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Kaillera & Nemu? - March 26,2001 by JoseQ
It seems Kaillera is taking the emulation world by storm! The latest emulator to incorporate it's network play features is none other than Nemu64! You can read a post by Lemmy on the Nemu message board which tells about his first experience working with his emulator over the net. I'm sure glad that Network play is being added to existing emulators. This is certainly the 'next big thing' in emulation don't you think?

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Name: Dorsola Posted: Tuesday, March 27, 2001 - (12:57)
Subject: Kaillera problems
From: 208.50.99.156
Unfortunately, it seems Kaillera is still in its infancy, in terms of stability and reliability. It crashes a lot on my machine with MAME32, and it drops connections like crazy. Games go out of sync very quickly...

It's got a TON of promise! I look forward to seeing later releases that prove to be more stable. I agree, this is potentially what will launch emulation full-scale into the Internet world. It just needs to mature a bit first. :)

BTW, some really nice features I'd like to see in future releases:

* In-game messages, such as "Nickname is no longer in the game," etc.
* The ability to ignore certain people.
* Administrative functions for people running their own servers, such as kick and ban.
* I think games will play more stably and be less prone to going out of sync if the game host acts as the server for that game, as opposed to routing game packets through the central server (such as Retrogames).

[Post a reply]

Name: Caveman Posted: Tuesday, March 27, 2001 - (16:51)
Subject: Re: Kaillera problems
From: 205.188.199.189
>Unfortunately, it seems Kaillera is still in its infancy, in terms of stability and reliability. It crashes a lot on my machine with MAME32, and it drops connections like crazy. Games go out of sync very quickly...
>
>It's got a TON of promise! I look forward to seeing later releases that prove to be more stable. I agree, this is potentially what will launch emulation full-scale into the Internet world. It just needs to mature a bit first. :)
>
>BTW, some really nice features I'd like to see in future releases:
>
>* In-game messages, such as "Nickname is no longer in the game," etc.
>* The ability to ignore certain people.
>* Administrative functions for people running their own servers, such as kick and ban.
>* I think games will play more stably and be less prone to going out of sync if the game host acts as the server for that game, as opposed to routing game packets through the central server (such as Retrogames).
>

I agree with everything totally. It'd also be nice to have a chat feature as well. But, Kaillera is way too unstable, and seems to catch alot of lag even from good connections.

[Post a reply]

Name: Posted: Wednesday, March 28, 2001 - (7:38)
Subject: Re: Re: Kaillera problems
From: 212.156.62.11
>>Unfortunately, it seems Kaillera is still in its infancy, in terms of stability and reliability. It crashes a lot on my machine with MAME32, and it drops connections like crazy. Games go out of sync very quickly...
>>
>>It's got a TON of promise! I look forward to seeing later releases that prove to be more stable. I agree, this is potentially what will launch emulation full-scale into the Internet world. It just needs to mature a bit first. :)
>>
>>BTW, some really nice features I'd like to see in future releases:
>>
>>* In-game messages, such as "Nickname is no longer in the game," etc.
>>* The ability to ignore certain people.
>>* Administrative functions for people running their own servers, such as kick and ban.
>>* I think games will play more stably and be less prone to going out of sync if the game host acts as the server for that game, as opposed to routing game packets through the central server (such as Retrogames).
>>
>
>I agree with everything totally. It'd also be nice to have a chat feature as well. But, Kaillera is way too unstable, and seems to catch alot of lag even from good connections.
>

[Post a reply]

Name: Kondor1 Posted: Wednesday, March 28, 2001 - (15:10)
Subject: Re: Re: Re: Kaillera problems
From: 198.146.193.192
>>>Unfortunately, it seems Kaillera is still in its infancy, in terms of stability and reliability. It crashes a lot on my machine with MAME32, and it drops connections like crazy. Games go out of sync very quickly...
>>>
>>>It's got a TON of promise! I look forward to seeing later releases that prove to be more stable. I agree, this is potentially what will launch emulation full-scale into the Internet world. It just needs to mature a bit first. :)
>>>
>>>BTW, some really nice features I'd like to see in future releases:
>>>
>>>* In-game messages, such as "Nickname is no longer in the game," etc.
>>>* The ability to ignore certain people.
>>>* Administrative functions for people running their own servers, such as kick and ban.
>>>* I think games will play more stably and be less prone to going out of sync if the game host acts as the server for that game, as opposed to routing game packets through the central server (such as Retrogames).
>>>
>>
>>I agree with everything totally. It'd also be nice to have a chat feature as well. But, Kaillera is way too unstable, and seems to catch alot of lag even from good connections.
>>
>
OR you can use it Peer 2 Peer type such as Napster has, but just use the server to be able to connect to other users, and send packets straight from person2person

[Post a reply]

Name: Dorsola Posted: Thursday, March 29, 2001 - (3:36)
Subject: Re: Re: Re: Re: Kaillera problems
From: 216.227.124.4
>OR you can use it Peer 2 Peer type such as Napster has, but just use the server to be able to connect to other users, and send packets straight from person2person

That's basically what I said. It would be more stable (and probably faster) if the connections were done straight from user to user, rather than going through the central server.

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