and challenging as Outrun... Ive
>never played a plane game/sim as intense as Afterburner II
>... and Ive still to see anyone do such a cool helicopter
>game as Thunderblade. Power Drift, was great for its
>amazing hilly courses, gameplay, and camera angles...
>Space Harrier on a 30+ inch simuchair in Florida has ruined
>me for life :) (I want one!) And sooooo many more...
>
> I salute you Great Programmers, Artisans, Composers,
>Level designers, Idea People, and people who supported and
>directed them. I hope you all can hear us cheering! :)
>
> City202, here are some ideas / want list for the Emu :)
>
>
>- Continue Ability
>- Level Select (to skip some easy levels)
>- Flashing LEDs when missle is locked
>- Key for getting into Menu :)
>- True analouge Joy & Throttle support
>
>- 3D LCD Glasses Support! Using the already
> existing math engine, add a 'Z' variable for 3d
> depth. Using Revelator or simular glasses will
> make this game even more incredible!
> (Pretty-Please (on knees begging) :)
>
>- Feedback :) You can do 2 cool things:
> 1 - Use as a standard feeback stick
> 2 - Hook up feedback stick to switches that
> turn motors on/off for a homebuilt simuchair!
>
>
> I know, I ask a lot ;) Sorry! :)
>
>
>PS: To all Sega Board owners out there... Please look at your
>boards to see if you have a non-protected or prototype board
>that can be dumped for other releases :) That and or any info
>that could help...
>
>
>
>http://www.homestead.com/xiaou2/xiaou2s.html
>City202 - Free kungfu lesson for you anytime :)
>
>

[Post a reply]

 Name: Posted: Friday, September 1, 2000 - (4:03)
Subject: Re: Special Thanks & Ideas...
From:
> Hi City202 :)
>
> Im not worthy... Im not worthy... ^O^
>


And while you're at it,
n'still begging

Why not ask'em to include a blow-up doll - ya'know... like the one they have on that old movie "Airplane".

[Post a reply]

Name: Posted: Friday, September 1, 2000 - (0:42)
Subject:
From:
Hi City202 :)

Im not worthy... Im not worthy... ^O^

Thank you soooooooooooo much!

And I forgot to thank the original Masters who developed
such a Masterpiece. I tell you, Sega's line up back then,
is still untopped in my opinion. Ive never played a racing
games as beautiful, fast, and challenging as Outrun... Ive
never played a plane game/sim as intense as Afterburner II
... and Ive still to see anyone do such a cool helicopter
game as Thunderblade. Power Drift, was great for its
amazing hilly courses, gameplay, and camera angles...
Space Harrier on a 30+ inch simuchair in Florida has ruined
me for life :) (I want one!) And sooooo many more...

I salute you Great Programmers, Artisans, Composers,
Level designers, Idea People, and people who supported and
directed them. I hope you all can hear us cheering! :)

City202, here are some ideas / want list for the Emu :)


- Continue Ability
- Level Select (to skip some easy levels)
- Flashing LEDs when missle is locked
- Key for getting into Menu :)
- True analouge Joy & Throttle support

- 3D LCD Glasses Support! Using the already
existing math engine, add a 'Z' variable for 3d
depth. Using Revelator or simular glasses will
make this game even more incredible!
(Pretty-Please (on knees begging) :)

- Feedback :) You can do 2 cool things:
1 - Use as a standard feeback stick
2 - Hook up feedback stick to switches that
turn motors on/off for a homebuilt simuchair!


I know, I ask a lot ;) Sorry! :)


PS: To all Sega Board owners out there... Please look at your
boards to see if you have a non-protected or prototype board
that can be dumped for other releases :) That and or any info
that could help...



http://www.homestead.com/xiaou2/xiaou2s.html
City202 - Free kungfu lesson for you anytime :)

[Post a reply]

Name: MAMER Posted: Friday, September 1, 2000 - (0:33)
Subject: WHAT ROM
From:
You need the system 16 ROM!

aburner2.zip

It should be 1,525kb

[Post a reply]

Name: Kevin Posted: Thursday, August 31, 2000 - (23:39)
Subject:
From:
OH MY GOD!!!!!!

The emu scene just gets better and better every week or two. First mk2, mk3, and those other games that great MAME makes, NOW THIS
.
These authors are the best, I love you guys, keep up the GREAT WORK.

I LOVE YA!!!!!

[Post a reply]

Name: Phibes Posted: Thursday, August 31, 2000 - (23:26)
Subject: I don't see it either...
From:
All I see is a file for nes, and one for the pc engine.
It's great to see this cool game finally show up... I give
those who worked on this a standing ovation, they are doing truly
great things. Thank you very much.

[Post a reply]

 Name: JoseQ Posted: Thursday, August 31, 2000 - (23:47)
Subject: Re: I don't see it either...
From:
If you search for "After" or "Burner" you should find four files. One of them is the arcade version of AB2.

JoseQ

[Post a reply]

Name: Alexi Posted: Thursday, August 31, 2000 - (23:24)
Subject: This is awesome!!
From:
Thank you from the bottom of my heart to the author of this game. I hope the author would bring back more old sega games like Power Drive, Monaco GP, Lock On, and so forth.



Alexi,

[Post a reply]

Name: Wahs Posted: Thursday, August 31, 2000 - (23:04)
Subject: point me in the right direction...
From:
um...

hey guys,

I know I need glasses and all, but can anyone point out which rom file is the right one? not the one that says NES is the emulator I take it?

-glassesmanwahs

[Post a reply]

 Name: JoseQ Posted: Thursday, August 31, 2000 - (23:24)
Subject: Re: point me in the right direction...
From:
I'ts easier if you use the "ROMs" version of the ROMs area... Just look at the link and it is the one that says "aburner2" in the link I believe.

JoseQ

[Post a reply]

Name: MAMER Posted: Thursday, August 31, 2000 - (22:48)
Subject: WOW WOW WOW !!!!!!
From:
This is one game I've been waiting to see!

Why doesn't this guy contribute to MAME?

Thanks whoever

[Post a reply]

 Name: Heh Posted: Friday, September 1, 2000 - (4:24)
Subject: Re: WOW WOW WOW !!!!!!
From:
>This is one game I've been waiting to see!
>
>Why doesn't this guy contribute to MAME?

Probably because he has a mind of his own

[Post a reply]

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