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NEWS w/o ICONS

The Rumor Mill! - January 17,2001 by JoseQ
It's been an exciting week thus far, and it's bound to get even more exciting from what I gather. Even though I got a lot of empty reports this week, there's some Rumors that will get you all hyped up, counting the days before they become a reality. In the bag this week, I can see some Raine, some ONE and JAE, a nice report about Bliss, a short but interesting bit on SMOG, some Modeler and even though we had a MAME release just yesterday, I managed to gather some MAME rumors... So let's dig right in!
Starting with Raine, you might be happy to learn that there are talks of an official release of this emulator happening very soon. While I don't have the details on what to expect to see new in this emulator, I am witness of a lot of action happening on the Raine development list, so it should be a must download. And if you've been reading the Rumor Mill in the past, you know what this means. This means that there will be a fresh source tree for Atani to release his Windows port, called Raine32. This should follow the DOS release by a very narrow margin of time, so keep an eye out for this happening as well soon.
I got a report about the happenings around Norbert's Emulator Software, which recently underwent a redesign. While development is a bit slow for the moment on both the ONE and JAE projects, they will both see changes soon. I would say that within two weeks, there may be a new addition to the Java Arcade Emulator lineup, with a possible updated release of ONE following soon after that. Keep an eye on N.E.S. for these things in February.
Now, the report I got about Bliss was very juicy. I even got a pirated version of the whatsnew.txt file! Does this mean that there will be a release soon? Read on! New in this next release will be: DirectX 8.0 support for Windows (huge speed improvement), more accurate sound, greatly improved palette, video emulation improved (standard core I assume), fixed noise bugs, fixed screen blanking and much more. There will be a release wearing version 1.30, and this should happen this weekend, either Friday or Saturday. Soon after that, version 1.31 is scheduled to occur, with the ability to Configure your Input to your liking. This report came from one of my most accurate sources, so I'm almost certain it'll happen just like it has been said.
After many weeks of inactivity in the SMOG camp, we were very glad to see some action around there, fueled by the recent excitement surrounding Modeler. We managed to see plans for the SMOG author to release the V60 core source once it's working well. However, this could take a few months to happen. This system is quite tough to emulate, I'm sure you understand. Still, it's very nice to see lots of action surrounding this great Sega platform.
I got a report on Modeler from a newly assigned agent. He was doing some digging and found out that a new release for this emulator could happen within a week! They seem to be trying to work out a bug on "Spiderman", and then the release should happen. The secret agent seems to be speculating about the possibility of sound since he got the feeling the author was trying to hide something regarding the audio aspects of the emulator, I wouldn't be too sure about sound though. We've also managed to find out that the original author is helping R. Belmont with development, so that's definitely good news, as he is awfully talented. New in this release should be "Golden Axe" fixed, full screen modes, and some more games that will now be 'watchable' instead of just crashing the emulator. I'm certainly looking forward to this release.
And now, this is highly secret but comes from a very trusted source. However, he/she/they want to remain very anonymous and secret about this development so I can't give you much details. This is something that had been mentioned around the MAME camp, but had always been tagged as impossible, or highly difficult since it would be a time consuming process. These people are said to be working on nothing else than 'Save States' for MAME! This had been considered specially difficult because of the huge amount of different hardware that MAME emulates; however, this approach is supposed to be generic enough to make it super-easy for drivers to be save-state-enhanced! This is definitely interesting, although the people behind the project are a bit worried as to how this would fit into the MAME ways of faithful emulation. We'll see how this develops...
Well, that's all I have for this week's Rumor Mill. It's definitely going to be an interesting week with some highly anticipated emulators probably coming out, so stay tuned for those exciting news as they occur. Until next week, Qmeister signs off, and thanks for reading!

One Article Up: X-MAME 0.37b10.1!
One Article Down: MAME 0.37b11 ROMs Online

Add Your Comments

Name: Dan Posted: Saturday, January 20, 2001 - (14:31)
Subject: Save States
From: 24.164.170.75
Guys, this is a good thing....now people can save their progress when something comes up instead of hitting ESC or Pausing for 4 hours....(oops)

[Post a reply]

Name: what Posted: Friday, January 19, 2001 - (8:41)
Subject: anomymous programmer
From: 213.249.15.73
if you are programmer that i really dont think you are please tell me what makes you better in programming let me anwer to that.
AN Another programmer better programmer
than you.
The RAINE is the Best men you must stop
Eat all the hardwear eating and go to yourself to be a good programmer.
To programming is nice think not to get that you find and merge to make programms.
I think about your thoughts you must Buy
A PENTIUM OR ATHLON 23GHz in next year.
The Raine team must go on to see you what means good programs.

[Post a reply]

Name: Marco Escuandolas Posted: Sunday, January 21, 2001 - (15:16)
Subject: Re: anomymous programmer
From: 64.194.1.109
Christ, I hope they don't let this "anomymous programmer" write documentation. This would be one of those cases where the rest of the team would have to say "please dude, DON'T comment your code".

[Post a reply]

Name: madambu Posted: Friday, January 19, 2001 - (10:56)
Subject: Re: anomymous programmer
From: 213.97.195.251
baking powder???
;)

[Post a reply]

Name: Anonymous programmer Posted: Thursday, January 18, 2001 - (22:16)
Subject: Controversy
From: 162.33.154.238
I'm going to post two comments that are somewhat controvertial and hence bound to piss a few people off, but nonetheless they need to be said, and I believe I'm entitled to an opinion so here goes:

1) I do not think there is much point in continuing to update RAINE, RAINE32, or any derivative. Some of you have mentioned that it is faster than MAME, but actually MAME has featured *significant* speedups over the past few releases (take a closer look), and as far as the Taito F3 games go, the only reason MAME is slower is due to the fact that it emulates certain sound chips, which RAINE does not. Besides this, if the speed is not to your liking than wait 6 months or so... they should be giving away PIII/800 machines for 20 cereal boxtops by then. The point here is that MAME has survived many other "great" emulators out there, such as Shark, System 16, etc. etc. simply because its development has eclipsed and obviated the need for them. As if that weren't all, MAME's games are generally more accurate than RAINE's anyways, since the development and beta-test team is larger. I have a feeling that once MAME emulates the rest of the RAINE games we will be hearing a lot less of RAINE, if anything. It would be nice to see the RAINE team with all of their admittedly impressive talent concentrate efforts on developing new drivers in MAME, and immortalizing themselves in the process. With that said I believe they have contributed a great deal to this community without asking for much (if anything) in return, so my undying thanks go to them regardless of whatever future endeavors they choose. Being a programmer myself, I can certainly understand and appreciate the enormous effort that went into the creation of RAINE.

2) I don't think save states are a good idea in MAME, but they might be in spin-off projects like MAME32. To reiterate what is already "out there", the purpose of MAME is to stay true to the original game; put simply, if the game supported it MAME should too, but there are no need for "features" that add value that never existed in the originals. I think MAME32 should certainly pick up save state support, but first *NETPLAY* would be a far better addition. Whatever happened to THAT project? There have been some great achievements in this area (look at zsKnight's project, ZSNES) that should be screaming out: IT'S ABOUT TIME.

...and that's what I have to say about that. Flame away if you wish.

AP

porf2d

[Post a reply]

Name: An anonymous mame developper. Posted: Friday, January 19, 2001 - (21:29)
Subject: Re: Controversy
From: 24.18.149.178
>2) I don't think save states are a good idea in MAME, but they might be in spin-off projects like MAME32.

You failed to consider how useful save states can be for the developpers themselves. You see, there are a number of games that use still unimplemented, or badly implemented, special effects extremely far in the game. Having to play with the game for half an hour each time you do a modification gets a little old after a while.

[Post a reply]

Name: loflo Posted: Friday, January 19, 2001 - (4:07)
Subject: Re: Controversy
From: 203.10.67.189
'anonymous programmer' ... woooaahhh!!!

aren't all the raine games making their way into mame only becos raine went open source?

or do i have that all wrong?

anyway, there's nothing wrong with continuing an emulator that truly does manage to do a lot with only a little processing power required...
if you compared mame and raine on a p133 you would really notice the difference (i used before i upgraded :P ).

Both mame and raine are good... it's all good.
There is no real reason why folks shouldn't continue with raine if they wish... just cos mr anonymous programmer thinks it is pointless doesn't neccessarily make it so...
many people may think it is pointless to post messages here, but hey we still do it...
why? cos we wanna! that's all the 'point' u need.
see ya

P.S. This is not a flame, I am merely opining... same as u old chap.



>I'm going to post two comments that are somewhat controvertial and hence bound to piss a few people off, but nonetheless they need to be said, and I believe I'm entitled to an opinion so here goes:
>
>1) I do not think there is much point in continuing to update RAINE, RAINE32, or any derivative. Some of you have mentioned that it is faster than MAME, but actually MAME has featured *significant* speedups over the past few releases (take a closer look), and as far as the Taito F3 games go, the only reason MAME is slower is due to the fact that it emulates certain sound chips, which RAINE does not. Besides this, if the speed is not to your liking than wait 6 months or so... they should be giving away PIII/800 machines for 20 cereal boxtops by then. The point here is that MAME has survived many other "great" emulators out there, such as Shark, System 16, etc. etc. simply because its development has eclipsed and obviated the need for them. As if that weren't all, MAME's games are generally more accurate than RAINE's anyways, since the development and beta-test team is larger. I have a feeling that once MAME emulates the rest of the RAINE games we will be hearing a lot less of RAINE, if anything. It would be nice to see the RAINE team with all of their admittedly impressive talent concentrate efforts on developing new drivers in MAME, and immortalizing themselves in the process. With that said I believe they have contributed a great deal to this community without asking for much (if anything) in return, so my undying thanks go to them regardless of whatever future endeavors they choose. Being a programmer myself, I can certainly understand and appreciate the enormous effort that went into the creation of RAINE.
>
>2) I don't think save states are a good idea in MAME, but they might be in spin-off projects like MAME32. To reiterate what is already "out there", the purpose of MAME is to stay true to the original game; put simply, if the game supported it MAME should too, but there are no need for "features" that add value that never existed in the originals. I think MAME32 should certainly pick up save state support, but first *NETPLAY* would be a far better addition. Whatever happened to THAT project? There have been some great achievements in this area (look at zsKnight's project, ZSNES) that should be screaming out: IT'S ABOUT TIME.
>
>...and that's what I have to say about that. Flame away if you wish.
>
>AP
>
>porf2d
>

[Post a reply]

Name: OpaOpa Posted: Friday, January 19, 2001 - (1:47)
Subject: Re: Controversy
From: 62.20.248.243
Well I have to disagree with you there buddy.
I think the RAINE-team should definitely keep updating their EMU.

Cus RAINE is TONS faster! A p3/800 will probably never be enough to make the TaitoF3 games playable on MAME unless you can live with a lot of frameskipping.

And i like the RAINE GUI too:)

OPAOPA



[Post a reply]

Name: Fiath Posted: Friday, January 19, 2001 - (5:26)
Subject: Re: Re: Controversy
From: 194.217.180.226

Actually I have run the MAME Taito F3 games on my P3 800 with sound and I get only a small amount of frame skip - definately playable anyway.

[Post a reply]

Name: Spanky Posted: Thursday, January 18, 2001 - (22:02)
Subject: hmmm
From: 216.106.47.105
How come PSX emulation came so easy? VGS is a beautiful piece of work! money well spent!!! but how come N64 emulation is so problemy?

[Post a reply]

Name: loflo Posted: Thursday, January 18, 2001 - (17:06)
Subject: emus for sale???
From: 210.0.0.250
Whats the story with wingear offering emaulators for sale???
Is this legit?
The actual cd states that it contains a bunch of emulators, 'plus links to sites where you can instantly download thousands of roms'...
whas goin on?
http://www.actioncd.com/mfg_result.asp?manufacturer=Wingear

[Post a reply]

Name: tanj Posted: Monday, January 22, 2001 - (13:24)
Subject: Old Story
From: 209.178.183.231
They aren't selling the emu's they are selling a CD with the emu's on it. Same idea as the shareware CD's except the way they do it sux, the emulatiors are much easier to download than the roms and anyone can find all this in 5 min with a search engine. They can't distribute the roms because it is a violation of copyright law and often a violation of the lisence for the emulators. The real problem is that unlike most shareware programs, emulators are ment to run other software, and that software is usually copyrighted the people selling these CD's usually neglect to mention that in order to DL these 1,000's of roms legally you must own 1000's of lisences.

[Post a reply]

Name: Howie Posted: Thursday, January 18, 2001 - (15:18)
Subject: Save states and Model 2 CPU requirements
From: 198.142.218.197
MAME Save states would be good, and doing it on a global basis rather than driver for driver is the only way to go in a project as huge as MAME.

Model 1 will require more CPU power than N64 or impact, since I doubt they could use HLE on those 3D chips, since they are nothing like current gen 3D chips. Without HLE, emulating all those CPU's and video is going to require a Pentium-5 3 GHz.

[Post a reply]

Name: Johnny Magator Posted: Thursday, January 18, 2001 - (20:52)
Subject: Re: Save states and Model 2 CPU requirements
From: 194.82.103.44
The hardware transform and lighting engine on geforce cards could easily handle any polygons the model 1 sysem has to offer


>MAME Save states would be good, and doing it on a global basis rather than driver for driver is the only way to go in a project as huge as MAME.
>
>Model 1 will require more CPU power than N64 or impact, since I doubt they could use HLE on those 3D chips, since they are nothing like current gen 3D chips. Without HLE, emulating all those CPU's and video is going to require a Pentium-5 3 GHz.
>

[Post a reply]

Name: Posted: Thursday, January 18, 2001 - (20:46)
Subject: Re: Save states and Model 2 CPU requirements
From: 152.163.205.18
>MAME Save states would be good, and doing it on a global basis rather than driver for driver is the only way to go in a project as huge as MAME.

global??? thats nearly 3000 games! you know how hard that'd be? it *would* probably be better driver-based. (that's why all of callus' games used savestates, the 1's and 0's were all in the same place on each game :) (okay maybe thats not it, but callus' whole lineup is cps1/changer based so... )


>Model 1 will require more CPU power than N64 or impact, since I doubt they could use HLE on those 3D chips, since they are nothing like current gen 3D chips. Without HLE, emulating all those CPU's and video is going to require a Pentium-5 3 GHz.
>

[Post a reply]

Name: Vincent Posted: Thursday, January 18, 2001 - (14:45)
Subject: Mame's save state
From: 213.228.24.40
If you think well, save states are just a matter of dumping all ram and all registers to a file :)

[Post a reply]

Name: SEGA Posted: Thursday, January 18, 2001 - (13:49)
Subject: For the guys who wants out run 2 in naomi...
From: 158.109.0.64
Turbo Outrun=Out Run 2
Outrunners= Out Run 3
Virtua Racing delux is playailable in some 32 emus.

[Post a reply]

Name: Posted: Thursday, January 18, 2001 - (16:34)
Subject: Re: For the guys who wants out run 2 in naomi...
From: 212.151.26.73
>Turbo Outrun=Out Run 2
>Outrunners= Out Run 3
>Virtua Racing delux is playailable in some 32 emus.
>
Don't Forget Outrun Europa.. =)

[Post a reply]

Name: Mugriento Posted: Thursday, January 18, 2001 - (9:58)
Subject: Everything rules or what?
From: 62.42.63.4
Virtua racing rules, Golden axe 2 rules , and modeler will rule!!!!!
So I'm waiting for Raine too because RULES!!! (Will they add F3 sound in the next release?? I hope so)

[Post a reply]

Name: PortuguesePilot Posted: Thursday, January 18, 2001 - (14:57)
Subject: Re: Everything rules or what?
From: 213.228.149.221
Golden Axe 2, Rad Mobil and Rad Mobil Rally were some of my favorit arcades ever. I wish to see them fully playable due the end of this year (or sooner, i hope). Of corse, a top spec PC will be required. I also hope for the inclusion of Power Drift in MAME, becase Final Burn, being the EXCELLENT emulator it is, hasn't got very good joystick/joypad configuration and control kinda sux. Yet it rules because currently is the only emu that runs this game. Sorry about my bad english.

[Post a reply]

Name: The_Driver Posted: Thursday, January 18, 2001 - (9:44)
Subject: MODEL 1 EMULATOR
From: 200.188.61.154
IF model 1 emulation needs a 1GHz Pc,I BUY A 1GHz PC... Man,I WANT TO PLAY VIRTUA RACING... 4 YEARS without VIRTUA RACING!!!! C'MON SEGA!!! MAKE VIRTUA RACING 2!!!! AND OUT RUN 2 (Imaagine this 2 games running in NAOMI 2)... MAN IT WOULD BE AWESOME!!!

[Post a reply]

Name: Johnyy Magator Posted: Thursday, January 18, 2001 - (14:18)
Subject: Re: MODEL 1 EMULATOR
From: 194.82.103.73
I doubt with 3d card support the minimum spec could ever touch 1ghz for model one. Look at impact and n64 emulators. They emulate platforms which are far more powerful thatn model 1.





>IF model 1 emulation needs a 1GHz Pc,I BUY A 1GHz PC... Man,I WANT TO PLAY VIRTUA RACING... 4 YEARS without VIRTUA RACING!!!! C'MON SEGA!!! MAKE VIRTUA RACING 2!!!! AND OUT RUN 2 (Imaagine this 2 games running in NAOMI 2)... MAN IT WOULD BE AWESOME!!!
>

[Post a reply]

Name: what Posted: Thursday, January 18, 2001 - (8:58)
Subject: Raine
From: 213.249.15.73
What are you mean that THE Raine team is back. I dont care so much about others emulators than Raine. Raine is my favorite AND the Fastest emulator.
Please Lets welcome this piece of Diamond

[Post a reply]

Name: Cloud Posted: Thursday, January 18, 2001 - (9:37)
Subject: Re: Raine
From: 203.101.88.120
>What are you mean that THE Raine team is back. I dont care so much about others emulators than Raine. Raine is my favorite AND the Fastest emulator.
>Please Lets welcome this piece of Diamond
>

I still believe Raine is the best Emulator .. the first emulator to emulate cadash .. and all the games it supports, it does at a decent speed on a mid range computer, unlike mame, doing the same set of games at frameskip 5 or higher

[Post a reply]

Name: WTC Posted: Thursday, January 18, 2001 - (1:16)
Subject: System 32
From: 155.246.1.104
Let's go System 32!! Hopefully other games like Rad Rally, Outrunners, Title Fight and Burning Rival will be emulated soon. I know ShinobiZ was working on some dumps before he stopped doing his site, and I hope he releases them. He had Super Lap dumped and I think Dark Edge and Hard Dunk were about to be dumped. Does anyone know if there is a project going on to decrypt Turbo Outrun and those other System 18 games? I have a pcb myself that I found out is backed by a suicide protection, and if these games aren't emulated before the battery dies, they will be lost forever. It would be great if someone could figure out the encryption.

[Post a reply]

Name: Dorsola Posted: Thursday, January 18, 2001 - (19:14)
Subject: Re: System 32
From: 208.50.99.156
I have a pcb myself that I found out is backed by a suicide protection, and if these games aren't emulated before the battery dies, they will be lost forever. It would be great if someone could figure out the encryption.

"Suicide protection?" What the heck?

[Post a reply]

Name: WTC Posted: Thursday, January 18, 2001 - (21:16)
Subject: Re: Re: System 32
From: 155.246.1.104
>"Suicide protection?" What the heck?
>

I meant pcb's that are backed by protection that uses a battery that kills the board once it dies.

[Post a reply]

Name: MamanE Posted: Thursday, January 18, 2001 - (8:25)
Subject: Re: System 32
From: 213.251.0.195
Can you confirm that the Turbo Outrun decryption is done in the main CPU (should be some customized 68k then) or in a seperate decryption chip?
It's something I heard but found it a bit hard to believe... If it is, it would be bad news.

>Does anyone know if there is a project going on to decrypt Turbo Outrun and those other System 18 games? I have a pcb myself that I found out is backed by a suicide protection, and if these games aren't emulated before the battery dies, they will be lost forever. It would be great if someone could figure out the encryption.
>

[Post a reply]

Name: Posted: Thursday, January 18, 2001 - (7:43)
Subject: Re: System 32
From: 212.151.41.109
Does anyone know if there is a project going on to decrypt Turbo Outrun and those other System 18 games? I have a pcb myself that I found out is backed by a suicide protection, and if these games aren't emulated before the battery dies, they will be lost forever. It would be great if someone could figure out the encryption.
>

Spoken with Raz and he isn't nowhere remotely interested.. Doesn't look too good for Turbo Outrun.. too bad though, it's one of my favourites.. =~(

[Post a reply]

Name: Posted: Friday, January 19, 2001 - (10:03)
Subject: Re: Re: System 32
From: 200.221.56.134
>Does anyone know if there is a project going on >to decrypt Turbo Outrun and those other System >18 games?

There's someone on the net with bootleg system18 games already dumped, but he wants to get money by discovering how to fix real (i.e. non-bootleg) boards, so he won't release the bootleg romset because otherwise noone would need his "services". It's really crappy to see people who ONLY care about money >:(

[Post a reply]

Name: iVilDeD Posted: Thursday, January 18, 2001 - (5:49)
Subject: Re: System 32
From: 195.24.162.162
>Let's go System 32!! Hopefully other games like Rad Rally, Outrunners, Title Fight and Burning Rival will be emulated soon.

Outrunners and title fight are both system 32 multi games, not standard system 32 games...

[Post a reply]

Name: Posted: Thursday, January 18, 2001 - (7:45)
Subject: Re: Re: System 32
From: 212.151.41.109
>Outrunners and title fight are both system 32 multi games, not standard system 32 games...
>

That doesn't mean that it's impossible to emulate..

[Post a reply]

Name: R. Belmont Posted: Thursday, January 18, 2001 - (10:35)
Subject: Re: Re: Re: System 32
From: 65.33.92.106
>>Outrunners and title fight are both system 32 multi games, not standard system 32 games...
>>
>
>That doesn't mean that it's impossible to emulate..

No, just slow. Multi == 2 complete System 32 machines on
one board, with only sound shared. There's even 2 JAMMA
connectors, and they require 2 monitors and 2 sets of inputs.
You'll understand if a CPU hog on that scale isn't something
we're going for right away :-)

[Post a reply]

Name: Posted: Thursday, January 18, 2001 - (16:32)
Subject: Re: Re: Re: Re: System 32
From: 212.151.26.73
>No, just slow. Multi == 2 complete System 32 machines on
>one board, with only sound shared. There's even 2 JAMMA
>connectors, and they require 2 monitors and 2 sets of inputs.
>You'll understand if a CPU hog on that scale isn't something
>we're going for right away :-)
>
>
Of course not.. =)

One more thing.. why not start something to get Turbo Outrun and the others decrypted? I mean I don't think it's harder to crack or to by pass it than CPS-2. Surely we could save those suicide boards as well? I would work on it if I only knew how..

[Post a reply]

Name: UnKNoWn Posted: Thursday, January 18, 2001 - (1:16)
Subject: a few questions
From: 64.111.52.2
1. does everyone else belive that SMOG is a pipe dream? not impossible, but model 1 emu's are gonna need at least a 1gig processor to run, aren't they?
2. God bless Norbert. i belive he is starting a revolution in emulation, before you know it we will be running 16 bit games like SNES in our web browser.
3. hasn't raine32 supposed to come out in the last 3 rumor mills? but the agents can't read minds so how do they really know other then facts
4. do any games actually work for Modeler? don't get me wrong, im not bitching, i almost blew in my pants when i heard sys32 was FINIALLY emulated. (think what i did when i heard cps2 emulation was reality...ooooooooo)
and 5. like you said Q, save states can differ from board to board, but isn't there a way to create a generel, software based save-state system? or maybe not, what do i know

and finally, was decrypting SFZ and joint effort between Dave and CPS2shock or did CPS2-S do the hard work and they decided that final burn was most qualified to run "the un-emulated board"
which it still is by the way.

well thats all i gotta ask,
peace

Soul

[Post a reply]

Name: Phil Posted: Thursday, January 18, 2001 - (17:14)
Subject: Re: a few questions
From: 146.145.226.116
>was decrypting SFZ and joint effort between Dave
>and CPS2shock or did CPS2-S do the hard work and
>they decided that final burn was most qualified
>to run "the un-emulated board" which it still is
>by the way."

Dave had nothing to do with the decryption effort.
See www.cps2shock.com for details.


[Post a reply]

Name: TitoJ Posted: Thursday, January 18, 2001 - (14:51)
Subject: Re: a few questions
From: 131.107.3.74
>1. does everyone else belive that SMOG is a pipe dream? not impossible, but model 1 emu's are gonna need at least a 1gig processor to run, aren't they?

I don't believe it's a pipe dream performance-wise (figuring out the TGP on the other hand... :-)). For "true" emulation of Model 1, it requires emulating 4 chips dedicated to 3D, the main V60 CPU, 68000 sound CPU, and sound processor. That's a hefty load, so perhaps 1GHz may be in order - but following Moore's law, practically everybody should have them within 2 years anyways.

[Post a reply]

Name: Atani Posted: Thursday, January 18, 2001 - (9:24)
Subject: Re: a few questions
From: 65.0.160.184
>3. hasn't raine32 supposed to come out in the last 3 rumor mills? but the agents can't read minds so how do they really know other then facts

Ok let me clear this up.... Raine32 has been done for almots 2 months now.... remember the post i did on my site of the Taito logo? Well, the Raine32 port was complete at that time... I have been holding off on releasing it until the baseline version (dos/linux) is ready for release. Keep in mind this is not my choice, it came down from Antiriad and other members of the RaineTEAM. However, Keep your eyes open for some news on this soon... Things are definetly getting close...

Atani

[Post a reply]

Name: Johnny Magator Posted: Thursday, January 18, 2001 - (4:42)
Subject: Re: a few questions
From: 194.82.103.72
A decent 3d card should be enough, eg Gforce. Impact works just fine on sub 1 gighz processors, whilst emulating far more advanced technology.

[Post a reply]

Name: Flux Posted: Thursday, January 18, 2001 - (0:21)
Subject: Yipee!
From: 24.108.131.158
Save states for Mame? Droooool...

[Post a reply]

Name: enh Posted: Thursday, January 18, 2001 - (10:53)
Subject: Re: Yipee!
From: 141.213.208.47
Why do you think they have been updating the architecture? duh.

>Save states for Mame? Droooool...
>

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Name: moo Posted: Thursday, January 18, 2001 - (9:58)
Subject: Re: Yipee!
From: 213.177.129.130
1. it's about time, almost all emus have that.
2. it's a beautiful improvement for mame, not only for gamers but devs will prolly loooove them not to play all those levels to debug the last boss after a crash was caused by a $@#&% typo... =)

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Name: yep... Posted: Thursday, January 18, 2001 - (9:38)
Subject: Re: Yipee!
From: 24.92.232.193
>Save states for Mame? Droooool...
>
mega drool.

[Post a reply]

Name: yep... Posted: Thursday, January 18, 2001 - (9:38)
Subject: Re: Yipee!
From: 24.92.232.193
>Save states for Mame? Droooool...
>
mega drool.

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