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The Site for Views on Emulators





Anders InterViewed! - May 19,1998 by JoseQ
R.A.G.E. is yet another Dynamic Duo of emulation. They areresponsible for the awesome Real Arcade Game Emulator that playedIREM games like R-type and others. More recently, they came outwith NEO R.A.G.E. which is a Neo-Geo emulator. This is part I ofa two part InterView with Anders from the R.A.G.E. team. Pleasetake into consideration this InterView started previous to the NEO-R.A.G.E.release, so the subject is not covered here. So let the Q's begin:

1. What is your favorite one-liner reply to lamers asking you how touse your emulator?
I'm usually trying to answer them but I know I shouldn't, They should readthe readme files more.

2. Users always complain about how they would like certain thingsdone. How would you rate yourself on how much you take them intoconsideration?
Sometimes it could be really annoying depending of what they say, but if itis things to make a better emulator, we always listen but we areunfortunately not implementing all those things. We must make some priority dependingof what we think is fun because we don't have so much time to program. And forall people that are wondering of sound in the latest IREM games, it isunlikely that we will have sound in them for a long time because the soundCPU is encrypted and they are all encrypted in different ways so it is too timeconsuming to solve it at least for now.

3. If people would like to help, what would be the best way?
Graphics stuff to a GUI or our homepage for example. We dont need help withRage coding.

4. What are the latest public news on R.A.G.E. and when should weexpect any movement?
We have two IREM games playable but there are some minor glitches in themand one Data East game. But I dont think a release is comming so soon, wewant to make our NeoRAGE a bit better first.

5. Is there any point in R.A.G.E. in which you could both sit downand say... "Ahhh... R.A.G.E. is... DONE!"? If yes, what do youwant to see in that "final" version?
Yes it is! I want sound in all games, vesa support, sidewinder supportand of course at least R-Type LEO in it too.

6. Why IREM, Capcom, and SNK? Are they similar hardware based games? Or arethey simply your favorite?
They are not similar at all, they are just our favorite companies. First it was onlyCapcom and SNK but when we saw what really GREAT games IREM had, we decidedto do them as well. And I must say I like them best. I think they have a lot ofvariation in their games.

7. What are good backgrounds to know before anyone can think aboutgetting into Emulation? Are hardware knowledge required, desired ornon-important?
I think hardware knowledge are important if you want to do an emulator fromscratch, you must be patient and have good assembler knowledge to makethings easier.

8. What kind of hardware do you ride on?
I have a Pentium running at 200mmx and a Matrox Mystiqe with 4 mb.

9. Not counting R.A.G.E., which one is your favorite emulator and why?
MAME is my absolute favorite but there are lot of good emulators out thereand Raine is on his way to be a fantastic emulator.

10. Do you think it is best if developers write their code in low endmachines so they have that average user feeling and devote intooptimization or do you think there's pretty much no room forimprovement in terms of code efficiency in current emulators out there?
No, I dont think it has any difference what system you develop on, somelike optimization and some don't care. For me optimization is fun so I willalways try to do fast code.

11. What do you think about the Emulators and the thin line wherethey stand on whereas they're legal or not?
They are legal.

I think this should be enough for now. Thank you very much for yourtime!

Stay tuned for part two of this Interview when both authors answer anotherset of questions.

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