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The Rumor Mill! - January 10,2001 by JoseQ
Welcome back to the first edition of The Rumor Mill for the year 2001! While some author seem to still be recuperating from the Holiday season, I'm back with whatever I could dig up for this week. I did manage to get at least some goodies from NESten, Atani, Genital, Hu-Go!, TR64, 1964, AGES, Bliss and Laser. Well it seems I did get many goodies after all. I did get some empty reports sadly, so maybe I get some info for those next week. So let's take a look at what's been going on in the underground world for the past couple of weeks.
The NESten report was kind of thin, but nevertheless it might be exciting for fans of this great NES emulator. NESten isn't updated much frequently nowadays, but when it came out it became quite impressive very quickly. The rumors for this emulator is that it might see another release soon with the addition of FDS and UNF support (Famicom Disk System and Universal NES Format. Both welcomed addition to an already cool emulator.
Atani's report was also kind of thin, but it did mention Raine32. It seems the port is quite ready, but as mentioned before, it's just waiting for a few triggers so that it can see a public release. We couldn't manage to take a look at the expected release date, but it should coincide or be near the date of the next official Raine.
Bart's Genital project has been seeing a lot of work under the hood. I won't mention all the specifics but I can say that overall it should benefit from nicer speeds once the port to Watcom is complete. A sound driver is also being worked on as mentioned previously, however it's quality is not that good yet, but hey, it's a start. Actually you can check out the Genital site for an update from today.
I did get some exclusive info on Zeograd's Hu-Go! version 2.0! This great PC Engine emulator will feature better joypad handling while allowing you to remap the PC Engine's buttons to your liking. There's also a routine to auto-correct some bad ISO dumps. Not to mention that there is work being done on fixing the load/save state feature in the new kernel. Expect to see all this and some more bits in the next release.
Finally, I got some news on two of the Nintendo64 emulators out there: 1964 and TR64. The plugin spec issues are being finalized on these projects which when complete, will trigger a release of both emulators. This could very well happen within a week, so stay tuned for that.
For the exclusive pics department, I managed to snag some cool screenshots coming from AGES. These show the Sega CD rotation and scaling functions in action! This was a huge feature of the Sega CD unit in my opinion, and one that was a big factor in me buying one when they came out. At the time, hardware rotation and scaling was a great feature. Check them out:

Screenshot 1
Screenshot 2

In the first screenshot, the Sega logo comes rotating and scaling back from Planet Earth and move around the screen in a pretty cool fashion. In the second one, I'm not really sure where the feature was used, but I wouldn't be surprised if Sonic and it's logo would come flying from far away into the screen. I'm definitely looking forward to seeing these in action on my PC. Quinntesson has been pretty hard at work, and been pretty good at covering his progress. So there might be a few surprises when the next release hits.
Some rumors on Laser. The author has been seen working on the Dreamcast port of his emulator. There will be a Dreamcast specific page for Laser later on, so keep an eye out for that. Also, this emulator's first year anniversary is just around the corner, so expect to see 2nd, 3rd and 4th player support among the feature list in this next release. Also in there, improved compatibility and maybe the first game not based on the Midway 8080 system.
Last but certainly not least, the cool Intellivision emulator known as Bliss has also seen some nice progress since last year. The DirectX version works amazingly fast. The performance bottleneck offered by Java was simply inmense, and seeing it action without it has even the author in awe. Aside from the already mentioned input configurability, improved palette and DirectX support, Kyle has also managed to include more accurate and higher quality sound, better noise generation, fixes to the video renderer and more. The source has also been re-architectured so that system specific code (ie. DirectX for example) is 'plugged-in' and the emulator is quite smart about it too. If you run it under Windows, it'll look for the Windows DLL and use it if it's there, or if it can't figure out what you're doing, it'll simply fall back to the Java plug-in. Quite neat if you ask me.
And that's all for this week's edition of the Rumor Mill. I hope you enjoyed it, and I'll be back next week, hopefully with a bigger bag filled with even more rumors for you. Until next week, Qmeister signing off, and thanks for reading!

One Article Up: Apollo Site Update...
One Article Down: Steem 1.4!

Add Your Comments

Name: kotatsuneko Posted: Monday, January 15, 2001 - (19:25)
Subject:
From: 172.164.59.204
dorsola cant program, but reguarly CONTRIBUTES to the emu scene

what do you do spanky?

what do i do, you obviously dont know

and your comments were ill placed...

leave emuviews the f**k alone!

you dont like emulation, why are you herre?

you think emuviews is just about roms?

how wrong you are.i pity you..

and dorsola is a very cool guy, and able to hold a sustained and impartial conversation, something i doubt you are capable off..

now run along and play with purple rain why dont you?

-kots

[Post a reply]

Name: Crush Posted: Monday, January 15, 2001 - (8:57)
Subject: Where´s the Doku?!?!
From: 62.225.154.5
Perhaps 32x emulation would get more powerful pushed if someone spreads the infos about genesis & 32x in the net. I think that the people decide to do something like that when infos &^ sources are available for other sceners. Is HLE only a domain of high-velocity-emulators?!?!


[Post a reply]

 Name: Posted: Thursday, March 1, 2001 - (3:28)
Subject: Re: Where´s the Doku?!?!
From: 61.155.252.199
>Perhaps 32x emulation would get more powerful pushed if someone spreads the infos about genesis & 32x in the net. I think that the people decide to do something like that when infos &^ sources are available for other sceners. Is HLE only a domain of high-velocity-emulators?!?!
>
>
>

[Post a reply]

Name: Spanky Posted: Friday, January 12, 2001 - (22:35)
Subject: Dorsola
From: 216.106.47.84
I advise you watch how you talk to visitors! it takes ONE pissed off person to get a site that holds semi-legal content shut down, and I would do it in a heartbeat so cool it!

[Post a reply]

 Name: Dorsola Posted: Saturday, January 13, 2001 - (0:33)
Subject: Attitudes
From: 24.12.42.64
Wait a second... There's something I don't understand here. Why am I the one getting blasted for having an attitude problem when you (and now I do mean you, Spanky) were the one who said the emu author was ing himself with his program?

What you saw from me was a rare show of my temper flaring. Trust me, this doesn't happen often. But I find it's really hard to keep from getting irritated when someone shows such a poor amount of respect for the people who work hard on stuff they don't make any money off of, they usually don't get much recognition for, and they do often in preference of many other things they could otherwise be doing. It baffles me how some people can be so thoughtless.

Yet, when I call them on it, people start kicking me all over the place. How convenient for you! Behave however you want and to hell with what other people think of your behavior.

I simply called you a flame-baitin' troll and (once again) said that if you're that desparate to get the 32X emulated, you should do it yourself. I was serious about that comment - if you really believe you can do better than the emu author in question, then by all means - show us what you've got. This is what the emulation community is about.

However, if you're not able or willing to do this, then I would suggest refraining from blasting the people who are working on it. This goes for everyone.

(And by the way, I lack the skills to emulate just about anything, so any comments that put me on the spot for this or any other project will automatically have their catch-all response.)

[Post a reply]

 Name: 12345 Posted: Thursday, March 15, 2001 - (4:25)
Subject: Re: Attitudes
From: 61.142.58.68
>Wait a second... There's something I don't understand here. Why am I the one getting blasted for having an attitude problem when you (and now I do mean you, Spanky) were the one who said the emu author was ing himself with his program?
>
>What you saw from me was a rare show of my temper flaring. Trust me, this doesn't happen often. But I find it's really hard to keep from getting irritated when someone shows such a poor amount of respect for the people who work hard on stuff they don't make any money off of, they usually don't get much recognition for, and they do often in preference of many other things they could otherwise be doing. It baffles me how some people can be so thoughtless.
>
>Yet, when I call them on it, people start kicking me all over the place. How convenient for you! Behave however you want and to hell with what other people think of your behavior.
>
>I simply called you a flame-baitin' troll and (once again) said that if you're that desparate to get the 32X emulated, you should do it yourself. I was serious about that comment - if you really believe you can do better than the emu author in question, then by all means - show us what you've got. This is what the emulation community is about.
>
>However, if you're not able or willing to do this, then I would suggest refraining from blasting the people who are working on it. This goes for everyone.
>
>(And by the way, I lack the skills to emulate just about anything, so any comments that put me on the spot for this or any other project will automatically have their catch-all response.)
>

[Post a reply]

 Name: Dorsola Posted: Saturday, January 13, 2001 - (0:42)
Subject: Re: Attitudes
From: 24.12.42.64
And one thought to add to my shpiel while I'm at it... if you have a problem with me personally, take it up with me personally and do *not* under any circumstances threaten to get this site shut down. This is *not* JoseQ's problem.

[Post a reply]

 Name: Spanky Posted: Saturday, January 13, 2001 - (0:32)
Subject: Re: Dorsola
From: 216.106.47.84
Yeah what I said was out of anger too, but you gotta remember not everyone can write programs! so we HAVE to take what emu authors give us!
thats like telling someone who doesn't like the new -insert popular game- sequel, then telling them, hey make the version you like yourself, when like 30% of the people out there can make homebrewn quality games let alone something a company would even DREAM of considering.

[Post a reply]

 Name: Dorsola Posted: Saturday, January 13, 2001 - (0:35)
Subject: Re: Re: Dorsola
From: 24.12.42.64
My above post was written while you posted your message, so please don't feel I'm rejecting what you said.

[Post a reply]

 Name: Dorsola Posted: Saturday, January 13, 2001 - (0:20)
Subject: Re: Dorsola
From: 24.12.42.64
>I advise you watch how you talk to visitors! it takes ONE pissed off person to get a site that holds semi-legal content shut down, and I would do it in a heartbeat so cool it!

Sorry, I was kinda pissed off. But honestly, we see this kind of thing *all* the time here, and it just got a bit old. What I said remains in effect: If you're that unhappy and desparate to see some system emulated, and you have the gall to start beating up on the developer of an emulator because they're not doing what *you* want, then *you* should emulate it yourself. It's basically asking the question: "Can you do any better?"

(And I don't mean you specifically - I mean the "you" that my original message was directed toward.)

[Post a reply]

Name: der Posted: Friday, January 12, 2001 - (20:01)
Subject: AGES!
From: 24.179.147.83
Great news!!

[Post a reply]

Name: Dubba Posted: Thursday, January 11, 2001 - (21:02)
Subject: Ages 32X emu vs segacd
From: 149.99.206.49
I don't mean to be negative, but in my opinion everyone is watching the wrong project when it comes to anything regarding the sega genesis. My understanding is that in order for truely great and accurate emulation of either segacd or 32x you need genesis perfectly emulated, and the only emulator close is GENS. Hopefully, look for the author of GENS to start to expand his emulator to include segacd in the future. At least I hope he does, because it's really the only real accurate hope for either segacd and 32x.

[Post a reply]

 Name: [ZIGGY] Posted: Friday, January 12, 2001 - (2:02)
Subject: Re: Ages 32X emu vs segacd
From: 202.61.171.159
I would have to agree with the previous comment. Gens is an excellent emulator. Although AGES and Gen-SX emulate additional hardware, they cannot hold a candle to the speed and compatibility of Gens. I also hope the author expands his work.
Although there is one thing that puzzles me, why is DGen so slow? Dave has done such a good job with DTMNT and Final Burn, I'm quite suprised...


>I don't mean to be negative, but in my opinion everyone is watching the wrong project when it comes to anything regarding the sega genesis. My understanding is that in order for truely great and accurate emulation of either segacd or 32x you need genesis perfectly emulated, and the only emulator close is GENS. Hopefully, look for the author of GENS to start to expand his emulator to include segacd in the future. At least I hope he does, because it's really the only real accurate hope for either segacd and 32x.
>

[Post a reply]

Name: EMUGUY Posted: Thursday, January 11, 2001 - (14:08)
Subject: AGES
From: 209.128.34.4
ALRIGHT!!!! AGES is moving along with its Sega CD emulation smoooooooothly!
I wonder though, why 32X was abandoned, or should I say put aside. Im guessing that Sega CD is harder to emulate then 32X so Quinntesson is trying to get that done first, then do 32X. I think he reason why people are getting so angry about Quinntesson putting 32Xaside is because 32X is so easy to get games for, but u have to go out and look for Sega CD games. I wanted to know something to, if anyone could verify this for me. I heard that if u had a 32X and a Sega CD you could hook them both up to your Genesis and have 32X CD. I also heard that this 32X CD has speical games made for it that are 32bit and on CD's. That's all for EMUGUY,


See Ya


P.S. GO AGES! LET NOTHING STOP YOU! I THINK YOU HAVE THE BEST EMU OUT THERE SO DON'T LET PEOPLE GET YOU DOWN! GO AGES!!!!!!

P.P.S. E-mail me at wingzero82@hotmail.com
if you wanna chat on icq!

[Post a reply]

 Name: Jon Posted: Thursday, January 11, 2001 - (18:14)
Subject: Re: AGES
From: 24.13.133.164
>I wanted to know something to, if anyone could verify this for me. I heard that if u had a 32X and a Sega CD you could hook them both up to your Genesis and have 32X CD. I also heard that this 32X CD has speical games made for it that are 32bit and on CD's. That's all for EMUGUY,

Yea you can hook both up to a Genesis, it in theory at least made it a 32 bit power house, but Sega only released a couple of FMV games for the 32X-CD, the graphics are a bit better then the regular Sega-CD, but Sega never really showed us what the system could do.

-=Jon=-

(And YEA I DO still have a SegaCD+32X connected to my tv right now... Right next to my PSX. :)

[Post a reply]

 Name: Wiseman Posted: Thursday, January 11, 2001 - (18:39)
Subject: Re: Re: AGES
From: 62.83.12.201
There were exactly 7 games for the SEGA CD 32X, and I think the best known of them is Farenheit CD32X.

Too bad SEGA didn't made games for this configuration. Very few people had it, but they could've done at least a good Sonic game for CD 32X with CD music and hundreds of stages!

>>I wanted to know something to, if anyone could verify this for me. I heard that if u had a 32X and a Sega CD you could hook them both up to your Genesis and have 32X CD. I also heard that this 32X CD has speical games made for it that are 32bit and on CD's. That's all for EMUGUY,
>
>Yea you can hook both up to a Genesis, it in theory at least made it a 32 bit power house, but Sega only released a couple of FMV games for the 32X-CD, the graphics are a bit better then the regular Sega-CD, but Sega never really showed us what the system could do.
>
>-=Jon=-
>
>(And YEA I DO still have a SegaCD+32X connected to my tv right now... Right next to my PSX. :)
>

[Post a reply]

 Name: Posted: Saturday, January 11, 2003 - (1:43)
Subject: Re: Re: Re: AGES
From: cache-rl02.proxy.aol.com
>There were exactly 7 games for the SEGA CD 32X, and I think the best known of them is Farenheit CD32X.
>
>Too bad SEGA didn't made games for this configuration. Very few people had it, but they could've done at least a good Sonic game for CD 32X with CD music and hundreds of stages!
>
>>>I wanted to know something to, if anyone could verify this for me. I heard that if u had a 32X and a Sega CD you could hook them both up to your Genesis and have 32X CD. I also heard that this 32X CD has speical games made for it that are 32bit and on CD's. That's all for EMUGUY,
>>
>>Yea you can hook both up to a Genesis, it in theory at least made it a 32 bit power house, but Sega only released a couple of FMV games for the 32X-CD, the graphics are a bit better then the regular Sega-CD, but Sega never really showed us what the system could do.
>>
>>-=Jon=-
>>
>>(And YEA I DO still have a SegaCD+32X connected to my tv right now... Right next to my PSX. :)
>>
>

[Post a reply]

 Name: Class316 Posted: Thursday, January 11, 2001 - (15:19)
Subject: yes
From: 209.239.68.247
>I wanted to know something to, if anyone could verify this for me. I heard that if u had a 32X and a Sega CD you could hook them both up to your Genesis and have 32X CD. I also heard that this 32X CD has speical games made for it that are 32bit and on CD's. That's all for EMUGUY,

there were some games that came in 2 versions, the normal SCD version and a SCD 32X version

[Post a reply]

Name: Angry Spanky Posted: Thursday, January 11, 2001 - (13:06)
Subject: !@#$ him!
From: 216.106.47.93
The Ages guy abandoned 32X so he can $!@# himself WITH his Sega CD emulator!

[Post a reply]

 Name: Eric Quinn Posted: Thursday, January 11, 2001 - (16:00)
Subject: Re: !@#$ him!
From: 132.233.247.4
>The Ages guy abandoned 32X so he can $!@# himself WITH his Sega CD emulator!
>

I can assure you that Jeff (Quinntesson) has not "abandoned" 32X emulation. "Put on hiatus" is a more accurate term. Jeff is simply working on parts of the emulator that he finds interesting. Currently, that consists of the scaling and rotating features of the SegaCD. Furthermore, the SegaCD emulation portions of AGES constitute his Senior Design Project, which he needs to complete before he can graduate. I can assure you that Jeff has every intention of polishing up 32X emulation in the future.






[Post a reply]

 Name: Dorsola Posted: Thursday, January 11, 2001 - (13:51)
Subject: What a flame-baitin' troll...
From: 24.12.42.64
It's been said before and I'll say it again:

IF YOU ARE THAT DESPARATE FOR 32X EMULATION, EMULATE IT YOURSELF!!!

[Post a reply]

 Name: Spanky Posted: Friday, January 12, 2001 - (22:32)
Subject: Re: What a flame-baitin' troll...
From: 216.106.47.84
Shut or Dorsol dickwad!
I bet alot of companies would be happy to know this is a rom storage site so shut the hell of before I start sending emails!

[Post a reply]

 Name: Spanky Posted: Friday, January 12, 2001 - (22:32)
Subject: Re: What a flame-baitin' troll...
From: 216.106.47.84

[Post a reply]

 Name: D@Z Posted: Thursday, January 11, 2001 - (14:09)
Subject: Re: What a flame-baitin' troll...
From: 213.104.50.132

>I`LL AGREE WITH THAT!!!
>

[Post a reply]

Name: unnamed1 Posted: Thursday, January 11, 2001 - (12:17)
Subject: Sega CD
From: 64.20.192.120
Yes more of Sega CD is emulated. Keep at it.

[Post a reply]

Name: buble game Posted: Thursday, January 11, 2001 - (11:31)
Subject: r.a.i.n.e.
From: 212.171.131.77

[Post a reply]

Name: AUX Posted: Thursday, January 11, 2001 - (9:46)
Subject: Hugo
From: 208.177.32.53
Joypad button remapping was a feature I was waiting for in Hugo - in previous versions, the buttons were reversed to a real TG-16 controller. For some games it didn't matter, but it did for Sidearms!

btw, what is Universal NES Format?


[Post a reply]

 Name: Posted: Thursday, January 11, 2001 - (11:28)
Subject: buble buble
From: 212.171.131.77
>Joypad button remapping was a feature I was waiting for in Hugo - in previous versions, the buttons were reversed to a real TG-16 controller. For some games it didn't matter, but it did for Sidearms!
>
>btw, what is Universal NES Format?
>
>
>

[Post a reply]

 Name: r.a.i.n.e. Posted: Thursday, January 11, 2001 - (11:29)
Subject: Re: buble buble
From: 212.171.131.77
>>Joypad button remapping was a feature I was waiting for in Hugo - in previous versions, the buttons were reversed to a real TG-16 controller. For some games it didn't matter, but it did for Sidearms!
>>
>>btw, what is Universal NES Format?
>>
>>
>>
>

[Post a reply]

Name: sigy Posted: Thursday, January 11, 2001 - (7:50)
Subject: message board
From: 207.68.50.96
Anyone know why the message board is not up ? yiou cant even click on it, on the main page

[Post a reply]

 Name: Dorsola Posted: Thursday, January 11, 2001 - (13:54)
Subject: Re: message board
From: 24.12.42.64
>Anyone know why the message board is not up ? yiou cant even click on it, on the main page

When I asked JoseQ about it, he said he took it down because it was getting spammed out of his control and he can't justify the time he's spending to moderate it based on the lackluster income he's getting for the site.

Simplest solution: Shut it down until further notice.

[Post a reply]

 Name: personan Posted: Thursday, January 11, 2001 - (8:41)
Subject: Re: message board
From: 129.215.16.11
There were too many dickheads messing things up.

[Post a reply]

Name: heihachi Posted: Thursday, January 11, 2001 - (2:13)
Subject: 32X
From: 24.188.25.252
Jose
is ages ever going yo feature decent 32x emulation??? I for 1 would prefer this over sega cd. Any info would be greatly appreciated.

[Post a reply]

 Name: RetroLover Posted: Thursday, January 11, 2001 - (3:50)
Subject: I would count on GENSX regarding 32X-emulation ...
From: 149.225.166.218
>Jose
> is ages ever going yo feature decent 32x emulation??? I for 1 would prefer this over sega cd. Any info would be greatly appreciated.
>

[Post a reply]

Name: raystorm Posted: Thursday, January 11, 2001 - (1:00)
Subject: sonic shot..
From: 209.246.72.71
Jose Q... on the sonic shot the clouds are supposed to be scaling towards you. The logo itself stays still. Also the bonus stages feature scaling similar to the super nes's mode 7.

[Post a reply]

 Name: Posted: Friday, January 12, 2001 - (16:34)
Subject: Re: sonic shot..
From: 24.176.33.15
the bonus stages in sonic cd always reminded me of a free-for-all of F-Zero on SNES... god i loved that game.

>Jose Q... on the sonic shot the clouds are supposed to be scaling towards you. The logo itself stays still. Also the bonus stages feature scaling similar to the super nes's mode 7.
>

[Post a reply]

 Name: e Posted: Thursday, April 5, 2001 - (5:53)
Subject: Re: Re: sonic shot..
From: 61.142.238.109
>the bonus stages in sonic cd always reminded me of a free-for-all of F-Zero on SNES... god i loved that game.
>
>>Jose Q... on the sonic shot the clouds are supposed to be scaling towards you. The logo itself stays still. Also the bonus stages feature scaling similar to the super nes's mode 7.
>>
>

[Post a reply]

 Name: Posted: Thursday, April 5, 2001 - (5:53)
Subject: Re: Re: sonic shot..
From: 61.142.238.109
>the bonus stages in sonic cd always reminded me of a free-for-all of F-Zero on SNES... god i loved that game.
>
>>Jose Q... on the sonic shot the clouds are supposed to be scaling towards you. The logo itself stays still. Also the bonus stages feature scaling similar to the super nes's mode 7.
>>
>

[Post a reply]

Name: SS3 Posted: Thursday, January 11, 2001 - (0:14)
Subject: Oh BTW
From: 24.168.96.97
Great update and FINALLY some SEGA CD ACTIONS!! YES WOOHOOOOO

[Post a reply]

 Name: Posted: Wednesday, February 7, 2001 - (1:59)
Subject: Re: Oh BTW
From: 202.105.67.151
>Great update and FINALLY some SEGA CD ACTIONS!! YES WOOHOOOOO
>

[Post a reply]

Name: SS3 Posted: Thursday, January 11, 2001 - (0:14)
Subject: HAHAH!!!
From: 24.168.96.97
I AM FIRST!!!! THANK YOU THANK YOU!!!!

[Post a reply]

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