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The Rumor Mill - September 27,2000 by JoseQ
Ladies and Gentlemen, Boyos and Girls, it is time once again for the Qmeister to write up another Rumor Mill. I must say I'm very happy to have the Rumor Mill as a proven weekly feature once again, as it has been no trouble digging up rumors since I started this article about six weeks ago. And second of all, let's just talk about what's in the bag for this week's edition. I've got Virtua (yup, some little tidbit that escaped Daemon), bleem! for Dreamcast, Mystery Sega CD Emulator, Atani software, NESten, and that's about it. I did run into some trouble contacting the agents this week, so not all of them were able to send in reports. However, get ready for this juicy mill as we dip head first into it!
Well, let's first touch base with that emulator that is no longer a "Virtua Fighter" emulator but rather a Sega Model 2 emulator more or less. With the recent screenshots posted at the website, previous rumors have been confirmed. However, one slight detail that Daemon failed to cover that we managed to intercept is that the emulator now supports ZIP compressed files. Although this has little or no effect on us, since the emulator hasn't been released yet, it is still something. I understand those games are quite big, so this is a welcomed addition.
Well now that we got that out of the way, let's touch base with our loved Sega CD Emulator that we all like but don't know what it is. Further progress into it's stand-alone capabilities has occurred however doing this has proved to be quite a bit of work. If you remember, the author is working on perfecting his 68K core by creating a custom debugger and while working on this he's found a few nasty bugs only to find them also on Starscream! There are still quite a few bugs to kill on his core, as well as some unimplemented instructions that must be worked on before work on the Sega CD emulator can continue. To refresh your memory, the SegaCD Emus seems to get stuck waiting for some kind of instruction and that's why the new debugger is needed. Once this part is finished, Sega CD Emulation should be much easier to be made a reality. Both Sega CD emus I know about suffer from the same problem getting stuck at the same point. More on this next week as progress continues...
Did you see Atani's polls about platforms of choice? Word coming down the rumor pipes is that Atani is considering doing some Unix ports and would like to get a feel for how big a public he's aiming for. My agent put some names in bold and circled them in red for me. Are you sitting down? They are X-SegaEmu and X-Raine! I guess where this might go from here depends much on the Polls Atani put up tonight. Be sure to state your opinion as I'm aware there's plenty of Linux buffs in the emulation scene whom would love to see Raine running on their X-Windows environment. We'll see how this develops...
A small but interesting report came down from the NESten camp. The emulator is quietly being worked on constantly although there's quite a few bugs to be squashed before a new release can happen. You can expect to see a lot of new mappers being supported with this new release along with a lot of "other interesting stuff". While my agent was very vague with that, I will assume the 'other stuff' will be very cool once it hits the public eye. I'll try to get more details for a next Mill if possible.
I did get a report for Mimic in, although most of it's contents are already reflected on it's website, just like Virtua. I've read some comments saying that the author has too much on his plate and should concentrate on one thing to be able to make a release. My report still targets a release date before the end of the month, which is to say this weekend. So don't count Mimic out of the release schedule just yet.
And now, what I consider to be the main flavor of the juice for this Rumor Mill: bleem! for Dreamcast! This agent deserves a prize for quite a lengthy report and if you ever wanted details about bleem! for Dreamcast, you've come to the right place. But remember, this is The Rumor Mill and not The Fact Mill, so don't go bother the bleem! guys about what you read here, as this is unofficial, secret and/or stolen information; it just so happens to come from a very reliable source, and as everything in The Rumor Mill, should eventually become factual info. With that out of the way, let's dig into the data I received:
Videos and Screenshots of bleem! for Dreamcast in action should be appearing within the coming weeks. The report doesn't specify where these might be appearing at, but I guess that does not really matter now. What's important is that you will be able to see what this emulator can do, just as those of us fortunate enough to attend E3 had a chance to see back in May.
Compatibility of the Dreamcast version of bleem! is already higher than the PC version as some games that did not work on the PC, seem to be already working 'just peachy' on the Sega console. Interesting enough is that an example of this is a game that has weird movie problems, and is in Japanese, takes a long time to play, comes in four discs, and was only recently released. Oh, and this game isn't even out in Europe just yet! What I hear is that it looks great in Full Scene Anti Aliased glory.
The Dreamcast Modem has a mention in this report, although the complete paragraph below the topic line has been blanked out. It seems these guys are onto us and definitely do not want Qmeister to get his hands on this sort of info. But just think of the possibilities for one second? Talk about a huge push for SegaNet if this modem is actually used for PSX games!
An Official Announcement should be happening during October by bleem, Inc. This announcement will be mainly about the Dreamcast version of this emulator, although it should also confirm rumors that the PC Version is not dead after all, but rather taking a break to ensure they can continue to survive the legal battle. This should also include the announcement for the peripherals tied to the bleem! for DC release (those that will let you use the PSX control pad among other things). A long dormant website has also been reported as undergoing a major overhaul during the past few months, and it's launch date should be tied together with the official product release.
Qmeister was also able to do some digging on why EBWorld plays so much with the bleem! release date, and it's pretty much just that. Once a specific item has gone into their database, they have to either specify a date, or simply remove it from the system altogether. So what does the November 7 release date mean? Absolutely nothing. It is just a made up date by Electronic's Boutique. They were even specifically asked not to take pre-orders on this product and yet they go ahead and do it. So be sure not to blame bleem! for this, as they have nothing to do with these actions, although they are taking the heat 'just because'.
So when should we see the emulator actually hit the public? I certainly can't say, but we should all know when they make the official announcement. bleem, inc. has learned from previous mistakes and will do everything in it's power not to divulge dates they can't meet, thus an official announcement should have quite a strong message. I personally look forward to it.
Well, that seems to be all that was in the bag for this week's Rumor Mill. Hopefully I will be able to contact all my agents with enough time next week so that they can send in their reports. As usual, I hope you enjoyed reading through this, and I'll see you next week! Qmeister signs off!

One Article Up: MAME CE 0.36b7.0!
One Article Down: Virtua News!

Add Your Comments

Name: Balathustrius Posted: Saturday, September 30, 2000 - (23:58)
Subject: NeoRage X
From:
Some rumors say that NeoRage X came out in 25 December as a X-mas present. But why so far ? The authors are working in the in the scroll line problem and a little surprise after the "personal tragedy". Just search in IRC for more.

[Post a reply]

Name: Posted: Tuesday, March 23, 2004 - (14:08)
Subject: Re: NeoRage X
From: 80.58.0.44
>Some rumors say that NeoRage X came out in 25 December as a X-mas present. But why so far ? The authors are working in the in the scroll line problem and a little surprise after the "personal tragedy". Just search in IRC for more.
>

[Post a reply]

Name: Knein Posted: Friday, September 29, 2000 - (2:43)
Subject: RAINE ports
From: 80.58.0.44
Now just convince someone to do a MAC port of RAINE so I can take it with me on my iBook! Or at least add Bubble Memories and Bubble Symphony to MAME :)

[Post a reply]

Name: xCL0Tx Posted: Thursday, September 28, 2000 - (20:55)
Subject: let's see some 32x emu...
From: 80.58.0.44
someone should make a "good" 32x emulator ... i know it sounds like a joke ... but come on, Cosmic Carnage!

[Post a reply]

Name: Dorsola Posted: Thursday, September 28, 2000 - (16:01)
Subject: To the emu authors...
From: 80.58.0.44
This is in response to Ninja's post "Not wiser..." below.

>I think emu authors nowadays don't want to release until
>they've got things running almost perfectly so they can blow
>everyone away when it is released and everyone will go "WOW!"
>
>It would probably be better if we got more but buggier
>releases so the authors could get more feedback and bug
>reports rather than trying to figure out everything
>themselves. This would definitely aid in development.
>However, it seems that pride and egos run high in the emu
>author family, so they choose the former option. But it's their game so they can play it any way
>they want.

All good points. I don't remember how MAME was originally received when it first came out, but it seems that times have changed considerably. Nowadays, people expect perfection (or nearly so) because they are used to seeing near-perfection on already-existing stuff.

The public needs to be educated in the fact that many of these emulation projects are an exercise in reverse engineering, and that involves a lot of guesswork, especially if you're not innately familiar with the inner workings of the hardware (which many of these emu authors are not). So if the public can appreciate just how hard this stuff is, then the author can feel a bit more relaxed about sending out buggy beta releases with the disclaimer that it is a "buggy beta release".

I for one am all for helping the emu author find the problems by playing with their product and saying "This works, this does not work, this sounds weird, this looks weird, etc." ... being one with some Quality-Assurance experience, I know how to do this effectively.

But I can also see why an emu author would want to keep the emu private until it's "ready" for the public - it's partially a pride thing, but probably more because they're afraid of getting blasted over the fact that the program indeed does have something wrong with it.

Guys, if these emulators were being written by professional companies for the sake of profit, I'd understand the need for secrecy and perfection. But in most cases you're not - for many of you, it's a labor of love and a way to get your name out there. Don't be intimidated by us, your loyal fans. =)

[Post a reply]

Name: [JJ] Posted: Thursday, September 28, 2000 - (14:23)
Subject: Not Cynical You Know... :)
From: 80.58.0.44
Sega Model 2 Emulator - HAHAHAHAHAHAAA!
Dreamcast Emulator - HAHAHAHAHAHAAAAA!
Killer Instinct Emulator - HAHAHAHAHA!
Any other "Emulator" - HAHAHAHAHAAA!


Anything which a) Does not exist, b) Requires me to upgrade or c) Is a rumour - can go and spin! Seems the real world needs a reality check...


PS I heard a rumour about a House of the Dead emulator.... is this true?


[JJ] - http://www.retro-remakes.com/

[Post a reply]

Name: Posted: Friday, February 14, 2003 - (13:08)
Subject: Re: Not Cynical You Know... :)
From: menes.ugr.es
>Sega Model 2 Emulator - HAHAHAHAHAHAAA!
>Dreamcast Emulator - HAHAHAHAHAHAAAAA!
>Killer Instinct Emulator - HAHAHAHAHA!
>Any other "Emulator" - HAHAHAHAHAAA!
>
>
>Anything which a) Does not exist, b) Requires me to upgrade or c) Is a rumour - can go and spin! Seems the real world needs a reality check...
>
>
>PS I heard a rumour about a House of the Dead emulator.... is this true?
>
>
>[JJ] - http://www.retro-remakes.com/
>

are you sure?
See this web www.emulatonia.com

[Post a reply]

Name: JoseQ Posted: Thursday, September 28, 2000 - (17:07)
Subject: Re: Not Cynical You Know... :)
From: menes.ugr.es
>Anything which a) Does not exist, b) Requires me to upgrade or c) Is a rumour - can go and spin! Seems the real world needs a reality check...

Then I think you're reading the wrong article.

JoseQ

[Post a reply]

Name: The Other Side Posted: Thursday, September 28, 2000 - (11:49)
Subject: Revenge!
From: menes.ugr.es
We will eventually catch all your agents!

BE WARNED!!!! Your time is coming to an
end...

[Post a reply]

Name: Stifu Posted: Thursday, September 28, 2000 - (12:43)
Subject: BLEH !!!!!
From: menes.ugr.es
:P

[Post a reply]

Name: lamer RATX1 Posted: Thursday, September 28, 2000 - (11:14)
Subject: whaz up nigge?
From: menes.ugr.es
i wonder when we see some cps2 related rumours?eh

[Post a reply]

Name: richardgionn Posted: Thursday, September 28, 2000 - (9:56)
Subject: zip support is great....
From: menes.ugr.es
but how big is a sega model 2 game, 50 megs????

[Post a reply]

Name: Stiletto Posted: Thursday, September 28, 2000 - (8:52)
Subject: Someone tell...
From: menes.ugr.es
Someone tell Atani that X-Raine is already being worked on by "R. Belmont" (Ian Schmidt) and mmmmm I think katharsis of the RAINE team (and Geoshock).

I forget where I heard this, but, then again, I'm in the loop. :)

Stiletto

[Post a reply]

Name: ATani Posted: Thursday, September 28, 2000 - (11:34)
Subject: Re: Someone tell...
From: menes.ugr.es
>Someone tell Atani that X-Raine is already being worked on by "R. Belmont" (Ian Schmidt) and mmmmm I think katharsis of the RAINE team (and Geoshock).

Things are kinda up in the air on this. I have already checked with Katharsis regarding any other ports to other platforms as well as with the original author of Raine... no known ports are in the works... BUT keep in mind that these things are still not set in stone...

ATani

[Post a reply]

Name: Final Four Posted: Thursday, September 28, 2000 - (8:16)
Subject: GREAT UPDATE!!
From: menes.ugr.es
BUT A DEBUGGER IS IN THE WORKS??? HOW FAR IS THE DEVELOPEMENTAL KEY??

[Post a reply]

Name: Dragon Posted: Thursday, September 28, 2000 - (7:36)
Subject: Sega system 32
From: menes.ugr.es
Any news on this emu or is it dead?

[Post a reply]

Name: Ninja Posted: Thursday, September 28, 2000 - (6:29)
Subject: Not wiser...
From: menes.ugr.es
I think emu authors nowadays don't want to release until they've got things running almost perfectly so they can blow everyone away when it is released and everyone will go "WOW!"

It would probably be better if we got more but buggier releases so the authors could get more feedback and bug reports rather than trying to figure out everything themselves. This would definitely aid in development. However, it seems that pride and egos run high in the emu author family, so they choose the former option. But it's their game so they can play it any way they want.

[Post a reply]

Name: Josť M Posted: Thursday, September 28, 2000 - (4:54)
Subject: Wiser ?
From: menes.ugr.es
Is it me or emulation is really getting a bit wiser (e.g. less releases but better software) ? I think K.I., Virtua and Sega CD emulation will be better served if we wait a bit more for a better emulator instead of seeing a preliminary release that only serves the lamers' interests and gets negative feedback to the programmers, leaving no reasons to continue their efforts, most of the time for free...

[Post a reply]

Name: Studly Do-Right Posted: Thursday, September 28, 2000 - (12:34)
Subject: Re: Wiser ?
From: menes.ugr.es
I agree with that view... For all the times a good emulation project has been killed for those reasons...well, it certainly makes a good argument for patience from the emulation community and perfecting programs from the programmers.

--I wonder, though, if FinalBurn can be considered an exception to this. Much of the emulation is preliminary or unfinished, yet feedback from what I can tell seems to be on the positive or encouraging side

[Post a reply]

Name: anthony Posted: Friday, September 29, 2000 - (7:34)
Subject: Re: Re: Wiser ?
From: menes.ugr.es
>I agree with that view... For all the times a good emulation project has been killed for those reasons...well, it certainly makes a good argument for patience from the emulation community and perfecting programs from the programmers.
>
>--I wonder, though, if FinalBurn can be considered an exception to this. Much of the emulation is preliminary or unfinished, yet feedback from what I can tell seems to be on the positive or encouraging side

Well, Final Burn was pretty good from the beginning...you could play it okay anyway.

Sega CD locks up....
Virtua has no polygons....

This is hardly playable.
Unless an emu author is appealing to the general public for help, there's no reason to release betas that don't do anything useful.

[Post a reply]

Name: Fiath Posted: Thursday, September 28, 2000 - (3:58)
Subject: Rocking as always
From: menes.ugr.es
Thanks Jose + agents

[Post a reply]

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