free football betting tips oddslot professional soccer betting picks uk
The Site for Views on Emulators

- VIEWS -
REVIEWS
INTERVIEWS
EV BOARD
EV CHAT
THE VIEWS
TOP LISTS

- PROFILES -
EMULATORS
ROMS LITE
ROMS

- OTHER -
NEWS
LINKS
PRIVACY

NEWS w/o ICONS

R.A.G.E. InterViewed - May 20,1998 by JoseQ
Following yesterday's InterView with Anders, Janne has now answered his set of questions,and the R.A.G.E. duo have answered the questions that were directed to them as ateam. To me R.A.G.E. is one of the best emulators out there as it plays R-typewhich is one of my all time favorites which I couldnt play if it weren't for them.So I take this opportunity to thank them for two great Emulators. Now lets get onto the Questions:

What is your favorite one-liner reply to lamers asking you how touse your emulator?
No specific... Just what comes to mind for the moment. Sometimes if its too lame and the answer is in the readme-file I dont bother answering.

Users always complain about how they would like certain thingsdone. How would you rate yourself on how much you take them intoconsideration?
If its a good idea and I see that its needed in our emu I take it quite seriously. And if time permits I would try to implement them. But usually Im totally over loaded with things to do as it is already.

If people would like to help, what would be the best way?
I like coding myself, so it would probably be with some info about unknown hardware (ex. sound chips etc), gfx for a gui or homepage. I do coding cause I think its fun... and I wouldnt want anyone to take the fun away from me ;-)

Is there any point in R.A.G.E. in which you could both sit downand say... "Ahhh... R.A.G.E. is... DONE!"? If yes, what do youwant to see in that "final" version?
Hopefully. It would include all remaning IREM games + some earlier SNK games, dipswitchsettings and VESA support. Also more accurate sound support in most games. Unfortunatelythe sound code is encrypted in the newer IREM games.

Why IREM Capcom and SNK? Are they similar hardware based games? Or arethey simply your favorite?
Well, the fact that in the beginning of our emu lives I emulated Ikari Warriors (SNK)and Anders Gunsmoke (CAPCOM) and that we think that they have some very nice titlesgot us to focus on those two in the begining of RAGE. But as time went on and wemanaged to emulate Rtype from IREM our eyes opened for that wonderful company too,which I think have the best variety of games.

It is amazing to me how the only two of you have accomplished thiskind of emulation. How come there's only two of you? Are you lookingto aquire new people onto the team?
We are old friends and have our own company toghether. Emulation is something we dofor the fun of it, and so far we dont know anyone around us that want to join ourteam and know how to code.

What is your favorite arcade game at the moment and why?
Janne: Joyjoy kid (NeoGeo) because it involves some puzzels and I love puzzle games.
Anders: In The Hunt Because it has so incredible nice graphics and extreme action.

What are your skills background and how can only two of youhandle graphics, sound, cpu cores, and everything it takes to buildemulators?
We are both self learned and love assembler so we are used to low level coding, butat work we unfortunatly always program in high level languages.

What is the most recent piece of hardware you have emulated andthat were key things that lead you to achieve it?
NeoGeo(still in progress). Enthusiasm and determination all mixed together with someexperience and with some help from the Shin Seiki documents.

What is the feeling once you know you have a certain game running100% correct? Is it like giving birth? What do emulator authorwannabes have to aspire to?
The first time it was extraordinary... It felt like I had won 1000000 bucks. To seean old game start running on your monitor for the first time was really amazing ;).

Is it your wish to continue writing this (or other) emulators throughthe next five years or so, or do you have any projects in line?
We havent talked so much what happens after the project with NeoRAGE is finished,but we think that soon after that the end for our emucoding is near.

What are good backgrounds to know before anyone can think aboutgetting into Emulation? Are hardware knowledge required, desired ornon-important?
First of all it helps to be quite fluent in C or/and asm. There is quite much readyto use modules out there which make it much easier to start emulating than it wasjust a year back. But to emulate a quite complex hardware without any documentation,some knowledge in ASM is required. Otherwise it depends alot on what hardware thegame uses.... some are easier than others.

What kind of hardware do you ride on?
PII-333MHZ, 64MB RAM, ATI PLAY@WORK AGP2 4MB

Not counting R.A.G.E., which one is your favorite emulator and why?
MAME of course... its just wonderful. Alot of old favorites of mine are emulated byMAME. CALLUS is also very well done (just not my kind of games). Otherwise I donthave all that much time to play other emus so I'm not capable of selecting anyothers above the rest.

Do you think it is best if developers write their code in low endmachines so they have that average user feeling and devote intooptimization or do you think there's pretty much no room forimprovement in terms of code efficiency in current emulators out there?
Until recently I ran on a P133 and it pushed me somewhat to make more efficient code,but the main reason why I try to do optimized code is cause I love to get the mostout of my machine. In general there is always something that can be done better...but as I said above I havent tried so many emus out to have any opinion in that matter.

What do you think about the Emulators and the thin line wherethey stand on whereas they're legal or not?
As I see it they give alot of good publicity to the game companies. Most of the gamesemulated aren't even possible to buy anymore, so the profit loss for the game companiesis minimal. Of course this is only my own opinion and I havent checked the numbers out.Besides its not illegal to write an emulator (not now anyway).

This were all the subjects that were covered for this InterView. I know you allwould like to read about NeoR.A.G.E. history, plans and other things, but that willbe left for the next InterView with them. As of now, they are too busy with NR andwith their jobs so it will have to wait until NR fever calms down a little bit. DidI mention a new version coming really soon? Stay Tuned to EV for more.

One Article Up: More Project Unreality Updates
One Article Down: Anders InterViewed!

Add Your Comments

Name: ϼ Posted: Wednesday, May 17, 2000 - (2:42)
Subject: sdgdfah
From:
gdshhh

[Post a reply]

Name: Posted: Wednesday, May 17, 2000 - (2:43)
Subject: Re: sdgdfah
From:
>gdshhh
>

[Post a reply]

Post Some NEW Comments on this topic...
Name:
Subject:
Text:

© 2002 EmuViews