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The Rumor Mill! - December 07,2000 by JoseQ
You know what time it is, and you know it's due. A new edition of The Rumor Mill is here for you! I want to congratulate my agents for this great week since this Mill is packed with goodies for everyone, so I wanted to first thank all the spy birds that helped me put this edition together. So what's in the bag? I've got SegaEmu, Bliss (You'll know what this is in a minute!), Laser, FPSE, GENS, Mimic, FreezeSMS and outlooks on some other emulators out there. So let's get right down to business.
Starting quickly with SegaEmu from Atani Software, I was lucky enough to get an early look at one of the latest builds of this emulator. As such, I created some screenshots for you since I know you like'em. You can see the newest version of SegaEmu in action right here:

Sega Emu 1
Sega Emu 2
Sega Emu 3

I was happy to see much faster results with this newer version, getting up to 110 Frames per second on my Dual P3-700, although I very much believe that the second CPU on my computer is seldom used with this emulator as it stands right now. I've also learned that Atani might be migrating onto Genital's 68K core to benefit from the improved compatibility and speed. Bart has certainly done a great job with that. I wouldn't expect a release soon since we saw Atani leave for the dentist to get his Wisdom teeth removed. I wish him the greatest recovery from that. I hear he has a nice Dreamcast to play games while he gets back in shape, great idea if you ask me.
Moving right along to what I mentioned above... Bliss. Have you heard about Bliss before? Chances are you haven't since this is a brand new emulator and you're hearing about it for the first time now! Bliss is an Intellivision emulator which has been under development for some time now. Up until now, it has been done in secrecy. The way I understand it, this is the most complete non-commercial Intellivision emulator in existence, although it still lacks sound supports. Without any efforst for optimization so far, it can achieve full speed on a P2-450. I know it's a pretty steep requirement, but it's still early to do benchmarking on it. I did get some screenshots for you of this as well! Here you go:

Bliss 1
Bliss 2
Bliss 3

Are you excited? I hear a release will happen soon as it stands now without sound. However, the next version should come out with sound included. This is definitely a good thing in development, so I offered to host it! You can see a website already with these screenshots at http://bliss.emuviews.com.
So what's up with Laser and the release for which we never saw the actual file? Well, I was told that the file should be available shortly from the site. So keep your eyes peeled for that, I will post about it when it happens as well.
Are you surprised to find a mention of FPSE in the Rumor Mill? Well, my agents are now positioned, and since it seems that the digital connection was good this week, I managed to snag some new and exclusive FPSE screenshots for you as well. They were produced with FPSE 0.09 on interpreter mode:

FPSE 1
FPSE 2
FPSE 3
FPSE 4
FPSE 5

This emulator is another project that we should monitor closely as it seems to be doing quite well in development now, as well as ePSXe. I'm trying to position some agents near that camp as well, but no luck so far. EnjoyFPSE rumors in the meantime.
While monitoring GENS development for this week, we were almost sad to report that nothing had happened in there for the whole week. But luckily enough, we caught Stef knocking the dust off from the GENS development table and picking it up once again. So development of this excellent Genesis emulator has resumed. Speaking of Sega emulators, I also learned that AGES should resume development soon as Quinntesson will be done with finals by next week.
BeaverMan, author of Mimic and who has also been seen in the EV Chat in recent days, has also been working on Mimic quite a bit lately. Those of you wondering about a November release might start forgetting about it as we learned that it's not going to happen now. Another bit of bad for us, good for Mr. Beaver news come in the form of a contract he's about to sign that will prevent him from working on Mimic for a while, as he will be working away from home. We'll know more on this next week for sure. However, the good things happening in that camp, emulation wise, is that Mike got the decoder for "Moon Cresta" happening, so that's 'in there, playable' now. I've also learned that he's targetting Vector games soon! And maybe trying to outdo MESS by himself, we also caught him working on some 6502 code, which may end up as a Nintendo Entertainment System driver for Mimic! Mike is definitely one busy and talented fellow. Best of luck on his dealings.
From the freezing FreezeSMS camp, I got a report stating that it will definitely be a Merry Christmas once the date arrives. With all the snow scheduled for this month, that isn't surprising at all. So expect a new version of this growing SMS emulator riding along with Santa.
And finally, some news from HanaHo, the cool Arcade Device for home developer. Wondering about those Ms. Pac-Man and Cocktail cabinets? I've heard word that they are both going to be priced at the same level. There's nothing set in stone for those, but we should be hearing about them very soon (within a week or so!). By this I mean full press releases, availability and pricing. More interesting news for those of you on a smaller budget, there's a nice deal coming shortly from HanaHo and Hansol in which you will be able to snag a High-Quality 19" Monitor and a HanaHo Hot Rod stick for less than $500. So if you're looking for a monitor, and a killer Arcade stick, this offer has to be music to your ears. I don't have exact specs on this just yet, but I hear rumors that I might get a unit to test out fairly soon, so I will be posting details as they appear on this great deal! What do you think about this? (Please comment... they're listening...)
So that's it for Rumors this week. I hope you enjoyed reading it as much as I enjoyed gathering the reports and typing it down. Until next week, Qmeister signs off and thanks for reading!

One Article Up: RockNES X 1.601!
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Add Your Comments

Name: Cygnus Posted: Friday, December 8, 2000 - (12:03)
Subject: Bliss???
From: 172.139.51.203
Has anybody been able to download this thing yet? The zip on the homepage is corrupt and I can't find it anywhere else.

[Post a reply]

Name: Tigerblade Posted: Friday, December 8, 2000 - (8:24)
Subject: Encrypted Roms
From: 212.126.138.16
Talking of encrypted roms......what the hell has happened to RoboCop 2? Surely someone must know something about it?

[Post a reply]

Name: Erik Posted: Friday, December 8, 2000 - (4:30)
Subject: Sega Encryption
From: 213.251.0.195
Trying to decrypt Turbo Outrun etc. is a waste of time. I wanted to give it a shot, but the more I learned (I got some pointers from Dave amongst others), the more I started to believe this a waste of time. A better bet is not to dump encrypted roms just like that, but since the CPU's obviously receives the data unprotected the decrypted data should be somehow intercepted there. Trying to decrypt it yourself is virtually rewriting large part of the code.
I love to be proven wrong about the fact that decryption is virtually impossible, but I think we should spend our efforts in finding a more clever way to dump encrypted roms.

[Post a reply]

Name: Olivier Galibert Posted: Friday, December 8, 2000 - (8:00)
Subject: Re: Sega Encryption
From: 129.6.57.210
>[...] since the CPU's obviously receives the data unprotected

What makes you think that? The CPU recieves the data as it is in the roms. The decryption happens _inside_ the cpu. Yes, that's where the key is kept, too.

OG.

[Post a reply]

Name: Erik Posted: Friday, December 8, 2000 - (10:01)
Subject: Re: Re: Sega Encryption
From: 213.251.0.195
I think we're talking about 2 seperate things.
The main CPU receives the data as it is decrypted by the decryption CPU (which indeed holds the key).
A 68000 (the main CPU's in T-Outrun boards) can of course only understand 68000 opcodes. The decryption CPU sits in between the roms and the main CPU.

>>[...] since the CPU's obviously receives the data unprotected
>
>What makes you think that? The CPU recieves the data as it is in the roms. The decryption happens _inside_ the cpu. Yes, that's where the key is kept, too.
>
> OG.
>
>

[Post a reply]

Name: Olivier Galibert Posted: Sunday, December 10, 2000 - (4:45)
Subject: Re: Re: Re: Sega Encryption
From: 24.18.149.178
>I think we're talking about 2 seperate things.
>The main CPU receives the data as it is decrypted by the decryption CPU (which indeed holds the key).
>A 68000 (the main CPU's in T-Outrun boards) can of course only understand 68000 opcodes. The decryption CPU sits in between the roms and the main CPU.

Errr, no. There is no decryption CPU in the sega boards. The main cpu is a _modified_ 68000 with the decryption _inside_it_.

OG.

[Post a reply]

Name: Posted: Friday, December 8, 2000 - (6:44)
Subject: Re: Sega Encryption
From: 194.165.161.210
>I love to be proven wrong about the fact that decryption is virtually impossible, but I think we should spend our efforts in finding a more clever way to dump encrypted roms.
>
Whatabout raising any efforts to find the bootleg roms? And what is the difference between a bootleg and the regular one?

[Post a reply]

Name: Techrat 2001 Posted: Friday, December 8, 2000 - (0:19)
Subject: Any word on Raine32?
From: 208.0.126.106
Isn't it due out soon? :D

*there is hope, right?*


[Post a reply]

Name: JoseQ Posted: Friday, December 8, 2000 - (1:16)
Subject: Re: Any word on Raine32?
From: 24.93.19.224
Atani mentioned he's waiting for a stable public release of Raine so that he can put a new port out.

JoseQ

[Post a reply]

Name: Nathan Strum Posted: Thursday, December 7, 2000 - (20:24)
Subject: USB HotRod joystick
From: 156.3.140.252
What I'm curious about, is when will the USB HotRod see light of day?

[Post a reply]

Name: Rick5ter Posted: Thursday, December 7, 2000 - (15:35)
Subject: @hotmail.com
From: 212.137.225.84
Hmmm I notice there is no news on system 32 emulation and I doubt there will be for months as the SMOG author will be too busy and no emu author seems to be interested, why?

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (16:45)
Subject: Re: @hotmail.com
From: 194.165.161.6
>Hmmm I notice there is no news on system 32 emulation and I doubt there will be for months as the SMOG author will be too busy and no emu author seems to be interested, why?
>
The emulator was just released as it is and another person is picking it up.. That's about it that we will hear for a long time..

[Post a reply]

Name: Destruk Posted: Thursday, December 7, 2000 - (13:44)
Subject: Intellivision Emu
From: 192.11.223.102
The fact it's the first Intellivision emulator for the windows platform is great in itself. Just hope it has direct-x support for joysticks because I hated the dos emus usage of the keyboard for everything.

[Post a reply]

Name: Rafael Posted: Thursday, December 7, 2000 - (11:28)
Subject: Turbo Outrun and G-LOC decryption
From: 200.188.61.48
I think Dave (Final Burn) was trying to decrypt this games...sinc we don't have any news from him for a long time,maybe he is doing that right now...


[Post a reply]

Name: Sixtoe Posted: Thursday, December 7, 2000 - (12:38)
Subject: Re: Turbo Outrun and G-LOC decryption
From: 195.166.71.3
Dave stated on his website that he was not going to dycrypt any of the games, the reason he started on g-loc is that he didnt know it was protected, no-one did, and when he found out that was basically that.
From what I've heard hes messing about with several sega cores at the moment, and not all of them are for finalburn...

Sixtoe....

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (16:47)
Subject: Re: Re: Turbo Outrun and G-LOC decryption
From: 194.165.161.6
> Dave stated on his website that he was not going to dycrypt any of the games, the reason he started on g-loc is that he didnt know it was protected, no-one did, and when he found out that was basically that.
> From what I've heard hes messing about with several sega cores at the moment, and not all of them are for finalburn...
>
>Sixtoe....
>

What about getting Dave together with Charles who made the System16 emu and working with System 24..
surely that both of those guys put together could do a miracle?

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (10:35)
Subject:
From: 213.36.6.245

[Post a reply]

Name: __Stalker Posted: Thursday, December 7, 2000 - (8:44)
Subject: What's all the fuss about SegaEmu?
From: 213.58.15.10
I just want to say i don't understand the hype with SegaEmu, isn't it just an below average Genesis Emu, and the SegaCD support will we ever see it, if i can remember Atani's work(until now) consists only in port conversions and continuing someone else's work(Genital).

[Post a reply]

Name: Atani Posted: Thursday, December 7, 2000 - (12:16)
Subject: Re: What's all the fuss about SegaEmu?
From: 65.0.160.184
> I just want to say i don't understand the hype with SegaEmu, isn't it just an below average Genesis Emu, and the SegaCD support will we ever see it, if i can remember Atani's work(until now) consists only in port conversions and continuing someone else's work(Genital).
>
>

Think what you will, 95% of the code within SegaEMU is coded by myself. In the latest versions i am working on phasing out code that i have borrowed from others, this was done just to get it started and to use as an idea base. Most of the code was borrowed from Genital, but only for the VDP rendering code. I have already written a version of the code myself, however it is still a bit slow and needs a bit of improvements and also lacks the features that i want. I want to add more accurate color switching during mid frame, even if it is not used, i still want to have that accuracy. Currently the palette is calculated at the end of the frame only, and if the palette changes during mid-frame and is used as such, then changed again, it will not use the mid-frame palette, only the post-frame palette.. This will be fixed soon :)

Atani

[Post a reply]

Name: Frogacuda Posted: Thursday, December 7, 2000 - (9:43)
Subject: Re: What's all the fuss about SegaEmu?
From: 165.230.43.89
> I just want to say i don't understand the hype with SegaEmu, isn't it just an below average Genesis Emu, and the SegaCD support will we ever see it, if i can remember Atani's work(until now) consists only in port conversions and continuing someone else's work(Genital).
>

Porting tons of emus to various platforms is valuable experience in understanding emulator programming, and it by no means indicates that Atani can't code. And no it is not just a below average genesis emulator, it emulates several sega systems, an idea which I think is pretty cool. Plus if he can manage to beat AGES with Sega CD compatibility (not a hard feat) then it's existance will be worthwile to me for that alone.

[Post a reply]

Name: flipcode Posted: Thursday, December 7, 2000 - (9:42)
Subject: Re: What's all the fuss about SegaEmu?
From: 202.92.67.2
the fuss is that it's another emulator that's in the works and was one of the first to get SegaCD working.

[Post a reply]

Name: Vitor Posted: Thursday, December 7, 2000 - (8:03)
Subject:
From: 143.107.237.32
SEGA CD will come soon!!!

[Post a reply]

Name: bmoredjspecialk Posted: Thursday, December 7, 2000 - (7:49)
Subject: SegaEmu
From: 131.118.69.46
Hey Atani, what is compatibility looking like on your emu?

[Post a reply]

Name: atani Posted: Thursday, December 7, 2000 - (12:13)
Subject: Re: SegaEmu
From: 65.0.160.184
>Hey Atani, what is compatibility looking like on your emu?
>

At this time, there is about a 75-85% compatability with the genesis games. Some games are not working in the next release, i am working hard on a fix to this, maybe even make it into this next release. Not sure when it will be ready... but speed is definetly an issue, as well as compatability.

ATani

[Post a reply]

Name: Luigi30 Posted: Thursday, December 7, 2000 - (7:25)
Subject: Hey,
From: 24.164.35.107
Ya think that Mimic will pass MESS in supported systems?

[Post a reply]

Name: Luigi30 Posted: Thursday, December 7, 2000 - (7:24)
Subject: Hey,
From: 24.164.35.107

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (7:14)
Subject: Intellivision emu
From: 24.237.48.22
What's it programed in visual basic or
maybe java that's the only way it could
have such ridiculous system requirements.

Hell even DOS based C64 emulators will
run about full speed on a 486-100mhz,
and C64 was way more advanced than
Intellivision.

[Post a reply]

Name: pers Posted: Thursday, December 7, 2000 - (7:24)
Subject: Re: Intellivision emu
From: 129.215.16.11
Didnt you know that the intellivision had a secret P3-600 coprocessor hence the name "Intel"livision.

Pers.

[Post a reply]

Name: Tand Posted: Thursday, December 7, 2000 - (11:53)
Subject: Re: Re: Intellivision emu
From: 200.255.229.2
>Didnt you know that the intellivision had a secret P3-600 coprocessor hence the name "Intel"livision.
>
>Pers.
>

Great ! Really Cool ! :P

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (8:01)
Subject: Re: Re: Intellivision emu
From: 24.237.48.22
>Didnt you know that the intellivision had a secret P3-600 coprocessor hence the name "Intel"livision.
>
>Pers.
>

Yeah and my farts propel me into space!

[Post a reply]

Name: Frogacuda Posted: Thursday, December 7, 2000 - (9:39)
Subject: Re: Re: Re: Intellivision emu
From: 165.230.43.89
>>Didnt you know that the intellivision had a secret P3-600 coprocessor hence the name "Intel"livision.
>>
>>Pers.
>>
>
>Yeah and my farts propel me into space!
>
Really? That is soooo cool!

[Post a reply]

Name: Ryan Posted: Thursday, December 7, 2000 - (2:28)
Subject: Intellivision emu
From: 64.66.202.217
Dude! I have been waiting forever for a decent inTV emu that plays roms.. Those intellivision Pack emu's are great.. But I want to play my favorites.. like Bump & Jump, Snafu, and of course Pac Man. This emulator is some very exciting news! I look forward to the release!.. GO BLISS!!

[Post a reply]

Name: Posted: Thursday, December 7, 2000 - (1:12)
Subject: Turbo Outrun etc..
From: 194.165.161.186
Anyone willing to give a shot at decrypting Turbo Outrun or G-Loc?

[Post a reply]

Name: Stein Posted: Thursday, December 7, 2000 - (0:48)
Subject: Intellivision Emu?
From: 63.25.154.172
Alright, this looks killer!

HanaHo too? damn, nice wednesday! :)

[Post a reply]

Name: #! Posted: Thursday, December 7, 2000 - (0:04)
Subject: IM first :P
From: 24.188.25.252

[Post a reply]

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